Player Matchup

Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
RaikFrex
Izanami
Silver I
Level 122
God Stats
32W - 29L
1,602 SR
Queue Stats
224W - 227L
1,284 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
SiempreHigh
Sun Wukong
Silver I
Level 141
God Stats
0W - 2L
1,325 SR
Queue Stats
52W - 59L
1,274 MMR
Solo
Ne Zha
Ne Zha
Gold V
oooohArchers
Ne Zha
Gold V
Level 158
God Stats
6W - 12L
1,450 SR
Queue Stats
40W - 53L
1,326 MMR
Solo
Sylvanus
Sylvanus
Gold V
rocka1
Sylvanus
Gold V
Level 63
God Stats
5W - 8L
1,638 SR
Queue Stats
147W - 159L
1,305 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,503 SR
1,338 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 90
1,521 SR
1,304 MMR
Merlin
Merlin
Gold V
Boodaka1237
Merlin
Gold V
Level 59
God Stats
1W - 0L
1,200 SR
Queue Stats
16W - 27L
1,313 MMR
Party 1
Bellona
Bellona
Gold IV
Huntingbigdays
Bellona
Gold IV
Level 114
God Stats
12W - 3L
1,779 SR
Queue Stats
65W - 68L
1,271 MMR
Solo
Hou Yi
Hou Yi
Silver IV
ITrippinl
Hou Yi
Silver IV
Level 107
God Stats
7W - 5L
1,537 SR
Queue Stats
15W - 29L
1,264 MMR
Solo
Susano
Susano
Gold III
LoganSucksEggs
Susano
Gold III
Level 62
God Stats
11W - 9L
1,511 SR
Queue Stats
89W - 88L
1,399 MMR
Party 1
Athena
Athena
Silver II
YaBoiKyoe
Athena
Silver II
Level 107
God Stats
17W - 9L
1,577 SR
Queue Stats
249W - 264L
1,272 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 1 / 0
3,957
495
423
1,454
326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
RaikFrex
Izanami
9
5 / 1 / 1
5,463
683
3,668
3,287
850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SiempreHigh
Sun Wukong
7
0 / 1 / 0
4,060
508
371
3,052
1,331
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
9
2 / 2 / 0
5,085
636
943
5,598
1,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
rocka1
Sylvanus
5
1 / 1 / 1
4,047
506
2,209
3,172
1,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
ThothBastetBacchus

VS

Bans
ShivaCliodhnaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
3 / 2 / 1
5,269
659
1,687
2,293
523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 0
5,155
644
1,497
2,902
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hou Yi
ITrippinl
Hou Yi
8
1 / 2 / 0
4,467
558
529
2,418
329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 3
4,598
575
2,251
3,953
1,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
YaBoiKyoe
Athena
7
0 / 3 / 3
4,295
537
1,952
6,440
2,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
8
Kills
5
6
Deaths
8
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
W
Merlin
3
2
1
1.75
W
1
0
0
1
W
Hou Yi
ITrippinl
Hou Yi
1
2
0
0.5
W
0
1
3
1.5
L
Izanami
RaikFrex
Izanami
5
1
1
5.5
L
Sun Wukong
SiempreHigh
Sun Wukong
0
1
0
0
W
Athena
YaBoiKyoe
Athena
0
3
3
0.5
L
Ne Zha
2
2
0
1
L
Sylvanus
rocka1
Sylvanus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,614
Damage
7,916
16,563
Taken
18,006
5,850
Mitigated
6,137
4,545
Healing
6,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
423
99
0
400
1,454
326
0
447
1,007
11,522
0
W
Merlin
1,687
105
0
337
2,293
523
0
413
1,830
23,342
0
W
1,497
713
0
2,015
2,902
1,853
0
0
2,850
0
26,784
W
Hou Yi
ITrippinl
Hou Yi
529
200
0
469
2,418
329
156
315
2,103
0
18,364
W
2,251
700
0
2,293
3,953
1,056
0
401
3,552
0
21,496
L
Izanami
RaikFrex
Izanami
3,668
2,617
0
1,317
3,287
850
705
744
2,543
0
27,201
L
Sun Wukong
SiempreHigh
Sun Wukong
371
42
0
657
3,052
1,331
0
0
3,052
0
11,874
W
Athena
YaBoiKyoe
Athena
1,952
1,034
0
1,113
6,440
2,376
0
1,053
5,387
9,625
48
L
Ne Zha
943
161
0
812
5,598
1,775
0
1,132
4,466
0
23,222
L
Sylvanus
rocka1
Sylvanus
2,209
981
105
1,254
3,172
1,568
55
1,268
1,904
6,636
3,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,612
Gold Earned
23,784
193
Minions Killed
197
0
Camps Cleared
0
612,011
Distance Traveled
766,843
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
3,957
495
28
4
0
67,075
0
W
Merlin
5,269
659
49
6
0
157,824
3
W
Bellona
5,155
644
60
8
0
142,467
2
W
Hou Yi
4,467
558
26
3
0
132,877
3
W
Susano
4,598
575
47
6
0
170,176
2
L
Izanami
5,463
683
52
7
0
144,519
2
L
Sun Wukong
4,060
508
32
4
0
139,615
1
W
Athena
4,295
537
15
2
0
163,499
1
L
Ne Zha
5,085
636
61
8
0
161,175
1
L
Sylvanus
4,047
506
20
3
0
99,627
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role