Player Matchup

Cupid
Cupid
Heyitsthebats
Cupid
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 44L
1,465 Elo+
Party 2
Ares
Ares
KomradeKermit
Ares
Level 95
God Stats
4W - 0L
1,980 SR
Queue Stats
161W - 82L
1,711 Elo+
Party 2
Hercules
Hercules
PancakeTurtle74
Hercules
Level 104
God Stats
3W - 0L
1,745 SR
Queue Stats
82W - 73L
1,545 Elo+
Solo
Loki
Loki
TheWalletWarrior
Loki
Level 128
God Stats
9W - 1L
1,716 SR
Queue Stats
468W - 270L
1,559 Elo+
Party 2
Ah Puch
Ah Puch
URPROLLYABOT
Ah Puch
Level 65
God Stats
2W - 0L
1,569 SR
Queue Stats
7W - 8L
1,580 Elo+
Party 2
Team Averages
Level 100
1,702 SR
1,572 Elo+

VS

Team Averages
Level 113
1,489 SR
1,539 Elo+
Danzaburou
Danzaburou
AhThereYouAre
Danzaburou
Level 94
God Stats
0W - 1L
1,691 SR
Queue Stats
7W - 11L
1,528 Elo+
Party 1
Shiva
Shiva
GrenadianBacon
Shiva
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,528 Elo+
Party 1
Arachne
Arachne
Liesmyth
Arachne
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
363W - 349L
1,550 Elo+
Solo
Hercules
Hercules
VexSquirt
Hercules
Level 100
God Stats
4W - 3L
1,691 SR
Queue Stats
264W - 264L
1,533 Elo+
Solo
Janus
Janus
abelgomez01
Janus
Level 105
God Stats
2W - 13L
1,064 SR
Queue Stats
710W - 699L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 8
7,865
787
5,147
8,004
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 1 / 11
8,325
833
5,712
9,384
10,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
15
5 / 0 / 11
7,879
788
4,963
13,515
16,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 1 / 11
7,767
777
6,599
5,019
2,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
URPROLLYABOT
Ah Puch
13
0 / 1 / 15
7,413
741
12,780
7,187
3,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AhThereYouAre
Danzaburou
14
2 / 2 / 0
7,653
765
8,851
7,624
2,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 4 / 3
6,809
681
3,841
8,043
8,154
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
Liesmyth
Arachne
11
0 / 5 / 1
6,332
633
5,426
6,355
2,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
VexSquirt
Hercules
12
0 / 4 / 3
6,540
654
2,386
8,536
7,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 4 / 1
7,216
722
9,488
6,520
1,870
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
11
19
Kills
3
4
Deaths
19
56
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AhThereYouAre
Danzaburou
2
2
0
1
L
0
4
3
0.38
W
5
1
8
9
W
4
1
11
9.5
L
Arachne
Liesmyth
Arachne
0
5
1
0.1
W
Hercules
5
0
11
10.5
W
5
1
11
10.5
W
Ah Puch
URPROLLYABOT
Ah Puch
0
1
15
7.5
L
Hercules
VexSquirt
Hercules
0
4
3
0.38
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,201
Damage
29,992
43,109
Taken
37,078
35,999
Mitigated
22,416
20,028
Healing
9,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AhThereYouAre
Danzaburou
8,851
2,727
66
2,775
7,624
2,475
0
3,669
3,811
0
22,541
L
3,841
139
2,015
1,772
8,043
8,154
0
4,419
3,491
0
7,991
W
5,147
1,516
3,693
2,573
8,004
3,433
0
2,668
5,336
0
14,155
W
5,712
294
0
891
9,384
10,317
0
1,740
7,644
10,321
0
L
Arachne
Liesmyth
Arachne
5,426
4,081
0
125
6,355
2,400
0
3,369
2,954
0
8,117
W
Hercules
4,963
516
1,328
7,703
13,515
16,104
40
3,852
9,663
0
9,824
W
6,599
518
1,181
905
5,019
2,682
0
844
4,175
0
20,607
W
Ah Puch
URPROLLYABOT
Ah Puch
12,780
41
618
1,136
7,187
3,463
336
384
6,803
29,971
0
L
Hercules
VexSquirt
Hercules
2,386
705
735
1,461
8,536
7,517
0
2,598
5,809
0
5,920
L
9,488
351
160
805
6,520
1,870
0
4,437
2,055
22,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,249
Gold Earned
34,550
122
Minions Killed
104
0
Camps Cleared
0
1,081,397
Distance Traveled
906,914
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,653
765
34
3
0
196,729
0
L
Shiva
6,809
681
11
1
0
207,659
0
W
Cupid
7,865
787
35
4
0
204,614
1
W
Ares
8,325
833
7
1
0
209,063
2
L
Arachne
6,332
633
10
1
0
189,092
0
W
Hercules
7,879
788
14
1
0
226,943
1
W
Loki
7,767
777
20
2
0
234,177
6
W
Ah Puch
7,413
741
46
5
0
206,600
1
L
Hercules
6,540
654
12
1
0
148,966
0
L
Janus
7,216
722
37
4
0
164,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role