Player Matchup

Agni
Agni
Carbon Illusi0n
Agni
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 178L
1,335 Elo+
Party 1
Thor
Thor
DarkusDac
Thor
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Janus
Janus
GoD_Call_911
Janus
Level 152
God Stats
15W - 10L
1,549 SR
Queue Stats
802W - 833L
1,417 Elo+
Solo
Fenrir
Fenrir
Plumrektyou
Fenrir
Level 29
God Stats
8W - 12L
1,187 SR
Queue Stats
114W - 151L
1,281 Elo+
Party 1
Yemoja
Yemoja
bribarone
Yemoja
Level 45
God Stats
5W - 2L
1,500 SR
Queue Stats
306W - 369L
1,386 Elo+
Solo
Team Averages
Level 83
1,447 SR
1,384 Elo+

VS

Team Averages
Level 65
1,512 SR
1,351 Elo+
Nu Wa
Nu Wa
DukeofAcadia
Nu Wa
Level 104
God Stats
3W - 0L
1,450 SR
Queue Stats
149W - 138L
1,405 Elo+
Solo
Thoth
Thoth
KillerSSJ123
Thoth
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 38L
1,260 Elo+
Solo
Hel
Hel
SilentKilla727
Hel
Level 23
God Stats
2W - 1L
1,288 SR
Queue Stats
38W - 37L
1,406 Elo+
Solo
Hera
Hera
XIXIHH
Hera
Level 105
God Stats
5W - 7L
1,625 SR
Queue Stats
268W - 270L
1,434 Elo+
Solo
Zeus
Zeus
guncel-fisek
Zeus
Level 26
God Stats
25W - 15L
1,694 SR
Queue Stats
2,163W - 2,555L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 7 / 10
10,564
813
10,500
12,097
2,570
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
14
5 / 11 / 4
9,356
720
10,966
18,244
5,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
1 / 5 / 8
9,627
741
11,658
11,762
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
19
11 / 7 / 5
11,017
847
7,417
14,059
7,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Yemoja
bribarone
Yemoja
5
0 / 1 / 1
6,417
494
0
1,893
417

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 6 / 8
11,305
870
14,986
13,753
5,287
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 6 / 9
10,346
796
5,627
9,095
3,737
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
8 / 4 / 19
11,624
894
15,140
14,641
5,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hera
XIXIHH
Hera
19
7 / 3 / 16
11,500
885
14,046
11,282
4,791
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 5 / 9
9,772
752
4,518
8,124
2,831
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
92
23
Kills
31
31
Deaths
24
28
Assists
61
Player
Kills
Deaths
Assists
KDA
L
6
7
10
1.57
L
Thor
5
11
4
0.64
W
10
6
8
2.33
L
1
5
8
1
W
3
6
9
1.25
L
Fenrir
11
7
5
1.93
W
8
4
19
4.38
W
Hera
XIXIHH
Hera
7
3
16
5
L
Yemoja
bribarone
Yemoja
0
1
1
0.5
W
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,541
Damage
54,317
58,055
Taken
56,895
18,974
Mitigated
22,155
10,909
Healing
19,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,500
889
119
2,781
12,097
2,570
232
11,317
630
33,289
0
L
Thor
10,966
1,850
550
1,461
18,244
5,830
0
16,826
1,186
0
18,210
W
14,986
5,421
408
1,641
13,753
5,287
905
6,750
6,552
30,241
0
L
11,658
920
546
2,363
11,762
2,681
0
10,932
604
40,160
0
W
5,627
718
310
151
9,095
3,737
1,238
2,229
6,638
13,625
0
L
Fenrir
7,417
1,337
1,014
2,075
14,059
7,476
0
12,547
1,318
0
17,883
W
15,140
2,237
4,495
7,787
14,641
5,509
561
4,976
9,192
24,018
0
W
Hera
XIXIHH
Hera
14,046
3,216
701
2,049
11,282
4,791
1,360
4,297
6,677
30,324
0
L
Yemoja
bribarone
Yemoja
0
0
0
0
1,893
417
0
1,893
0
0
0
W
4,518
1,017
100
1,472
8,124
2,831
574
3,204
4,594
17,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,981
Gold Earned
54,547
141
Minions Killed
108
0
Camps Cleared
0
805,096
Distance Traveled
1,142,741
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,564
813
50
4
0
191,129
0
L
Thor
9,356
720
8
1
0
177,971
1
W
Nu Wa
11,305
870
23
2
0
215,254
1
L
Janus
9,627
741
62
5
0
205,148
0
W
Thoth
10,346
796
8
1
0
206,092
0
L
Fenrir
11,017
847
21
2
0
230,848
0
W
Hel
11,624
894
24
2
0
252,900
3
W
Hera
11,500
885
29
2
0
256,775
1
L
Yemoja
6,417
494
0
0
0
0
0
W
Zeus
9,772
752
24
2
0
211,720
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role