Player Matchup

Chiron
Chiron
Silver I
 
Chiron
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
 
Gilgamesh
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold IV
NesanDshan
Olorun
Gold IV
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 147L
1,212 MMR
Solo
Apollo
Apollo
Platinum I
Rafynodon
Apollo
Platinum I
Level 156
God Stats
9W - 6L
1,784 SR
Queue Stats
201W - 190L
1,978 MMR
Solo
Fafnir
Fafnir
Silver I
xerama
Fafnir
Silver I
Level 95
God Stats
2W - 3L
1,500 SR
Queue Stats
50W - 55L
1,320 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,557 SR
1,502 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,494 SR
1,412 MMR
Janus
Janus
Gold I
 
Janus
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold II
 
Jormungandr
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold IV
 
Hou Yi
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
danddan222
Tsukuyomi
Silver I
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 90L
1,183 MMR
Solo
Sylvanus
Sylvanus
Silver IV
ЭLyas
Sylvanus
Silver IV
Level 120
God Stats
0W - 2L
1,469 SR
Queue Stats
27W - 31L
1,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
3 / 0 / 2
9,140
609
3,820
6,678
2,256
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
 
Gilgamesh
14
5 / 1 / 5
8,748
583
10,352
13,892
7,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Olorun
NesanDshan
Olorun
16
0 / 0 / 1
9,375
625
8,734
13,230
4,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
Rafynodon
Apollo
17
7 / 1 / 1
10,151
677
9,797
11,589
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
xerama
Fafnir
12
2 / 0 / 7
7,746
516
4,524
7,213
6,826
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AtlasAgniThothShiva

VS

Bans
PersephoneCliodhnaBastetArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 4 / 0
8,013
534
6,589
7,331
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
 
Jormungandr
14
0 / 0 / 0
7,749
517
7,694
11,313
7,809
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
 
Hou Yi
12
1 / 3 / 0
7,220
481
4,144
7,239
1,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
danddan222
Tsukuyomi
12
0 / 7 / 1
6,936
462
7,040
13,251
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
ЭLyas
Sylvanus
9
0 / 3 / 2
6,278
419
5,559
8,976
6,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
17
Kills
2
2
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
0
2
4
W
Gilgamesh
 
Gilgamesh
5
1
5
7.5
L
Janus
 
Janus
1
4
0
0.25
L
Jormungandr
 
Jormungandr
0
0
0
0
L
Hou Yi
 
Hou Yi
1
3
0
0.33
W
Olorun
NesanDshan
Olorun
0
0
1
0.5
W
Apollo
Rafynodon
Apollo
7
1
1
7.5
L
Tsukuyomi
danddan222
Tsukuyomi
0
7
1
0.07
W
Fafnir
xerama
Fafnir
2
0
7
5.5
L
Sylvanus
ЭLyas
Sylvanus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,227
Damage
31,026
52,602
Taken
48,110
25,339
Mitigated
21,334
22,970
Healing
12,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
3,820
1,354
955
2,020
6,678
2,256
870
3,332
3,160
0
64,781
W
Gilgamesh
 
Gilgamesh
10,352
4,139
0
977
13,892
7,511
0
3,416
10,430
0
59,012
L
Janus
 
Janus
6,589
293
0
905
7,331
1,568
0
612
6,719
61,410
0
L
Jormungandr
 
Jormungandr
7,694
1,540
0
2,912
11,313
7,809
0
7,819
3,494
59,888
0
L
Hou Yi
 
Hou Yi
4,144
1,969
0
2,187
7,239
1,820
0
855
6,384
0
44,264
W
Olorun
NesanDshan
Olorun
8,734
5,084
453
9,932
13,230
4,847
1,144
6,523
6,707
80,937
0
W
Apollo
Rafynodon
Apollo
9,797
6,091
0
5,969
11,589
3,899
889
3,451
8,040
0
93,941
L
Tsukuyomi
danddan222
Tsukuyomi
7,040
1,829
0
3,412
13,251
3,562
0
2,420
10,831
0
43,779
W
Fafnir
xerama
Fafnir
4,524
1,135
330
2,334
7,213
6,826
0
2,656
4,423
14,518
0
L
Sylvanus
ЭLyas
Sylvanus
5,559
1,382
440
2,720
8,976
6,575
0
1,552
7,424
14,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,160
Gold Earned
36,196
546
Minions Killed
444
0
Camps Cleared
0
1,555,753
Distance Traveled
1,520,170
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,140
609
128
9
0
303,026
2
W
Gilgamesh
8,748
583
84
6
0
339,088
0
L
Janus
8,013
534
125
8
0
326,269
7
L
Jormungandr
7,749
517
115
8
0
311,380
2
L
Hou Yi
7,220
481
99
7
0
256,262
4
W
Olorun
9,375
625
150
10
0
270,835
2
W
Apollo
10,151
677
167
11
0
307,895
7
L
Tsukuyomi
6,936
462
79
5
0
318,391
7
W
Fafnir
7,746
516
17
1
0
334,909
4
L
Sylvanus
6,278
419
26
2
0
307,868
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role