Player Matchup

Baron Samedi
Baron Samedi
OG_BigSteppa
Baron Samedi
Level 100
God Stats
3W - 0L
1,868 SR
Queue Stats
17W - 13L
1,607 Elo+
Party 2
Cerberus
Cerberus
O_Magness
Cerberus
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 11L
1,607 Elo+
Party 2
Medusa
Medusa
TrappyTraps
Medusa
Level 83
God Stats
3W - 1L
1,577 SR
Queue Stats
17W - 13L
1,607 Elo+
Party 2
Team Averages
Level 95
1,648 SR
1,607 Elo+

VS

Team Averages
Level 105
1,590 SR
1,582 Elo+
Nu Wa
Nu Wa
FBdavidminaj94
Nu Wa
Level 87
God Stats
1W - 2L
1,672 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 1
Chaac
Chaac
MegaMoistSources
Chaac
Level 160
God Stats
0W - 2L
1,529 SR
Queue Stats
75W - 67L
1,746 Elo+
Party 1
Persephone
Persephone
SonicPotency
Persephone
Level 68
God Stats
0W - 3L
1,568 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
OG_BigSteppa
Baron Samedi
14
12 / 2 / 5
9,753
975
11,299
9,249
3,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
O_Magness
Cerberus
13
5 / 2 / 12
9,380
938
7,652
15,094
11,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
11
2 / 2 / 9
7,703
770
6,407
6,721
1,763
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 1
7,207
721
5,962
8,537
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 7 / 5
6,919
692
5,853
13,599
10,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Persephone
SonicPotency
Persephone
12
4 / 4 / 2
8,720
872
5,264
8,916
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
19
Kills
6
6
Deaths
19
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
0
7
5
0.36
W
Baron Samedi
OG_BigSteppa
Baron Samedi
12
2
5
7.25
W
Cerberus
O_Magness
Cerberus
5
2
12
5.5
L
Persephone
SonicPotency
Persephone
4
4
2
1.25
W
Medusa
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,358
Damage
17,079
31,064
Taken
31,052
16,995
Mitigated
15,568
12,452
Healing
3,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,962
1,709
0
0
8,537
2,290
0
5,028
3,509
17,893
0
L
5,853
606
186
2,693
13,599
10,858
0
7,737
5,862
0
22,279
W
Baron Samedi
OG_BigSteppa
Baron Samedi
11,299
702
3,032
3,720
9,249
3,894
747
2,711
6,227
30,788
0
W
Cerberus
O_Magness
Cerberus
7,652
588
0
4,645
15,094
11,338
450
4,576
9,658
21,562
0
L
Persephone
SonicPotency
Persephone
5,264
764
0
983
8,916
2,420
0
6,601
2,311
14,141
0
W
Medusa
6,407
2,630
0
1,055
6,721
1,763
1,851
3,172
3,302
0
30,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,836
Gold Earned
22,846
156
Minions Killed
67
5
Camps Cleared
4
550,536
Distance Traveled
481,654
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,207
721
23
2
0
159,506
0
L
Chaac
6,919
692
19
2
2
157,844
4
W
Baron Samedi
9,753
975
48
5
1
172,463
1
W
Cerberus
9,380
938
60
6
2
197,385
2
L
Persephone
8,720
872
25
3
2
164,304
0
W
Medusa
7,703
770
48
5
2
180,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role