Player Matchup

Cerberus
Cerberus
CaptainLockdown
Cerberus
Level 129
God Stats
4W - 2L
1,444 SR
Queue Stats
25W - 19L
1,618 Elo+
Party 1
Heimdallr
Heimdallr
Hernanible
Heimdallr
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 29L
1,539 Elo+
Party 1
Tyr
Tyr
MTLIONSP
Tyr
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,700 Elo+
Party 1
Freya
Freya
timmyswake
Freya
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,565 Elo+
Party 1
Neith
Neith
xTiredEyesx
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,542 Elo+
Party 1
Team Averages
Level 107
1,489 SR
1,593 Elo+

VS

Team Averages
Level 91
1,658 SR
1,564 Elo+
Cu Chulainn
Cu Chulainn
AlonsoReborn
Cu Chulainn
Level 27
God Stats
5W - 1L
1,500 SR
Queue Stats
58W - 50L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
KKslider101
Cthulhu
Level 102
God Stats
2W - 1L
1,809 SR
Queue Stats
103W - 92L
1,525 Elo+
Party 2
Izanami
Izanami
TOGANDINI
Izanami
Level 29
God Stats
3W - 0L
1,741 SR
Queue Stats
67W - 40L
1,664 Elo+
Solo
Loki
Loki
dragones9
Loki
Level 150
God Stats
36W - 24L
1,670 SR
Queue Stats
99W - 83L
1,552 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
αngery
Morgan Le Fay
Level 146
God Stats
32W - 19L
1,570 SR
Queue Stats
90W - 73L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
4 / 3 / 2
8,848
804
7,395
12,174
10,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Hernanible
Heimdallr
16
3 / 5 / 1
9,248
841
9,170
11,678
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 6 / 5
7,778
707
4,098
10,982
10,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Freya
15
6 / 5 / 0
8,804
800
7,068
8,790
3,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 6 / 3
7,402
673
2,180
8,816
2,959
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AlonsoReborn
Cu Chulainn
15
2 / 2 / 13
9,265
842
4,793
8,826
6,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
KKslider101
Cthulhu
15
4 / 5 / 9
9,330
848
7,937
11,050
9,486
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
TOGANDINI
Izanami
18
6 / 2 / 3
10,345
940
11,262
11,437
4,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
17
3 / 2 / 9
9,571
870
9,435
7,043
2,234
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morgan Le Fay
αngery
Morgan Le Fay
17
10 / 2 / 6
9,911
901
12,287
9,033
3,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
65
13
Kills
25
25
Deaths
13
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AlonsoReborn
Cu Chulainn
2
2
13
4.25
L
Cerberus
4
3
2
1.67
L
Heimdallr
Hernanible
Heimdallr
3
5
1
0.7
W
Cthulhu
KKslider101
Cthulhu
4
5
9
1.7
L
0
6
5
0.42
W
Izanami
TOGANDINI
Izanami
6
2
3
3.75
W
Loki
3
2
9
3.75
L
Freya
6
5
0
1.2
L
0
6
3
0.25
W
Morgan Le Fay
αngery
Morgan Le Fay
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,911
Damage
45,714
52,440
Taken
47,389
31,556
Mitigated
25,637
5,786
Healing
10,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AlonsoReborn
Cu Chulainn
4,793
391
0
2,363
8,826
6,529
102
3,394
5,361
3,247
6,692
L
Cerberus
7,395
215
0
933
12,174
10,446
0
3,354
8,484
15,901
0
L
Heimdallr
Hernanible
Heimdallr
9,170
2,704
0
2,395
11,678
4,848
0
3,304
8,171
0
41,763
W
Cthulhu
KKslider101
Cthulhu
7,937
782
415
980
11,050
9,486
0
4,172
6,854
24,845
0
L
4,098
46
0
1,456
10,982
10,024
0
4,348
6,432
0
16,914
W
Izanami
TOGANDINI
Izanami
11,262
7,400
0
3,454
11,437
4,142
2,085
2,207
9,192
0
59,473
W
Loki
9,435
2,460
0
805
7,043
2,234
0
1,839
5,165
0
36,560
L
Freya
7,068
2,109
0
825
8,790
3,279
0
5,229
3,451
13,970
1,144
L
2,180
140
0
177
8,816
2,959
0
3,655
4,865
0
12,961
W
Morgan Le Fay
αngery
Morgan Le Fay
12,287
591
0
2,014
9,033
3,246
198
2,336
6,641
40,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,080
Gold Earned
48,422
164
Minions Killed
277
0
Camps Cleared
0
1,044,466
Distance Traveled
1,308,991
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,265
842
8
1
0
242,085
2
L
Cerberus
8,848
804
26
2
0
226,065
4
L
Heimdallr
9,248
841
68
6
0
212,270
3
W
Cthulhu
9,330
848
40
4
0
229,160
0
L
Tyr
7,778
707
27
2
0
226,856
0
W
Izanami
10,345
940
113
10
0
281,495
3
W
Loki
9,571
870
62
6
0
314,370
4
L
Freya
8,804
800
20
2
0
180,559
5
L
Neith
7,402
673
23
2
0
198,716
0
W
Morgan Le Fay
9,911
901
54
5
0
241,881
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role