Player Matchup

Hun Batz
Hun Batz
BlazeItMichel
Hun Batz
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,603 Elo+
Party 1
Merlin
Merlin
Engeltier
Merlin
Level 107
God Stats
3W - 6L
1,159 SR
Queue Stats
156W - 168L
1,528 Elo+
Party 3
Sobek
Sobek
JamesToTheQuick
Sobek
Level 130
God Stats
4W - 1L
1,500 SR
Queue Stats
214W - 218L
1,541 Elo+
Party 3
Shiva
Shiva
Prox974
Shiva
Level 123
God Stats
1W - 0L
1,711 SR
Queue Stats
22W - 21L
1,531 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Sauceßoss
Ah Muzen Cab
Level 78
God Stats
10W - 0L
1,683 SR
Queue Stats
121W - 141L
1,478 Elo+
Party 3
Team Averages
Level 105
1,511 SR
1,536 Elo+

VS

Team Averages
Level 111
1,557 SR
1,573 Elo+
Cu Chulainn
Cu Chulainn
CrystalTacos
Cu Chulainn
Level 138
God Stats
1W - 3L
1,313 SR
Queue Stats
223W - 182L
1,577 Elo+
Party 2
Izanami
Izanami
Jovbe
Izanami
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,474 Elo+
Solo
Cabrakan
Cabrakan
Kilo Iced
Cabrakan
Level 81
God Stats
1W - 4L
1,759 SR
Queue Stats
254W - 231L
1,628 Elo+
Party 2
Shiva
Shiva
Lutic Zen
Shiva
Level 98
God Stats
2W - 2L
1,900 SR
Queue Stats
223W - 191L
1,581 Elo+
Party 2
Athena
Athena
lorranfernandes_
Athena
Level 133
God Stats
0W - 1L
1,313 SR
Queue Stats
116W - 97L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlazeItMichel
Hun Batz
18
5 / 10 / 12
12,241
720
16,562
21,519
9,180
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
Engeltier
Merlin
19
3 / 6 / 16
12,166
716
16,942
12,398
5,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
7 / 3 / 24
13,857
815
19,237
37,451
42,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shiva
Prox974
Shiva
18
5 / 5 / 18
12,028
708
25,440
17,839
24,338
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Sauceßoss
Ah Muzen Cab
20
13 / 1 / 16
14,410
848
31,528
13,482
6,578
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CrystalTacos
Cu Chulainn
20
8 / 7 / 13
13,307
783
22,514
32,931
36,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Jovbe
Izanami
20
6 / 3 / 12
12,766
751
22,651
17,571
13,679
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
Kilo Iced
Cabrakan
18
7 / 7 / 8
11,515
677
14,629
16,868
15,395
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shiva
Lutic Zen
Shiva
18
3 / 8 / 14
10,755
633
12,492
24,100
33,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
1 / 8 / 14
11,299
665
9,573
29,000
44,049
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
86
33
Kills
25
25
Deaths
33
86
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BlazeItMichel
Hun Batz
5
10
12
1.1
L
Cu Chulainn
CrystalTacos
Cu Chulainn
8
7
13
2.07
W
Merlin
Engeltier
Merlin
3
6
16
1.83
W
7
3
24
6.33
L
Izanami
Jovbe
Izanami
6
3
12
4
L
Cabrakan
Kilo Iced
Cabrakan
7
7
8
1.57
L
Shiva
Lutic Zen
Shiva
3
8
14
1.25
W
Shiva
Prox974
Shiva
5
5
18
2.8
W
Ah Muzen Cab
Sauceßoss
Ah Muzen Cab
13
1
16
21
L
1
8
14
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,709
Damage
81,859
102,689
Taken
120,470
88,244
Mitigated
142,470
45,201
Healing
26,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BlazeItMichel
Hun Batz
16,562
3,354
844
3,559
21,519
9,180
282
6,574
14,833
0
32,520
L
Cu Chulainn
CrystalTacos
Cu Chulainn
22,514
2,079
1,687
8,568
32,931
36,091
16
10,107
22,301
4,336
34,365
W
Merlin
Engeltier
Merlin
16,942
2,171
2,023
1,254
12,398
5,722
905
2,437
9,880
41,315
0
W
19,237
2,002
2,951
20,250
37,451
42,426
343
7,355
29,755
32,653
0
L
Izanami
Jovbe
Izanami
22,651
10,463
704
2,884
17,571
13,679
1,302
5,326
12,209
369
59,661
L
Cabrakan
Kilo Iced
Cabrakan
14,629
862
1,566
1,186
16,868
15,395
0
6,527
10,202
18,522
0
L
Shiva
Lutic Zen
Shiva
12,492
740
2,512
3,177
24,100
33,256
0
7,882
15,713
0
24,541
W
Shiva
Prox974
Shiva
25,440
3,138
3,876
4,491
17,839
24,338
864
6,283
11,065
5,695
33,483
W
Ah Muzen Cab
Sauceßoss
Ah Muzen Cab
31,528
12,433
1,545
4,408
13,482
6,578
2,220
3,543
9,826
0
54,951
L
9,573
1,593
1,290
2,829
29,000
44,049
130
10,078
18,282
20,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,702
Gold Earned
59,642
192
Minions Killed
214
0
Camps Cleared
0
1,497,176
Distance Traveled
1,391,768
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,241
720
26
2
0
288,317
2
L
Cu Chulainn
13,307
783
20
1
0
286,213
0
W
Merlin
12,166
716
68
4
0
237,906
2
W
Sobek
13,857
815
26
2
0
321,476
0
L
Izanami
12,766
751
129
8
0
286,604
3
L
Cabrakan
11,515
677
15
1
0
245,370
0
L
Shiva
10,755
633
21
1
0
256,773
1
W
Shiva
12,028
708
26
2
0
312,540
1
W
Ah Muzen Cab
14,410
848
46
3
0
336,937
1
L
Athena
11,299
665
29
2
0
316,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role