Player Matchup

He Bo
He Bo
Daddy Safeway
He Bo
Level 88
God Stats
0W - 1L
1,441 SR
Queue Stats
66W - 53L
1,556 Elo+
Party 3
Cabrakan
Cabrakan
Hawazian
Cabrakan
Level 100
God Stats
11W - 6L
1,852 SR
Queue Stats
88W - 78L
1,472 Elo+
Party 3
Olorun
Olorun
Jaggernaught007
Olorun
Level 8
God Stats
1W - 4L
1,638 SR
Queue Stats
1W - 4L
1,339 Elo+
Party 3
Ymir
Ymir
Real Asta
Ymir
Level 45
God Stats
3W - 1L
1,698 SR
Queue Stats
60W - 108L
1,323 Elo+
Party 2
Hou Yi
Hou Yi
Real Yuno7106
Hou Yi
Level 33
God Stats
7W - 14L
1,434 SR
Queue Stats
166W - 223L
1,352 Elo+
Party 2
Team Averages
Level 55
1,612 SR
1,408 Elo+

VS

Team Averages
Level 74
1,515 SR
1,491 Elo+
Ra
Ra
ACAMERCY
Ra
Level 43
God Stats
4W - 4L
1,402 SR
Queue Stats
120W - 117L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
GlockSpit30
Cthulhu
Level 120
God Stats
3W - 5L
1,324 SR
Queue Stats
145W - 139L
1,501 Elo+
Party 1
Heimdallr
Heimdallr
UrBeatByGarbage
Heimdallr
Level 101
God Stats
10W - 9L
1,423 SR
Queue Stats
10W - 12L
1,380 Elo+
Solo
Ymir
Ymir
XoTic_-LiNezZ
Ymir
Level 32
God Stats
32W - 21L
1,674 SR
Queue Stats
368W - 351L
1,572 Elo+
Solo
Bastet
Bastet
aca_reaper
Bastet
Level 75
God Stats
24W - 13L
1,750 SR
Queue Stats
128W - 128L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 1
9,845
547
9,278
9,844
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
Hawazian
Cabrakan
16
5 / 4 / 3
9,651
536
8,253
12,205
7,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 3 / 0
8,849
492
3,030
9,615
3,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
12
1 / 4 / 1
7,753
431
3,700
15,338
13,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 7 / 3
7,661
426
8,220
15,067
4,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 5
10,261
570
9,371
9,650
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
GlockSpit30
Cthulhu
17
5 / 0 / 4
10,972
610
8,629
10,489
8,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
UrBeatByGarbage
Heimdallr
14
0 / 4 / 9
8,613
479
7,166
11,412
3,611
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
7 / 1 / 3
10,144
564
9,606
10,946
3,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bastet
aca_reaper
Bastet
14
5 / 4 / 5
9,401
522
9,900
12,265
3,266
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
12
Kills
23
23
Deaths
12
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
3
5
2.83
L
4
5
1
0.9
W
Cthulhu
GlockSpit30
Cthulhu
5
0
4
7
L
Cabrakan
Hawazian
Cabrakan
5
4
3
1.63
L
0
3
0
0
L
Ymir
1
4
1
0.38
L
2
7
3
0.5
W
Heimdallr
UrBeatByGarbage
Heimdallr
0
4
9
1.13
W
7
1
3
8.5
W
Bastet
aca_reaper
Bastet
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,481
Damage
44,672
62,069
Taken
54,762
31,673
Mitigated
22,034
15,782
Healing
14,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,371
706
1,523
3,318
9,650
2,809
0
7,098
2,326
55,120
0
L
9,278
443
0
1,896
9,844
3,205
505
4,907
4,644
63,588
0
W
Cthulhu
GlockSpit30
Cthulhu
8,629
434
563
1,270
10,489
8,388
218
3,191
7,284
63,307
0
L
Cabrakan
Hawazian
Cabrakan
8,253
977
0
4,012
12,205
7,016
0
4,546
7,472
55,157
0
L
3,030
1,630
0
3,171
9,615
3,784
682
5,086
4,529
47,501
7,225
L
Ymir
3,700
402
0
2,035
15,338
13,396
45
6,193
9,091
24,241
0
L
8,220
3,429
0
4,668
15,067
4,272
1,011
5,585
9,288
0
44,432
W
Heimdallr
UrBeatByGarbage
Heimdallr
7,166
2,825
0
2,595
11,412
3,611
113
2,723
8,657
0
54,494
W
9,606
2,188
0
2,974
10,946
3,960
0
3,112
7,834
55,364
3,178
W
Bastet
aca_reaper
Bastet
9,900
1,613
567
2,044
12,265
3,266
0
7,033
5,068
0
51,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,759
Gold Earned
49,391
433
Minions Killed
502
0
Camps Cleared
0
1,659,964
Distance Traveled
1,856,224
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,261
570
113
6
0
360,474
3
L
He Bo
9,845
547
127
7
0
335,217
2
W
Cthulhu
10,972
610
139
8
0
355,544
2
L
Cabrakan
9,651
536
100
6
0
325,182
7
L
Olorun
8,849
492
102
6
0
321,543
0
L
Ymir
7,753
431
37
2
0
319,565
0
L
Hou Yi
7,661
426
67
4
0
358,457
2
W
Heimdallr
8,613
479
72
4
0
349,154
0
W
Ymir
10,144
564
95
5
0
366,277
5
W
Bastet
9,401
522
83
5
0
424,775
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role