Player Matchup

Baron Samedi
Baron Samedi
LuizMidnight
Baron Samedi
Level 143
God Stats
69W - 24L
1,500 SR
Queue Stats
610W - 413L
1,606 Elo+
Party 2
Fafnir
Fafnir
MonisyS2
Fafnir
Level 69
God Stats
5W - 8L
1,443 SR
Queue Stats
9W - 13L
1,519 Elo+
Solo
Neith
Neith
xZefren
Neith
Level 126
God Stats
12W - 6L
1,500 SR
Queue Stats
352W - 195L
1,680 Elo+
Party 2
Team Averages
Level 113
1,481 SR
1,602 Elo+

VS

Team Averages
Level 94
1,412 SR
1,366 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Awuali
Odin
Level 56
God Stats
3W - 7L
1,236 SR
Queue Stats
51W - 127L
1,263 Elo+
Party 1
Medusa
Medusa
DomingoOriginal
Medusa
Level 67
God Stats
9W - 20L
1,500 SR
Queue Stats
57W - 151L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LuizMidnight
Baron Samedi
13
4 / 2 / 9
8,937
745
11,997
9,665
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
MonisyS2
Fafnir
13
1 / 1 / 13
8,709
726
3,022
8,774
8,631
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
xZefren
Neith
15
9 / 0 / 5
10,066
839
14,274
9,050
3,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 4 / 2
7,484
624
7,795
11,258
10,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
Awuali
Odin
12
1 / 3 / 1
8,217
685
3,538
12,706
8,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
1 / 7 / 1
7,694
641
5,871
10,551
3,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
14
Kills
3
3
Deaths
14
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
4
2
0.5
L
Odin
Awuali
Odin
1
3
1
0.5
L
1
7
1
0.21
W
Baron Samedi
LuizMidnight
Baron Samedi
4
2
9
4.25
W
Fafnir
MonisyS2
Fafnir
1
1
13
7.5
W
Neith
xZefren
Neith
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,293
Damage
17,204
27,489
Taken
34,515
16,645
Mitigated
23,025
12,354
Healing
5,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,795
1,421
0
2,272
11,258
10,794
12
5,037
6,221
31,838
3,951
L
Odin
Awuali
Odin
3,538
632
0
1,891
12,706
8,696
0
5,363
7,343
0
17,243
L
5,871
2,447
0
1,217
10,551
3,535
112
4,878
5,673
0
21,277
W
Baron Samedi
LuizMidnight
Baron Samedi
11,997
904
2,765
5,375
9,665
4,081
443
3,139
6,526
27,917
0
W
Fafnir
MonisyS2
Fafnir
3,022
392
0
1,139
8,774
8,631
566
2,283
6,491
8,532
0
W
Neith
xZefren
Neith
14,274
5,497
0
3,075
9,050
3,933
1,427
2,327
6,723
0
46,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,712
Gold Earned
23,395
131
Minions Killed
121
3
Camps Cleared
7
666,780
Distance Traveled
645,616
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,484
624
59
5
5
203,648
1
L
Odin
8,217
685
23
2
0
249,507
3
L
Medusa
7,694
641
39
3
2
192,461
1
W
Baron Samedi
8,937
745
41
3
0
208,573
1
W
Fafnir
8,709
726
6
1
1
239,157
7
W
Neith
10,066
839
84
7
2
219,050
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role