Player Matchup

Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AsterTHEKupo
Sylvanus
Level 122
God Stats
1W - 1L
1,843 SR
Queue Stats
25W - 19L
1,599 Elo+
Party 2
He Bo
He Bo
GreatWallofPink
He Bo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 25L
1,600 Elo+
Party 2
Kuzenbo
Kuzenbo
PaRtYxPeNgUiN24
Kuzenbo
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,708 Elo+
Party 2
Cthulhu
Cthulhu
SonOfTheLaw
Cthulhu
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,589 Elo+
Party 2
Team Averages
Level 93
1,569 SR
1,599 Elo+

VS

Team Averages
Level 92
1,490 SR
1,678 Elo+
Hera
Hera
 
Hera
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Angelfart
Tsukuyomi
Level 137
God Stats
6W - 12L
1,407 SR
Queue Stats
530W - 576L
1,419 Elo+
Solo
Guan Yu
Guan Yu
BarackORama2020
Guan Yu
Level 122
God Stats
4W - 2L
1,543 SR
Queue Stats
103W - 74L
1,653 Elo+
Party 1
Khepri
Khepri
RealHornyGirl69
Khepri
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,898 Elo+
Party 1
Cu Chulainn
Cu Chulainn
UrSonDatesHetler
Cu Chulainn
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,922 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 6 / 3
6,507
651
7,744
9,262
4,602
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
AsterTHEKupo
Sylvanus
13
1 / 7 / 4
7,566
757
8,473
17,300
12,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
4 / 9 / 1
7,822
782
7,555
11,167
5,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 2
7,862
786
5,077
13,573
17,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
SonOfTheLaw
Cthulhu
14
0 / 1 / 4
6,855
686
7,041
10,052
10,561
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
12 / 1 / 11
9,605
961
20,814
7,159
5,118
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Angelfart
Tsukuyomi
15
6 / 1 / 17
8,690
869
11,779
10,441
5,768
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 1 / 17
7,743
774
8,073
14,473
15,971
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 2 / 17
8,199
820
7,504
11,431
13,214
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
UrSonDatesHetler
Cu Chulainn
14
3 / 2 / 14
8,561
856
7,999
10,984
11,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
101
7
Kills
25
25
Deaths
7
14
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
6
3
0.25
W
Hera
 
Hera
12
1
11
17.5
W
Tsukuyomi
Angelfart
Tsukuyomi
6
1
17
14.5
L
Sylvanus
AsterTHEKupo
Sylvanus
1
7
4
0.43
W
2
1
17
10.5
L
4
9
1
0.5
L
2
2
2
1.5
W
2
2
17
5.25
L
Cthulhu
SonOfTheLaw
Cthulhu
0
1
4
2
W
Cu Chulainn
UrSonDatesHetler
Cu Chulainn
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,890
Damage
56,169
61,354
Taken
54,488
50,714
Mitigated
51,934
16,195
Healing
32,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,744
866
645
623
9,262
4,602
0
4,887
4,375
21,682
0
W
Hera
 
Hera
20,814
5,220
460
1,667
7,159
5,118
722
6,812
347
35,946
0
W
Tsukuyomi
Angelfart
Tsukuyomi
11,779
2,107
1,260
2,375
10,441
5,768
396
7,942
2,499
0
21,957
L
Sylvanus
AsterTHEKupo
Sylvanus
8,473
484
6,355
5,027
17,300
12,250
0
6,051
11,249
12,915
0
W
8,073
1,846
10,359
10,040
14,473
15,971
127
10,697
3,776
0
11,762
L
7,555
714
447
578
11,167
5,434
0
5,458
5,709
16,347
0
L
5,077
2,519
127
2,202
13,573
17,867
0
6,497
7,076
10,452
0
W
7,504
303
1,784
1,896
11,431
13,214
169
6,298
5,133
18,060
0
L
Cthulhu
SonOfTheLaw
Cthulhu
7,041
336
92
99
10,052
10,561
0
5,425
4,627
13,499
0
W
Cu Chulainn
UrSonDatesHetler
Cu Chulainn
7,999
378
830
1,726
10,984
11,863
663
4,141
6,843
0
14,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,612
Gold Earned
42,798
75
Minions Killed
108
0
Camps Cleared
0
858,779
Distance Traveled
1,037,102
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,507
651
19
2
0
160,042
0
W
Hera
9,605
961
38
4
0
195,692
1
W
Tsukuyomi
8,690
869
20
2
0
230,772
0
L
Sylvanus
7,566
757
7
1
0
162,477
2
W
Guan Yu
7,743
774
11
1
0
212,638
2
L
He Bo
7,822
782
27
3
0
137,528
0
L
Kuzenbo
7,862
786
6
1
0
206,614
2
W
Khepri
8,199
820
16
2
0
204,192
1
L
Cthulhu
6,855
686
16
2
0
192,118
0
W
Cu Chulainn
8,561
856
23
2
0
193,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role