Player Matchup

Medusa
Medusa
Jigzyo
Medusa
Level 160
God Stats
6W - 5L
1,603 SR
Queue Stats
984W - 742L
1,668 Elo+
Party 3
Kuzenbo
Kuzenbo
SappRavenger
Kuzenbo
Level 156
God Stats
2W - 0L
1,726 SR
Queue Stats
259W - 284L
1,590 Elo+
Solo
Thoth
Thoth
TheRavDawg
Thoth
Level 69
God Stats
15W - 12L
1,500 SR
Queue Stats
184W - 160L
1,579 Elo+
Party 2
Thanatos
Thanatos
TheirUltsAreDown
Thanatos
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,690 Elo+
Party 2
Hercules
Hercules
ghostking804
Hercules
Level 83
God Stats
8W - 9L
1,537 SR
Queue Stats
601W - 528L
1,586 Elo+
Party 3
Team Averages
Level 106
1,573 SR
1,623 Elo+

VS

Team Averages
Level 60
1,596 SR
1,551 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
FiveNames
Amaterasu
Level 22
God Stats
9W - 9L
1,486 SR
Queue Stats
91W - 112L
1,428 Elo+
Party 1
Susano
Susano
MyLifeIsAnError
Susano
Level 37
God Stats
1W - 1L
1,721 SR
Queue Stats
4W - 6L
1,520 Elo+
Party 1
Raijin
Raijin
SteavyWeavy
Raijin
Level 69
God Stats
3W - 15L
1,500 SR
Queue Stats
1,755W - 879L
1,804 Elo+
Solo
Charybdis
Charybdis
ThatGuyOrgoth
Charybdis
Level 85
God Stats
4W - 3L
1,771 SR
Queue Stats
183W - 197L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jigzyo
Medusa
14
7 / 3 / 1
8,485
653
12,886
9,553
3,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
SappRavenger
Kuzenbo
14
1 / 1 / 5
8,071
621
7,885
9,304
10,251
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thoth
13
0 / 1 / 3
7,738
595
1,731
3,081
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 2 / 3
8,521
655
5,943
9,906
4,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
ghostking804
Hercules
12
2 / 1 / 8
7,375
567
3,896
8,238
7,331
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
10
2 / 3 / 2
6,367
490
2,327
12,265
4,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
FiveNames
Amaterasu
11
0 / 4 / 0
6,288
484
5,131
10,832
6,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 4 / 1
6,034
464
2,416
9,235
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
14
4 / 2 / 2
7,985
614
7,366
6,674
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
ThatGuyOrgoth
Charybdis
11
2 / 4 / 1
6,691
515
5,327
8,312
1,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
17
Kills
8
8
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
2
3
2
1
L
Amaterasu
FiveNames
Amaterasu
0
4
0
0
W
Medusa
Jigzyo
Medusa
7
3
1
2.5
L
0
4
1
0.13
W
Kuzenbo
SappRavenger
Kuzenbo
1
1
5
3.5
L
Raijin
4
2
2
2.5
L
Charybdis
ThatGuyOrgoth
Charybdis
2
4
1
0.63
W
Thoth
0
1
3
1.5
W
7
2
3
4.25
W
Hercules
ghostking804
Hercules
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,341
Damage
22,567
40,082
Taken
47,318
26,015
Mitigated
16,696
19,662
Healing
13,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
2,327
418
0
2,123
12,265
4,469
0
1,296
10,969
9,332
0
L
Amaterasu
FiveNames
Amaterasu
5,131
2,151
0
4,351
10,832
6,662
0
6,272
4,560
0
36,204
W
Medusa
Jigzyo
Medusa
12,886
5,931
0
3,721
9,553
3,119
385
2,109
7,424
0
57,348
L
2,416
464
0
3,084
9,235
2,330
0
813
8,422
0
35,150
W
Kuzenbo
SappRavenger
Kuzenbo
7,885
3,553
0
3,760
9,304
10,251
274
1,472
7,777
41,485
0
L
Raijin
7,366
676
0
1,363
6,674
1,977
0
1,095
5,579
51,817
0
L
Charybdis
ThatGuyOrgoth
Charybdis
5,327
3,008
0
2,922
8,312
1,258
0
140
8,172
0
36,840
W
Thoth
1,731
0
0
500
3,081
996
0
960
2,041
53,718
0
W
5,943
1,703
0
9,669
9,906
4,318
0
2,988
6,760
0
55,147
W
Hercules
ghostking804
Hercules
3,896
1,065
165
1,847
8,238
7,331
68
1,787
6,387
0
20,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,190
Gold Earned
33,365
405
Minions Killed
369
0
Camps Cleared
0
1,326,273
Distance Traveled
1,240,610
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,367
490
10
1
0
252,660
2
L
Amaterasu
6,288
484
93
7
0
244,593
0
W
Medusa
8,485
653
93
7
0
246,274
5
L
Susano
6,034
464
65
5
0
281,286
1
W
Kuzenbo
8,071
621
67
5
0
246,298
4
L
Raijin
7,985
614
116
9
0
238,688
5
L
Charybdis
6,691
515
85
7
0
223,383
2
W
Thoth
7,738
595
110
8
0
273,400
4
W
Thanatos
8,521
655
101
8
0
300,838
3
W
Hercules
7,375
567
34
3
0
259,463
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role