Player Matchup

Mercury
Mercury
 
Mercury
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AnimeCannibal
Chaac
Level 160
God Stats
0W - 2L
1,449 SR
Queue Stats
282W - 284L
1,510 Elo+
Party 1
Fafnir
Fafnir
Rdawg97
Fafnir
Level 104
God Stats
0W - 3L
1,208 SR
Queue Stats
302W - 279L
1,538 Elo+
Party 1
Agni
Agni
Toilet2222222
Agni
Level 148
God Stats
7W - 3L
1,500 SR
Queue Stats
112W - 111L
1,516 Elo+
Party 1
Izanami
Izanami
indeegunner
Izanami
Level 108
God Stats
13W - 12L
1,620 SR
Queue Stats
704W - 659L
1,513 Elo+
Solo
Team Averages
Level 128
1,456 SR
1,515 Elo+

VS

Team Averages
Level 111
1,403 SR
1,544 Elo+
Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BenHoHoHo
Gilgamesh
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 19L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Mylantson
Morgan Le Fay
Level 120
God Stats
5W - 11L
1,272 SR
Queue Stats
444W - 370L
1,563 Elo+
Party 2
Shiva
Shiva
Soyunamoto
Shiva
Level 157
God Stats
1W - 3L
1,241 SR
Queue Stats
358W - 281L
1,591 Elo+
Party 2
Chiron
Chiron
ranma16
Chiron
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
492W - 488L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
2 / 3 / 0
5,447
545
3,573
7,086
1,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 1 / 1
5,940
594
3,482
6,623
2,529
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
Rdawg97
Fafnir
8
1 / 2 / 2
5,365
537
3,510
6,074
6,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
0 / 3 / 0
4,736
474
2,669
5,431
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
indeegunner
Izanami
10
3 / 1 / 1
6,044
604
5,241
5,626
1,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 0 / 3
6,861
686
3,784
5,920
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
BenHoHoHo
Gilgamesh
8
1 / 2 / 1
4,786
479
3,562
7,963
2,072
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Mylantson
Morgan Le Fay
10
0 / 2 / 1
5,679
568
3,884
4,803
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shiva
12
6 / 0 / 1
6,826
683
6,898
7,700
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
ranma16
Chiron
9
0 / 3 / 0
5,145
515
2,932
5,942
1,420
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
7
Kills
10
10
Deaths
7
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
3
0
0.67
W
Ra
 
Ra
3
0
3
4.5
L
1
1
1
1.5
W
Gilgamesh
BenHoHoHo
Gilgamesh
1
2
1
0.75
W
Morgan Le Fay
Mylantson
Morgan Le Fay
0
2
1
0.25
L
Fafnir
Rdawg97
Fafnir
1
2
2
1
W
Shiva
6
0
1
6.5
L
0
3
0
0
L
Izanami
indeegunner
Izanami
3
1
1
3.5
W
Chiron
ranma16
Chiron
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,475
Damage
21,060
30,840
Taken
32,328
13,362
Mitigated
10,485
9,439
Healing
9,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,573
1,912
0
348
7,086
1,891
0
515
6,571
0
33,716
W
Ra
 
Ra
3,784
156
348
3,065
5,920
2,198
455
3,132
2,788
45,786
1,833
L
3,482
373
0
2,834
6,623
2,529
0
3,699
2,924
0
32,768
W
Gilgamesh
BenHoHoHo
Gilgamesh
3,562
772
21
2,207
7,963
2,072
0
1,312
6,651
0
17,844
W
Morgan Le Fay
Mylantson
Morgan Le Fay
3,884
544
0
956
4,803
1,654
0
0
4,803
30,551
0
L
Fafnir
Rdawg97
Fafnir
3,510
1,124
0
2,280
6,074
6,090
0
657
5,417
8,966
0
W
Shiva
6,898
2,265
278
1,146
7,700
3,141
0
788
6,912
0
36,873
L
2,669
132
0
1,126
5,431
1,663
0
2,455
2,976
25,146
0
L
Izanami
indeegunner
Izanami
5,241
3,934
0
2,851
5,626
1,189
57
0
5,626
0
43,941
W
Chiron
ranma16
Chiron
2,932
1,653
186
1,162
5,942
1,420
0
947
4,995
0
32,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,532
Gold Earned
29,297
302
Minions Killed
325
0
Camps Cleared
0
937,308
Distance Traveled
1,028,278
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,447
545
62
6
0
214,964
3
W
Ra
6,861
686
99
10
0
226,899
5
L
Chaac
5,940
594
81
8
0
157,830
5
W
Gilgamesh
4,786
479
28
3
0
190,840
4
W
Morgan Le Fay
5,679
568
66
7
0
194,114
1
L
Fafnir
5,365
537
14
1
0
194,893
0
W
Shiva
6,826
683
72
7
0
231,191
0
L
Agni
4,736
474
48
5
0
186,182
3
L
Izanami
6,044
604
97
10
0
183,439
4
W
Chiron
5,145
515
60
6
0
185,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role