Player Matchup

Baron Samedi
Baron Samedi
Games and Chill
Baron Samedi
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
219W - 257L
1,495 Elo+
Party 1
Ares
Ares
Ghetto CaTT 208
Ares
Level 138
God Stats
3W - 3L
1,500 SR
Queue Stats
118W - 149L
1,495 Elo+
Party 1
Neith
Neith
ItsPoppinTart
Neith
Level 98
God Stats
18W - 17L
1,462 SR
Queue Stats
136W - 193L
1,482 Elo+
Party 1
Shiva
Shiva
TheInsaneChef21
Shiva
Level 156
God Stats
4W - 6L
1,384 SR
Queue Stats
208W - 253L
1,503 Elo+
Party 1
Mercury
Mercury
xxjaz2000xx
Mercury
Level 121
God Stats
9W - 7L
1,561 SR
Queue Stats
88W - 110L
1,478 Elo+
Party 1
Team Averages
Level 128
1,481 SR
1,491 Elo+

VS

Team Averages
Level 57
1,429 SR
1,292 Elo+
Nu Wa
Nu Wa
FixYourLag
Nu Wa
Level 102
God Stats
0W - 3L
1,500 SR
Queue Stats
170W - 178L
1,567 Elo+
Solo
Hou Yi
Hou Yi
Pleasurs
Hou Yi
Level 58
God Stats
0W - 1L
1,628 SR
Queue Stats
1W - 6L
1,228 Elo+
Party 2
Zhong Kui
Zhong Kui
hisocuh
Zhong Kui
Level 26
God Stats
1W - 6L
1,258 SR
Queue Stats
1W - 7L
1,206 Elo+
Party 2
Ymir
Ymir
hosayee
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,228 Elo+
Party 2
Shiva
Shiva
tiddyboimaher
Shiva
Level 69
God Stats
0W - 3L
1,260 SR
Queue Stats
1W - 6L
1,228 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Games and Chill
Baron Samedi
20
12 / 2 / 11
12,600
840
20,815
14,520
9,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
5 / 2 / 18
12,049
803
14,437
21,562
29,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
5 / 1 / 11
12,218
815
13,297
11,886
4,962
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
6 / 3 / 18
11,630
775
12,858
17,367
18,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
xxjaz2000xx
Mercury
18
4 / 1 / 15
11,402
760
8,947
11,585
5,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
19
5 / 3 / 3
11,476
765
18,922
11,425
3,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Pleasurs
Hou Yi
18
4 / 2 / 1
10,897
726
11,319
12,977
4,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
hisocuh
Zhong Kui
16
0 / 9 / 3
9,786
652
7,074
17,967
8,524
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
hosayee
Ymir
16
0 / 11 / 5
9,572
638
4,726
21,880
27,492
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

16
0 / 7 / 3
9,342
623
9,176
19,801
15,122
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
24
32
Kills
9
9
Deaths
32
73
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
5
3
3
2.17
W
Baron Samedi
Games and Chill
Baron Samedi
12
2
11
8.75
W
5
2
18
7
W
5
1
11
10.5
L
Hou Yi
Pleasurs
Hou Yi
4
2
1
2.25
W
6
3
18
5
L
Zhong Kui
hisocuh
Zhong Kui
0
9
3
0.17
L
Ymir
hosayee
Ymir
0
11
5
0.23
L
0
7
3
0.21
W
Mercury
xxjaz2000xx
Mercury
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,354
Damage
51,217
76,920
Taken
84,050
67,016
Mitigated
59,444
25,151
Healing
8,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
18,922
1,632
0
1,490
11,425
3,867
0
6,090
5,285
62,993
0
W
Baron Samedi
Games and Chill
Baron Samedi
20,815
1,502
6,221
6,003
14,520
9,125
624
5,592
8,743
64,805
0
W
14,437
258
0
4,682
21,562
29,159
68
5,101
16,188
28,743
0
W
13,297
4,689
0
3,752
11,886
4,962
5,674
3,432
8,192
0
57,347
L
Hou Yi
Pleasurs
Hou Yi
11,319
5,357
0
2,408
12,977
4,439
0
5,429
6,313
0
33,431
W
12,858
2,561
1,064
1,944
17,367
18,412
384
9,937
7,030
0
32,692
L
Zhong Kui
hisocuh
Zhong Kui
7,074
432
0
3,640
17,967
8,524
719
6,297
11,414
30,503
0
L
Ymir
hosayee
Ymir
4,726
1,355
3
297
21,880
27,492
0
9,521
11,808
18,774
43
L
9,176
1,231
314
694
19,801
15,122
348
7,915
11,666
0
25,431
W
Mercury
xxjaz2000xx
Mercury
8,947
3,301
0
1,485
11,585
5,358
821
5,231
6,064
0
34,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,899
Gold Earned
51,073
290
Minions Killed
254
0
Camps Cleared
0
1,499,082
Distance Traveled
1,295,672
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,476
765
83
6
0
283,990
1
W
Baron Samedi
12,600
840
78
5
0
269,027
1
W
Ares
12,049
803
22
1
0
267,044
1
W
Neith
12,218
815
85
6
0
296,688
0
L
Hou Yi
10,897
726
57
4
0
280,218
2
W
Shiva
11,630
775
42
3
0
300,061
0
L
Zhong Kui
9,786
652
50
3
0
241,068
0
L
Ymir
9,572
638
29
2
0
227,422
0
L
Shiva
9,342
623
35
2
0
262,974
0
W
Mercury
11,402
760
63
4
0
366,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role