Player Matchup

Janus
Janus
 
Janus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
SomeEagle345512
Olorun
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 57L
1,535 Elo+
Solo
Achilles
Achilles
sweg69master69
Achilles
Level 35
God Stats
13W - 12L
1,754 SR
Queue Stats
95W - 109L
1,327 Elo+
Solo
Awilix
Awilix
tabbiisweird
Awilix
Level 67
God Stats
0W - 3L
1,376 SR
Queue Stats
17W - 31L
1,214 Elo+
Solo
Team Averages
Level 91
1,526 SR
1,415 Elo+

VS

Team Averages
Level 66
1,512 SR
1,411 Elo+
Tiamat
Tiamat
Chubby_Dragon999
Tiamat
Level 85
God Stats
66W - 112L
1,453 SR
Queue Stats
856W - 880L
1,324 Elo+
Solo
Shiva
Shiva
DarkNightray_50c
Shiva
Level 83
God Stats
97W - 83L
1,533 SR
Queue Stats
214W - 226L
1,494 Elo+
Party 2
Baron Samedi
Baron Samedi
El-chapo1955
Baron Samedi
Level 33
God Stats
16W - 9L
1,597 SR
Queue Stats
75W - 94L
1,392 Elo+
Party 2
Fenrir
Fenrir
Itz-Sebas2001
Fenrir
Level 49
God Stats
68W - 84L
1,459 SR
Queue Stats
111W - 140L
1,400 Elo+
Party 2
Athena
Athena
Kanguro-azteca
Athena
Level 80
God Stats
4W - 4L
1,517 SR
Queue Stats
187W - 195L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 9 / 2
9,043
532
7,974
10,689
3,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
 
Sylvanus
13
2 / 8 / 13
8,763
515
15,799
18,564
11,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
9 / 9 / 5
9,368
551
17,459
15,628
6,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
14
1 / 6 / 0
8,142
479
7,073
14,413
16,678
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Awilix
13
2 / 7 / 2
7,860
462
5,056
13,988
4,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 4
8,510
501
5,518
10,382
5,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 0 / 9
10,625
625
15,257
14,929
14,710
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
El-chapo1955
Baron Samedi
16
12 / 5 / 3
10,059
592
11,849
11,802
5,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
14 / 3 / 6
10,330
608
15,291
17,015
6,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 3 / 12
7,704
453
4,772
16,538
12,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
72
16
Kills
38
39
Deaths
16
22
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
9
2
0.33
L
Sylvanus
 
Sylvanus
2
8
13
1.06
W
3
5
4
1
W
8
0
9
12.5
W
Baron Samedi
El-chapo1955
Baron Samedi
12
5
3
2.7
W
14
3
6
5.67
W
1
3
12
2.33
L
9
9
5
1.28
L
Achilles
1
6
0
0.17
L
Awilix
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,361
Damage
52,687
73,282
Taken
70,666
42,544
Mitigated
44,945
16,664
Healing
17,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,974
740
0
567
10,689
3,230
624
3,688
6,703
52,506
0
L
Sylvanus
 
Sylvanus
15,799
4,252
2,147
5,391
18,564
11,102
414
6,675
11,763
35,409
10,005
W
5,518
1,207
0
3,323
10,382
5,724
996
6,310
4,068
44,149
3,369
W
15,257
3,807
38
1,527
14,929
14,710
458
3,746
11,069
11,076
59,224
W
Baron Samedi
El-chapo1955
Baron Samedi
11,849
519
882
3,320
11,802
5,182
735
8,151
3,304
43,529
0
W
15,291
4,665
420
3,744
17,015
6,362
0
9,040
7,933
0
50,443
W
4,772
1,345
1,007
2,846
16,538
12,967
112
9,213
7,069
13,727
0
L
17,459
10,529
310
3,643
15,628
6,792
686
6,742
8,756
37,331
4,231
L
Achilles
7,073
2,892
0
1,222
14,413
16,678
0
2,602
11,766
0
47,653
L
Awilix
5,056
1,944
0
3,384
13,988
4,742
0
4,176
9,690
0
47,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,176
Gold Earned
47,228
385
Minions Killed
378
0
Camps Cleared
0
1,413,213
Distance Traveled
1,480,267
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,043
532
106
6
0
260,036
0
L
Sylvanus
8,763
515
59
3
0
255,087
1
W
Tiamat
8,510
501
83
5
0
239,762
8
W
Shiva
10,625
625
116
7
0
323,014
1
W
Baron Samedi
10,059
592
79
5
0
273,998
1
W
Fenrir
10,330
608
72
4
0
353,222
1
W
Athena
7,704
453
28
2
0
290,271
0
L
Olorun
9,368
551
55
3
0
283,376
0
L
Achilles
8,142
479
83
5
0
300,747
2
L
Awilix
7,860
462
82
5
0
313,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role