Player Matchup

Arachne
Arachne
 
Arachne
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
FlozZzy
He Bo
Level 44
God Stats
2W - 0L
1,904 SR
Queue Stats
55W - 28L
1,770 Elo+
Party 1
Yemoja
Yemoja
WoahNiceChacc
Yemoja
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,844 Elo+
Party 1
Izanami
Izanami
Ðueℓªr
Izanami
Level 149
God Stats
3W - 0L
1,947 SR
Queue Stats
8W - 1L
1,920 Elo+
Party 1
Team Averages
Level 121
1,670 SR
1,707 Elo+

VS

Team Averages
Level 96
1,588 SR
1,525 Elo+
Atlas
Atlas
ProjektMelody
Atlas
Level 142
God Stats
4W - 13L
1,502 SR
Queue Stats
143W - 139L
1,485 Elo+
Party 2
Loki
Loki
Skoomaholic
Loki
Level 129
God Stats
3W - 3L
1,312 SR
Queue Stats
178W - 175L
1,513 Elo+
Party 2
Aphrodite
Aphrodite
ThoughoutAllTime
Aphrodite
Level 122
God Stats
6W - 7L
1,726 SR
Queue Stats
296W - 297L
1,528 Elo+
Solo
Gilgamesh
Gilgamesh
Wh1teThundr
Gilgamesh
Level 47
God Stats
12W - 6L
1,936 SR
Queue Stats
319W - 174L
1,705 Elo+
Solo
Medusa
Medusa
jj_boba
Medusa
Level 41
God Stats
2W - 5L
1,465 SR
Queue Stats
31W - 56L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
5 / 2 / 3
7,317
665
6,648
10,466
3,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
 
Cthulhu
11
1 / 4 / 3
6,483
589
7,040
11,094
10,462
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
FlozZzy
He Bo
11
0 / 0 / 4
6,167
561
4,621
5,441
1,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 0 / 5
6,772
616
1,309
3,532
2,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Ðueℓªr
Izanami
13
8 / 1 / 1
8,213
747
9,993
7,467
2,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,420
493
4,761
5,455
2,252
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 4 / 3
5,558
505
3,510
7,333
2,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
7
0 / 3 / 0
4,810
437
2,146
8,278
5,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
Wh1teThundr
Gilgamesh
12
4 / 2 / 2
6,813
619
8,287
10,319
4,690
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
jj_boba
Medusa
6
0 / 8 / 1
4,539
413
1,488
9,351
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
18
Kills
6
7
Deaths
18
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
2
3
3.25
W
Cthulhu
 
Cthulhu
1
4
3
0.63
W
He Bo
FlozZzy
He Bo
0
0
4
2
L
0
1
0
0
L
2
4
3
0.88
L
Aphrodite
0
3
0
0
L
Gilgamesh
Wh1teThundr
Gilgamesh
4
2
2
2.5
W
4
0
5
6.5
L
Medusa
jj_boba
Medusa
0
8
1
0.06
W
Izanami
Ðueℓªr
Izanami
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,611
Damage
20,192
38,000
Taken
40,736
19,894
Mitigated
16,561
16,869
Healing
10,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,648
5,525
0
2,372
10,466
3,224
721
1,356
9,110
0
43,843
W
Cthulhu
 
Cthulhu
7,040
1,098
0
3,885
11,094
10,462
0
272
10,822
40,591
0
W
He Bo
FlozZzy
He Bo
4,621
337
1
1,784
5,441
1,651
0
2,593
2,848
40,870
0
L
4,761
1,212
0
988
5,455
2,252
0
2,602
2,853
31,662
0
L
3,510
954
0
635
7,333
2,163
0
3,601
3,732
0
26,075
L
Aphrodite
2,146
386
623
4,529
8,278
5,840
0
1,850
6,428
19,509
0
L
Gilgamesh
Wh1teThundr
Gilgamesh
8,287
2,955
0
2,582
10,319
4,690
0
4,521
5,798
0
40,855
W
1,309
379
1,987
2,485
3,532
2,220
105
1,999
1,533
8,289
0
L
Medusa
jj_boba
Medusa
1,488
796
0
983
9,351
1,616
0
396
8,955
0
15,334
W
Izanami
Ðueℓªr
Izanami
9,993
7,149
0
4,355
7,467
2,337
326
687
6,780
0
66,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,952
Gold Earned
27,140
388
Minions Killed
256
0
Camps Cleared
0
1,119,234
Distance Traveled
1,022,418
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,317
665
82
7
0
245,592
1
W
Cthulhu
6,483
589
87
8
0
208,602
2
W
He Bo
6,167
561
72
7
0
217,657
4
L
Atlas
5,420
493
53
5
0
221,609
1
L
Loki
5,558
505
61
6
0
229,443
2
L
Aphrodite
4,810
437
32
3
0
186,484
2
L
Gilgamesh
6,813
619
86
8
0
220,114
3
W
Yemoja
6,772
616
21
2
0
229,637
4
L
Medusa
4,539
413
24
2
0
164,768
1
W
Izanami
8,213
747
126
11
0
217,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role