Player Matchup

Nu Wa
Nu Wa
MIRANHA124107
Nu Wa
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,408 Elo+
Party 1
Tyr
Tyr
TheGuStavinN
Tyr
Level 160
God Stats
12W - 12L
1,472 SR
Queue Stats
122W - 107L
1,517 Elo+
Party 1
Sol
Sol
oGCs
Sol
Level 148
God Stats
1W - 3L
1,587 SR
Queue Stats
44W - 31L
1,547 Elo+
Party 1
Team Averages
Level 122
1,520 SR
1,491 Elo+

VS

Team Averages
Level 105
1,468 SR
1,470 Elo+
King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
KaotiSz
Nox
Level 87
God Stats
3W - 4L
1,504 SR
Queue Stats
118W - 121L
1,483 Elo+
Solo
Fafnir
Fafnir
MonisyS2
Fafnir
Level 69
God Stats
5W - 8L
1,399 SR
Queue Stats
9W - 13L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 1
12,643
602
12,441
10,990
4,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
1 / 3 / 1
12,622
601
9,397
23,105
19,350
Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sol
oGCs
Sol
16
1 / 7 / 3
12,201
581
16,597
16,809
5,759
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
7 / 3 / 9
14,220
677
21,680
23,889
20,409
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Nox
20
9 / 0 / 6
14,727
701
14,628
11,475
7,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fafnir
MonisyS2
Fafnir
18
0 / 1 / 13
13,073
623
6,262
16,794
20,558
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
16
16
Deaths
4
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
7
3
9
3.83
W
Nox
9
0
6
12
L
2
6
1
0.42
W
Fafnir
MonisyS2
Fafnir
0
1
13
6.5
L
1
3
1
0.5
L
Sol
oGCs
Sol
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,435
Damage
42,570
50,904
Taken
52,158
29,165
Mitigated
48,222
11,209
Healing
4,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
21,680
2,074
0
500
23,889
20,409
776
13,948
9,438
0
83,018
W
Nox
14,628
1,282
0
640
11,475
7,255
1,373
5,310
5,981
69,668
0
L
12,441
2,372
0
1,241
10,990
4,056
0
3,973
7,017
46,021
0
W
Fafnir
MonisyS2
Fafnir
6,262
1,567
0
3,583
16,794
20,558
1,072
10,683
5,681
20,532
0
L
9,397
1,453
0
4,255
23,105
19,350
89
9,954
13,151
4,776
41,456
L
Sol
oGCs
Sol
16,597
6,202
0
5,713
16,809
5,759
219
7,519
9,290
56,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,466
Gold Earned
42,020
219
Minions Killed
253
10
Camps Cleared
8
1,018,087
Distance Traveled
1,238,025
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,220
677
106
5
4
390,205
3
W
Nox
14,727
701
126
6
2
425,892
5
L
Nu Wa
12,643
602
66
3
2
295,911
4
W
Fafnir
13,073
623
21
1
2
421,928
5
L
Tyr
12,622
601
69
3
5
399,607
8
L
Sol
12,201
581
84
4
3
322,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role