Player Matchup

Fafnir
Fafnir
DomDimez
Fafnir
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 122L
1,310 Elo+
Party 3
Erlang Shen
Erlang Shen
LordDutchBoy
Erlang Shen
Level 67
God Stats
7W - 5L
1,466 SR
Queue Stats
59W - 63L
1,358 Elo+
Party 1
Zeus
Zeus
SlimBoi179852
Zeus
Level 14
God Stats
5W - 9L
1,164 SR
Queue Stats
9W - 26L
1,122 Elo+
Party 1
Chaac
Chaac
The Dj247
Chaac
Level 71
God Stats
22W - 25L
1,411 SR
Queue Stats
58W - 69L
1,368 Elo+
Party 1
Hachiman
Hachiman
Tre633
Hachiman
Level 29
God Stats
6W - 5L
1,500 SR
Queue Stats
351W - 387L
1,261 Elo+
Party 3
Team Averages
Level 48
1,408 SR
1,284 Elo+

VS

Team Averages
Level 51
1,403 SR
1,312 Elo+
Vulcan
Vulcan
 
Vulcan
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Kanhab
Skadi
Level 46
God Stats
2W - 7L
1,341 SR
Queue Stats
21W - 39L
1,011 Elo+
Party 2
Serqet
Serqet
Shinobi_jose
Serqet
Level 68
God Stats
2W - 2L
1,532 SR
Queue Stats
388W - 399L
1,377 Elo+
Solo
Yemoja
Yemoja
SoapyAirplane39
Yemoja
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 3L
1,662 Elo+
Solo
Pele
Pele
joselias21
Pele
Level 28
God Stats
3W - 17L
1,142 SR
Queue Stats
23W - 40L
1,011 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DomDimez
Fafnir
5
0 / 0 / 1
3,707
741
474
2,496
1,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
LordDutchBoy
Erlang Shen
6
0 / 0 / 0
3,651
730
317
2,559
705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 2 / 0
3,636
727
735
1,813
487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
The Dj247
Chaac
7
1 / 0 / 0
4,007
801
1,154
2,994
996
Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
Tre633
Hachiman
5
1 / 0 / 0
3,533
707
1,657
1,008
215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
7
1 / 0 / 1
3,762
752
980
1,214
319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
Kanhab
Skadi
3
0 / 0 / 0
2,820
564
542
525
87
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
5
0 / 0 / 0
3,345
669
281
1,863
425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 0 / 0
3,165
633
565
1,796
848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

3
1 / 2 / 0
2,953
591
1,034
3,303
545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
2
Kills
2
2
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
0
1
1.5
W
Fafnir
DomDimez
Fafnir
0
0
1
0.5
L
Skadi
Kanhab
Skadi
0
0
0
0
W
Erlang Shen
LordDutchBoy
Erlang Shen
0
0
0
0
L
Serqet
0
0
0
0
W
0
2
0
0
L
0
0
0
0
W
Chaac
The Dj247
Chaac
1
0
0
1
W
Hachiman
Tre633
Hachiman
1
0
0
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,337
Damage
3,402
10,870
Taken
8,701
3,939
Mitigated
2,224
4,181
Healing
2,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
980
0
0
375
1,214
319
0
300
860
14,280
0
W
Fafnir
DomDimez
Fafnir
474
97
96
1,214
2,496
1,536
0
477
2,019
5,461
0
L
Skadi
Kanhab
Skadi
542
225
0
57
525
87
0
0
525
0
4,260
W
Erlang Shen
LordDutchBoy
Erlang Shen
317
57
0
200
2,559
705
0
214
2,295
0
16,418
L
Serqet
281
61
0
0
1,863
425
0
133
1,690
0
10,972
W
735
162
0
250
1,813
487
0
604
1,097
11,397
0
L
565
185
94
890
1,796
848
0
106
1,690
7,478
0
W
Chaac
The Dj247
Chaac
1,154
285
0
1,892
2,994
996
526
0
2,994
0
16,453
W
Hachiman
Tre633
Hachiman
1,657
1,170
0
529
1,008
215
0
88
920
0
11,300
L
1,034
396
156
473
3,303
545
0
546
2,727
0
2,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,534
Gold Earned
16,045
132
Minions Killed
85
0
Camps Cleared
0
527,802
Distance Traveled
490,251
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
3,762
752
33
7
0
107,804
0
W
Fafnir
3,707
741
10
2
0
108,133
1
L
Skadi
2,820
564
4
1
0
47,087
1
W
Erlang Shen
3,651
730
38
8
0
136,104
3
L
Serqet
3,345
669
32
6
0
114,705
0
W
Zeus
3,636
727
34
7
0
100,400
0
L
Yemoja
3,165
633
14
3
0
83,335
0
W
Chaac
4,007
801
37
7
0
92,417
1
W
Hachiman
3,533
707
13
3
0
90,748
2
L
Pele
2,953
591
2
0
0
137,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role