Player Matchup

Nox
Nox
Coopnhtown
Nox
Level 149
God Stats
0W - 3L
1,332 SR
Queue Stats
137W - 114L
1,639 Elo+
Party 2
Cerberus
Cerberus
OldPlatypus1999
Cerberus
Level 65
God Stats
23W - 34L
1,310 SR
Queue Stats
351W - 401L
1,432 Elo+
Party 1
Sol
Sol
VLXXH
Sol
Level 64
God Stats
248W - 280L
1,457 SR
Queue Stats
363W - 423L
1,443 Elo+
Party 1
Danzaburou
Danzaburou
clout9esk
Danzaburou
Level 65
God Stats
0W - 2L
1,295 SR
Queue Stats
22W - 22L
1,279 Elo+
Solo
King Arthur
King Arthur
deathknight746
King Arthur
Level 63
God Stats
27W - 24L
1,446 SR
Queue Stats
80W - 70L
1,626 Elo+
Party 2
Team Averages
Level 81
1,368 SR
1,484 Elo+

VS

Team Averages
Level 98
1,569 SR
1,501 Elo+
Hel
Hel
Nigodi
Hel
Level 125
God Stats
1W - 0L
1,675 SR
Queue Stats
12W - 6L
1,566 Elo+
Solo
Fafnir
Fafnir
SailorGuppy
Fafnir
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
322W - 322L
1,459 Elo+
Solo
Thanatos
Thanatos
SteamKat
Thanatos
Level 105
God Stats
2W - 0L
1,751 SR
Queue Stats
88W - 73L
1,524 Elo+
Solo
Xbalanque
Xbalanque
TheQu
Xbalanque
Level 47
God Stats
19W - 13L
1,612 SR
Queue Stats
78W - 79L
1,555 Elo+
Solo
Hercules
Hercules
xBalenc
Hercules
Level 117
God Stats
1W - 2L
1,308 SR
Queue Stats
16W - 14L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 6
10,189
784
19,413
11,161
4,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
15
2 / 5 / 5
8,672
667
9,878
25,903
17,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
VLXXH
Sol
16
4 / 2 / 5
9,507
731
14,886
12,456
4,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
clout9esk
Danzaburou
16
1 / 4 / 6
9,457
727
10,619
11,686
5,078
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
deathknight746
King Arthur
14
2 / 3 / 2
8,165
628
5,499
19,421
19,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Nigodi
Hel
17
3 / 5 / 7
9,861
759
13,499
15,205
5,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
16
2 / 3 / 10
9,793
753
9,449
18,106
21,588
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
SteamKat
Thanatos
17
1 / 3 / 9
9,863
759
8,172
10,911
4,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
TheQu
Xbalanque
19
8 / 3 / 8
11,439
880
27,124
17,863
7,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
xBalenc
Hercules
16
3 / 1 / 7
9,410
724
10,188
17,118
17,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
58
15
Kills
17
17
Deaths
15
24
Assists
41
Player
Kills
Deaths
Assists
KDA
L
6
3
6
3
W
Hel
Nigodi
Hel
3
5
7
1.3
L
Cerberus
2
5
5
0.9
W
Fafnir
2
3
10
2.33
W
Thanatos
SteamKat
Thanatos
1
3
9
1.83
W
Xbalanque
TheQu
Xbalanque
8
3
8
4
L
Sol
VLXXH
Sol
4
2
5
3.25
L
Danzaburou
clout9esk
Danzaburou
1
4
6
1
L
King Arthur
deathknight746
King Arthur
2
3
2
1
W
Hercules
xBalenc
Hercules
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,295
Damage
68,432
80,627
Taken
79,203
51,294
Mitigated
57,680
21,263
Healing
35,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,413
1,113
0
493
11,161
4,926
588
2,232
8,845
52,588
0
W
Hel
Nigodi
Hel
13,499
1,172
5,206
6,116
15,205
5,909
764
9,400
5,342
44,389
0
L
Cerberus
9,878
506
593
9,707
25,903
17,351
142
9,503
16,107
20,562
0
W
Fafnir
9,449
3,261
1,666
2,704
18,106
21,588
422
9,735
7,825
17,753
0
W
Thanatos
SteamKat
Thanatos
8,172
1,127
0
5,623
10,911
4,605
944
6,059
4,756
0
36,764
W
Xbalanque
TheQu
Xbalanque
27,124
16,167
146
6,639
17,863
7,749
3,312
9,667
8,017
0
64,485
L
Sol
VLXXH
Sol
14,886
4,912
551
4,780
12,456
4,509
715
1,994
10,429
39,539
0
L
Danzaburou
clout9esk
Danzaburou
10,619
3,723
0
2,344
11,686
5,078
156
2,780
8,813
0
30,649
L
King Arthur
deathknight746
King Arthur
5,499
555
0
2,795
19,421
19,430
84
7,710
11,333
0
14,303
W
Hercules
xBalenc
Hercules
10,188
1,859
399
7,203
17,118
17,829
216
8,084
8,145
2,185
15,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,990
Gold Earned
50,366
227
Minions Killed
246
0
Camps Cleared
0
1,271,875
Distance Traveled
1,299,854
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,189
784
74
6
0
266,205
2
W
Hel
9,861
759
75
6
0
246,349
1
L
Cerberus
8,672
667
39
3
0
243,217
2
W
Fafnir
9,793
753
22
2
0
255,284
2
W
Thanatos
9,863
759
51
4
0
281,655
3
W
Xbalanque
11,439
880
78
6
0
247,315
1
L
Sol
9,507
731
40
3
0
247,579
1
L
Danzaburou
9,457
727
55
4
0
238,879
2
L
King Arthur
8,165
628
19
1
0
275,995
2
W
Hercules
9,410
724
20
2
0
269,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role