Player Matchup

Bakasura
Bakasura
GarrettG8456
Bakasura
Level 47
God Stats
10W - 10L
1,404 SR
Queue Stats
36W - 52L
1,316 Elo+
Solo
Anubis
Anubis
KitsuneAdrian666
Anubis
Level 106
God Stats
2W - 1L
1,278 SR
Queue Stats
36W - 22L
1,620 Elo+
Solo
Sun Wukong
Sun Wukong
Sparkytilfriday
Sun Wukong
Level 126
God Stats
6W - 5L
1,720 SR
Queue Stats
30W - 35L
1,440 Elo+
Solo
Charybdis
Charybdis
mainsionxD
Charybdis
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,426 Elo+
Solo
Atlas
Atlas
ogrethemad
Atlas
Level 126
God Stats
11W - 13L
1,443 SR
Queue Stats
454W - 449L
1,400 Elo+
Solo
Team Averages
Level 105
1,469 SR
1,440 Elo+

VS

Team Averages
Level 78
1,460 SR
1,371 Elo+
Anubis
Anubis
Jacob12Steele
Anubis
Level 58
God Stats
1W - 7L
1,158 SR
Queue Stats
83W - 93L
1,366 Elo+
Solo
Izanami
Izanami
TinyIota
Izanami
Level 99
God Stats
11W - 9L
1,559 SR
Queue Stats
70W - 59L
1,384 Elo+
Solo
Merlin
Merlin
humanxdeath
Merlin
Level 73
God Stats
31W - 20L
1,581 SR
Queue Stats
120W - 116L
1,422 Elo+
Solo
Kumbhakarna
Kumbhakarna
kylead008
Kumbhakarna
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 114L
1,352 Elo+
Solo
Thor
Thor
oakesjoakes1997
Thor
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
445W - 479L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GarrettG8456
Bakasura
9
4 / 4 / 0
5,889
589
3,600
6,698
1,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8
1 / 1 / 1
4,876
488
2,206
3,209
1,124
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
Sparkytilfriday
Sun Wukong
12
5 / 0 / 3
6,684
668
5,951
7,024
4,273
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
mainsionxD
Charybdis
8
0 / 2 / 2
4,689
469
4,502
6,903
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
7
0 / 0 / 1
4,798
480
2,435
4,395
2,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 0
6,052
605
3,178
6,460
2,549
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
TinyIota
Izanami
9
2 / 0 / 0
5,391
539
3,510
4,653
1,109
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
9
0 / 4 / 0
5,217
522
2,098
5,009
1,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
kylead008
Kumbhakarna
7
1 / 1 / 1
4,991
499
2,813
6,696
2,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 3 / 2
5,318
532
2,931
7,859
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
10
Kills
7
7
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
GarrettG8456
Bakasura
4
4
0
1
L
4
2
0
2
W
1
1
1
1.5
W
Sun Wukong
Sparkytilfriday
Sun Wukong
5
0
3
6.5
L
Izanami
TinyIota
Izanami
2
0
0
2
L
Merlin
0
4
0
0
L
Kumbhakarna
kylead008
Kumbhakarna
1
1
1
1.5
W
Charybdis
mainsionxD
Charybdis
0
2
2
0.5
L
0
3
2
0.33
W
Atlas
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,694
Damage
14,530
28,229
Taken
30,677
11,307
Mitigated
9,942
8,466
Healing
10,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
GarrettG8456
Bakasura
3,600
2,843
0
898
6,698
1,908
0
2,384
4,314
0
15,606
L
3,178
232
0
3,143
6,460
2,549
1,010
1,275
4,904
26,369
0
W
2,206
161
0
1,173
3,209
1,124
0
1,695
1,514
14,269
0
W
Sun Wukong
Sparkytilfriday
Sun Wukong
5,951
1,460
0
1,628
7,024
4,273
0
2,411
4,613
0
32,661
L
Izanami
TinyIota
Izanami
3,510
2,860
0
2,222
4,653
1,109
1,276
1,233
3,420
0
34,684
L
Merlin
2,098
356
0
750
5,009
1,449
462
0
5,009
21,950
0
L
Kumbhakarna
kylead008
Kumbhakarna
2,813
362
0
1,530
6,696
2,772
0
920
5,701
6,105
0
W
Charybdis
mainsionxD
Charybdis
4,502
3,213
0
3,433
6,903
1,506
0
833
6,070
0
21,527
L
2,931
432
290
2,292
7,859
2,063
0
1,213
6,646
0
25,624
W
Atlas
2,435
1,200
268
1,066
4,395
2,496
0
766
3,629
15,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,936
Gold Earned
26,969
190
Minions Killed
232
0
Camps Cleared
0
798,712
Distance Traveled
874,074
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,889
589
38
4
0
180,157
0
L
Anubis
6,052
605
48
5
0
141,482
2
W
Anubis
4,876
488
24
2
0
76,537
1
W
Sun Wukong
6,684
668
71
7
0
209,020
5
L
Izanami
5,391
539
69
7
0
170,252
1
L
Merlin
5,217
522
44
4
0
159,930
0
L
Kumbhakarna
4,991
499
8
1
0
209,977
4
W
Charybdis
4,689
469
44
4
0
162,567
2
L
Thor
5,318
532
63
6
0
192,433
2
W
Atlas
4,798
480
13
1
0
170,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role