Player Matchup

Medusa
Medusa
BubbaJenks27
Medusa
Level 48
God Stats
1W - 1L
1,283 SR
Queue Stats
105W - 119L
1,417 Elo+
Party 1
Anubis
Anubis
LevilKneviel
Anubis
Level 128
God Stats
12W - 6L
1,628 SR
Queue Stats
439W - 449L
1,495 Elo+
Party 1
Bacchus
Bacchus
QuickWizard51
Bacchus
Level 139
God Stats
8W - 5L
1,221 SR
Queue Stats
384W - 410L
1,471 Elo+
Party 1
Nemesis
Nemesis
Skrovo
Nemesis
Level 106
God Stats
7W - 1L
1,624 SR
Queue Stats
182W - 163L
1,492 Elo+
Party 1
Ymir
Ymir
TNK Polish
Ymir
Level 84
God Stats
16W - 10L
1,530 SR
Queue Stats
292W - 328L
1,375 Elo+
Party 1
Team Averages
Level 101
1,457 SR
1,450 Elo+

VS

Team Averages
Level 103
1,427 SR
1,429 Elo+
Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Myth1c R1pTid3
Achilles
Level 120
God Stats
3W - 5L
1,429 SR
Queue Stats
87W - 104L
1,432 Elo+
Party 2
Cthulhu
Cthulhu
Myth1c Warr1or
Cthulhu
Level 28
God Stats
0W - 2L
1,203 SR
Queue Stats
0W - 2L
1,174 Elo+
Party 2
Persephone
Persephone
Owen Daly19
Persephone
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
207W - 201L
1,567 Elo+
Party 2
Bastet
Bastet
XxFabull_brxX
Bastet
Level 160
God Stats
4W - 8L
1,501 SR
Queue Stats
545W - 643L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
3 / 0 / 1
6,035
604
4,163
3,574
1,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
11
2 / 1 / 0
6,443
644
7,590
6,392
3,170
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
12
7 / 0 / 0
6,711
671
3,939
5,374
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
Skrovo
Nemesis
10
1 / 1 / 3
5,808
581
3,702
6,279
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 2 / 3
6,100
610
4,305
5,642
5,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
3 / 3 / 0
5,502
550
2,699
6,958
1,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
10
1 / 2 / 0
4,979
498
3,695
10,783
5,950
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

8
0 / 2 / 2
5,065
507
1,809
5,547
2,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
Owen Daly19
Persephone
9
0 / 5 / 0
5,461
546
1,709
5,606
1,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 1
4,953
495
3,439
7,912
1,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
15
Kills
4
4
Deaths
15
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
3
0
1
W
Medusa
3
0
1
3.5
W
Anubis
2
1
0
2
L
Achilles
1
2
0
0.5
L
0
2
2
0.5
L
Persephone
Owen Daly19
Persephone
0
5
0
0
W
Bacchus
7
0
0
7
W
Nemesis
Skrovo
Nemesis
1
1
3
2.5
W
2
2
3
1.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,699
Damage
13,351
27,261
Taken
36,806
14,185
Mitigated
13,924
11,095
Healing
10,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,699
1,133
0
1,980
6,958
1,858
0
1,882
5,076
0
26,877
W
Medusa
4,163
2,270
0
2,378
3,574
1,019
932
383
3,191
0
32,447
W
Anubis
7,590
864
0
4,358
6,392
3,170
250
0
6,392
38,715
0
L
Achilles
3,695
991
0
4,007
10,783
5,950
0
6,536
4,247
0
20,221
L
1,809
125
70
519
5,547
2,951
0
1,867
3,680
9,508
0
L
Persephone
Owen Daly19
Persephone
1,709
143
0
972
5,606
1,262
0
3,151
2,188
28,844
0
W
Bacchus
3,939
193
0
678
5,374
2,928
0
982
4,392
29,128
0
W
Nemesis
Skrovo
Nemesis
3,702
1,313
0
2,878
6,279
2,023
0
727
5,552
0
30,704
W
4,305
557
58
745
5,642
5,045
0
1,426
4,216
17,342
3,032
L
3,439
551
0
2,982
7,912
1,903
0
1,547
6,337
0
23,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,097
Gold Earned
25,960
308
Minions Killed
207
0
Camps Cleared
0
1,003,683
Distance Traveled
935,492
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,502
550
57
6
0
155,039
3
W
Medusa
6,035
604
60
6
0
192,485
1
W
Anubis
6,443
644
85
9
0
165,558
0
L
Achilles
4,979
498
27
3
0
172,414
1
L
Cthulhu
5,065
507
14
1
0
203,201
0
L
Persephone
5,461
546
60
6
0
190,963
2
W
Bacchus
6,711
671
66
7
0
244,188
3
W
Nemesis
5,808
581
64
6
0
215,052
3
W
Ymir
6,100
610
33
3
0
186,400
2
L
Bastet
4,953
495
49
5
0
213,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role