Player Matchup

Aphrodite
Aphrodite
LeperM
Aphrodite
Level 64
God Stats
1W - 3L
1,319 SR
Queue Stats
11W - 13L
1,448 Elo+
Party 1
Da Ji
Da Ji
LilBahhFHN
Da Ji
Level 42
God Stats
1W - 6L
1,147 SR
Queue Stats
92W - 88L
1,398 Elo+
Party 2
Chaac
Chaac
RagnarFHN
Chaac
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 185L
1,340 Elo+
Party 2
Skadi
Skadi
ShadowArkne
Skadi
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,448 Elo+
Party 1
Ra
Ra
fatdustywood
Ra
Level 29
God Stats
2W - 1L
1,833 SR
Queue Stats
96W - 103L
1,353 Elo+
Party 2
Team Averages
Level 51
1,460 SR
1,398 Elo+

VS

Team Averages
Level 85
1,562 SR
1,435 Elo+
Izanami
Izanami
ASTRIIDsS
Izanami
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 151L
1,455 Elo+
Solo
Gilgamesh
Gilgamesh
Blackhawk7247
Gilgamesh
Level 119
God Stats
4W - 2L
1,623 SR
Queue Stats
122W - 110L
1,526 Elo+
Party 3
Mercury
Mercury
SCHPUPEL21
Mercury
Level 26
God Stats
4W - 1L
1,799 SR
Queue Stats
13W - 15L
1,482 Elo+
Party 3
Baba Yaga
Baba Yaga
Zwattz7700
Baba Yaga
Level 107
God Stats
10W - 12L
1,373 SR
Queue Stats
145W - 121L
1,275 Elo+
Party 3
Atlas
Atlas
ninja_terco67100
Atlas
Level 85
God Stats
19W - 16L
1,514 SR
Queue Stats
167W - 154L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
LeperM
Aphrodite
16
5 / 8 / 6
11,103
444
11,734
20,389
11,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
18
6 / 9 / 2
11,927
477
13,586
22,255
12,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
RagnarFHN
Chaac
17
1 / 9 / 5
10,956
438
7,288
26,112
16,098
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

16
4 / 11 / 6
10,735
429
21,188
25,326
9,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
4 / 9 / 4
12,439
498
17,884
18,701
8,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ASTRIIDsS
Izanami
18
10 / 7 / 11
13,484
539
23,692
18,090
6,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Blackhawk7247
Gilgamesh
20
8 / 2 / 6
14,512
580
13,727
21,398
23,950
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
SCHPUPEL21
Mercury
20
17 / 3 / 10
16,526
661
20,357
23,601
9,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
Zwattz7700
Baba Yaga
20
8 / 3 / 19
14,846
594
19,521
16,395
7,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 5 / 23
13,392
536
12,633
30,403
36,188
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
115
20
Kills
46
46
Deaths
20
23
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Izanami
ASTRIIDsS
Izanami
10
7
11
2.21
W
Gilgamesh
Blackhawk7247
Gilgamesh
8
2
6
5.5
L
Aphrodite
LeperM
Aphrodite
5
8
6
1
L
Da Ji
6
9
2
0.78
L
Chaac
RagnarFHN
Chaac
1
9
5
0.39
W
Mercury
SCHPUPEL21
Mercury
17
3
10
7.33
L
4
11
6
0.64
W
Baba Yaga
Zwattz7700
Baba Yaga
8
3
19
5.83
L
4
9
4
0.67
W
3
5
23
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,680
Damage
89,930
112,783
Taken
109,887
57,733
Mitigated
82,866
23,291
Healing
29,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ASTRIIDsS
Izanami
23,692
15,971
0
1,908
18,090
6,122
2,062
6,250
11,840
0
88,140
W
Gilgamesh
Blackhawk7247
Gilgamesh
13,727
4,776
0
8,008
21,398
23,950
1,332
1,988
19,410
0
104,897
L
Aphrodite
LeperM
Aphrodite
11,734
2,321
4,084
7,441
20,389
11,822
124
8,172
12,217
38,945
0
L
Da Ji
13,586
2,241
0
1,809
22,255
12,427
0
5,167
17,088
0
88,000
L
Chaac
RagnarFHN
Chaac
7,288
1,375
0
3,321
26,112
16,098
0
5,593
20,519
0
45,851
W
Mercury
SCHPUPEL21
Mercury
20,357
12,278
0
6,144
23,601
9,154
643
5,421
18,180
0
169,476
L
21,188
9,230
0
2,562
25,326
9,286
462
7,350
17,976
0
60,547
W
Baba Yaga
Zwattz7700
Baba Yaga
19,521
943
0
4,131
16,395
7,452
2,523
7,832
8,563
96,484
0
L
17,884
2,806
871
3,203
18,701
8,100
22
5,872
12,829
99,416
0
W
12,633
3,343
4,197
4,775
30,403
36,188
422
8,127
22,276
29,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,160
Gold Earned
72,760
508
Minions Killed
675
0
Camps Cleared
0
2,121,861
Distance Traveled
2,369,258
11
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,484
539
135
5
0
388,509
10
W
Gilgamesh
14,512
580
186
7
0
418,743
5
L
Aphrodite
11,103
444
53
2
0
387,438
1
L
Da Ji
11,927
477
125
5
0
457,159
1
L
Chaac
10,956
438
87
3
0
453,225
2
W
Mercury
16,526
661
181
7
0
551,055
1
L
Skadi
10,735
429
63
3
0
401,440
3
W
Baba Yaga
14,846
594
150
6
0
516,504
4
L
Ra
12,439
498
180
7
0
422,599
4
W
Atlas
13,392
536
23
1
0
494,447
16

Distance Traveled

Minion Kills by Role

Gold Earned by Role