Player Matchup

Ymir
Ymir
FabledDodecapus
Ymir
Level 128
God Stats
1W - 1L
1,350 SR
Queue Stats
106W - 117L
1,520 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Slegna
Ah Muzen Cab
Level 146
God Stats
7W - 7L
1,580 SR
Queue Stats
196W - 224L
1,579 Elo+
Solo
Cthulhu
Cthulhu
YoungSully
Cthulhu
Level 127
God Stats
7W - 3L
1,733 SR
Queue Stats
546W - 562L
1,543 Elo+
Solo
Hachiman
Hachiman
phlanic
Hachiman
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 45L
1,440 Elo+
Solo
Bellona
Bellona
wakera
Bellona
Level 109
God Stats
1W - 1L
1,311 SR
Queue Stats
62W - 46L
1,626 Elo+
Solo
Team Averages
Level 134
1,495 SR
1,542 Elo+

VS

Team Averages
Level 138
1,611 SR
1,556 Elo+
Hercules
Hercules
Fabe84
Hercules
Level 145
God Stats
4W - 6L
1,450 SR
Queue Stats
309W - 319L
1,523 Elo+
Solo
Mulan
Mulan
Onemankillz2
Mulan
Level 126
God Stats
5W - 3L
1,736 SR
Queue Stats
390W - 388L
1,672 Elo+
Solo
Fenrir
Fenrir
TBagNReload
Fenrir
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
235W - 231L
1,631 Elo+
Solo
Kuzenbo
Kuzenbo
UwU Miia
Kuzenbo
Level 160
God Stats
1W - 1L
1,555 SR
Queue Stats
72W - 75L
1,450 Elo+
Solo
Nu Wa
Nu Wa
WeAreLeague
Nu Wa
Level 104
God Stats
8W - 8L
1,813 SR
Queue Stats
213W - 234L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 13
12,196
813
13,979
22,351
33,602
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ah Muzen Cab
Slegna
Ah Muzen Cab
17
3 / 5 / 10
10,893
726
15,309
10,232
4,558
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
YoungSully
Cthulhu
18
3 / 5 / 14
10,782
719
15,198
18,983
26,352
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
phlanic
Hachiman
18
6 / 4 / 11
11,303
754
18,081
14,944
8,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
wakera
Bellona
19
7 / 3 / 12
12,707
847
13,037
14,104
18,605
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fabe84
Hercules
19
6 / 5 / 9
11,344
756
10,624
20,809
20,206
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
6 / 7 / 10
12,019
801
14,548
21,025
22,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Fenrir
15
1 / 5 / 11
9,500
633
5,434
12,030
8,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
UwU Miia
Kuzenbo
17
3 / 4 / 15
11,484
766
7,245
15,980
25,875
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
6 / 4 / 9
11,910
794
19,494
12,287
4,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
76
24
Kills
22
22
Deaths
25
60
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Hercules
Fabe84
Hercules
6
5
9
2.1
W
5
5
13
2.3
L
6
7
10
1.57
W
Ah Muzen Cab
Slegna
Ah Muzen Cab
3
5
10
1.6
L
Fenrir
1
5
11
1.3
L
Kuzenbo
UwU Miia
Kuzenbo
3
4
15
2.63
L
6
4
9
2.63
W
Cthulhu
YoungSully
Cthulhu
3
5
14
2
W
Hachiman
phlanic
Hachiman
6
4
11
2.88
W
Bellona
wakera
Bellona
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,604
Damage
57,345
80,614
Taken
82,131
91,759
Mitigated
81,882
22,037
Healing
28,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Fabe84
Hercules
10,624
2,109
1,524
4,972
20,809
20,206
726
7,455
13,354
0
18,598
W
13,979
966
2,642
3,421
22,351
33,602
681
7,230
14,702
27,711
0
L
14,548
2,144
240
5,112
21,025
22,514
1,002
5,696
15,329
0
26,433
W
Ah Muzen Cab
Slegna
Ah Muzen Cab
15,309
6,054
126
1,047
10,232
4,558
2,054
3,723
6,415
0
41,993
L
Fenrir
5,434
1,713
1,030
2,278
12,030
8,847
354
5,075
6,955
0
6,365
L
Kuzenbo
UwU Miia
Kuzenbo
7,245
1,783
1,320
5,327
15,980
25,875
507
4,486
11,494
13,060
0
L
19,494
3,932
3,015
3,222
12,287
4,440
2,374
6,465
5,822
54,587
0
W
Cthulhu
YoungSully
Cthulhu
15,198
706
2,706
1,797
18,983
26,352
554
7,771
11,064
39,611
0
W
Hachiman
phlanic
Hachiman
18,081
9,135
589
3,261
14,944
8,642
2,484
5,080
9,563
0
45,402
W
Bellona
wakera
Bellona
13,037
5,026
3,527
2,921
14,104
18,605
1,241
2,935
10,830
0
25,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,881
Gold Earned
56,257
208
Minions Killed
152
0
Camps Cleared
0
1,289,399
Distance Traveled
1,228,862
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,344
756
25
2
0
254,760
0
W
Ymir
12,196
813
29
2
0
254,763
0
L
Mulan
12,019
801
35
2
0
239,618
0
W
Ah Muzen Cab
10,893
726
40
3
0
258,266
3
L
Fenrir
9,500
633
6
0
0
254,429
0
L
Kuzenbo
11,484
766
10
1
0
234,074
0
L
Nu Wa
11,910
794
76
5
0
245,981
1
W
Cthulhu
10,782
719
50
3
0
271,473
0
W
Hachiman
11,303
754
61
4
0
242,133
2
W
Bellona
12,707
847
28
2
0
262,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role