Player Matchup

Sol
Sol
BmAn2592
Sol
Level 62
God Stats
13W - 19L
1,708 SR
Queue Stats
104W - 157L
1,295 Elo+
Party 1
Achilles
Achilles
KING x MELVY
Achilles
Level 34
God Stats
1W - 2L
1,297 SR
Queue Stats
27W - 54L
1,286 Elo+
Party 1
Nu Wa
Nu Wa
ThundaThighs748
Nu Wa
Level 16
God Stats
5W - 14L
1,234 SR
Queue Stats
9W - 29L
1,208 Elo+
Solo
Mulan
Mulan
brownie34875
Mulan
Level 67
God Stats
9W - 19L
1,349 SR
Queue Stats
86W - 135L
1,285 Elo+
Party 1
Neith
Neith
xXCrakdonaldsXx
Neith
Level 29
God Stats
12W - 12L
1,360 SR
Queue Stats
31W - 59L
1,256 Elo+
Party 1
Team Averages
Level 42
1,389 SR
1,266 Elo+

VS

Team Averages
Level 135
1,526 SR
1,425 Elo+
Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Bodybag_72
Neith
Level 96
God Stats
58W - 74L
1,407 SR
Queue Stats
89W - 119L
1,369 Elo+
Solo
Cupid
Cupid
OutAbsentia
Cupid
Level 156
God Stats
5W - 7L
1,533 SR
Queue Stats
294W - 435L
1,366 Elo+
Party 2
Tiamat
Tiamat
Yuribird
Tiamat
Level 129
God Stats
9W - 6L
1,585 SR
Queue Stats
48W - 55L
1,475 Elo+
Solo
Xing Tian
Xing Tian
xTITANxPimponx
Xing Tian
Level 136
God Stats
6W - 4L
1,603 SR
Queue Stats
163W - 176L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 1
8,524
710
9,520
9,897
3,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
KING x MELVY
Achilles
16
0 / 4 / 2
8,481
707
2,678
15,894
15,307
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 1 / 0
6,942
579
1,045
1,795
539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 5 / 2
8,259
688
7,513
15,535
11,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 8 / 1
8,450
704
5,491
15,768
5,358
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
14 / 0 / 5
11,641
970
20,520
5,706
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
17
3 / 1 / 10
9,864
822
8,953
8,192
3,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
0 / 2 / 6
8,999
750
3,304
8,797
3,366
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Yuribird
Tiamat
18
6 / 1 / 6
10,119
843
10,448
9,013
5,542
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
xTITANxPimponx
Xing Tian
14
1 / 1 / 3
8,641
720
1,552
5,820
6,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
5
Kills
24
24
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
14
0
5
16.5
L
2
6
1
0.42
W
Neith
3
1
10
8
L
Achilles
KING x MELVY
Achilles
0
4
2
0.25
W
0
2
6
1.5
L
0
1
0
0
W
Tiamat
Yuribird
Tiamat
6
1
6
9
L
1
5
2
0.4
W
Xing Tian
xTITANxPimponx
Xing Tian
1
1
3
2.5
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,247
Damage
44,777
58,889
Taken
37,528
36,084
Mitigated
20,239
8,840
Healing
7,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
20,520
2,022
0
250
5,706
1,918
126
549
5,093
54,402
0
L
9,520
4,045
0
875
9,897
3,299
1,083
7,502
2,313
28,418
0
W
Neith
8,953
2,221
0
1,589
8,192
3,101
2,591
1,482
6,544
0
36,325
L
Achilles
KING x MELVY
Achilles
2,678
189
124
3,308
15,894
15,307
0
7,029
8,521
340
28,058
W
3,304
885
0
2,565
8,797
3,366
2,202
2,304
6,389
0
29,986
L
1,045
137
0
0
1,795
539
0
696
1,069
6,735
0
W
Tiamat
Yuribird
Tiamat
10,448
516
0
2,919
9,013
5,542
2,021
3,151
5,675
29,588
0
L
7,513
385
0
1,473
15,535
11,581
28
7,811
7,554
0
23,306
W
Xing Tian
xTITANxPimponx
Xing Tian
1,552
32
0
443
5,820
6,312
854
3,014
2,703
8,314
0
L
5,491
1,816
140
2,920
15,768
5,358
443
8,580
6,912
0
22,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,656
Gold Earned
49,264
173
Minions Killed
239
0
Camps Cleared
0
862,873
Distance Traveled
1,103,027
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,641
970
83
7
0
221,242
4
L
Sol
8,524
710
47
4
0
172,901
0
W
Neith
9,864
822
48
4
0
243,894
1
L
Achilles
8,481
707
47
4
0
210,561
0
W
Cupid
8,999
750
48
4
0
218,369
1
L
Nu Wa
6,942
579
6
1
0
56,342
0
W
Tiamat
10,119
843
48
4
0
215,980
0
L
Mulan
8,259
688
35
3
0
224,619
0
W
Xing Tian
8,641
720
12
1
0
203,542
1
L
Neith
8,450
704
38
3
0
198,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role