Player Matchup

Anubis
Anubis
 
Anubis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LostyGirlxx
Neith
Level 105
God Stats
2W - 2L
1,482 SR
Queue Stats
105W - 73L
1,705 Elo+
Party 2
Thanatos
Thanatos
xXMonkeyLineXx
Thanatos
Level 79
God Stats
0W - 2L
1,708 SR
Queue Stats
45W - 52L
1,515 Elo+
Party 2
Team Averages
Level 114
1,563 SR
1,573 Elo+

VS

Team Averages
Level 100
1,355 SR
1,477 Elo+
Apollo
Apollo
Nickgurz505
Apollo
Level 54
God Stats
1W - 6L
1,091 SR
Queue Stats
17W - 28L
1,421 Elo+
Party 1
Sylvanus
Sylvanus
PitoPeludo951
Sylvanus
Level 144
God Stats
6W - 7L
1,243 SR
Queue Stats
129W - 118L
1,598 Elo+
Solo
Scylla
Scylla
StepSis-Yaqub
Scylla
Level 102
God Stats
1W - 0L
1,733 SR
Queue Stats
23W - 33L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 6 / 9
9,166
705
7,503
9,386
3,909
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
12 / 0 / 2
10,831
833
16,298
7,322
2,783
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
9
0 / 2 / 3
7,485
576
400
3,107
730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
3 / 7 / 1
8,761
674
3,842
11,210
1,783
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
PitoPeludo951
Sylvanus
13
2 / 4 / 5
9,061
697
4,623
11,763
9,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
3 / 4 / 5
9,455
727
7,947
8,343
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
15
Kills
8
8
Deaths
15
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
6
9
1.25
L
12
0
2
13
W
Apollo
3
7
1
0.5
W
Sylvanus
PitoPeludo951
Sylvanus
2
4
5
1.13
W
3
4
5
1.38
L
Thanatos
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,201
Damage
16,412
19,815
Taken
31,316
7,422
Mitigated
12,147
4,764
Healing
7,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,503
44
83
1,577
9,386
3,909
200
6,363
3,023
29,009
0
L
16,298
6,586
0
2,451
7,322
2,783
1,164
3,563
3,759
0
48,789
W
Apollo
3,842
2,763
37
1,321
11,210
1,783
1,946
3,823
7,387
0
18,787
W
Sylvanus
PitoPeludo951
Sylvanus
4,623
1,941
2,012
3,395
11,763
9,114
547
1,706
10,057
15,223
4,075
W
7,947
313
0
976
8,343
1,250
438
2,107
6,236
41,110
0
L
Thanatos
400
0
0
653
3,107
730
0
2,099
1,008
0
3,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,482
Gold Earned
27,277
147
Minions Killed
141
7
Camps Cleared
4
480,448
Distance Traveled
614,924
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,166
705
43
3
3
191,209
1
L
Neith
10,831
833
98
8
3
197,444
0
W
Apollo
8,761
674
33
3
0
175,873
0
W
Sylvanus
9,061
697
32
2
2
212,333
6
W
Scylla
9,455
727
76
6
2
226,718
3
L
Thanatos
7,485
576
6
0
1
91,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role