Player Matchup

Ra
Ra
Bodybag_72
Ra
Level 95
God Stats
4W - 9L
1,412 SR
Queue Stats
99W - 157L
1,360 Elo+
Solo
Cthulhu
Cthulhu
MRNastySlapz420
Cthulhu
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 99L
1,315 Elo+
Party 1
Neith
Neith
X_TREE_X93
Neith
Level 6
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 3L
1,098 Elo+
Party 1
Team Averages
Level 59
1,399 SR
1,258 Elo+

VS

Team Averages
Level 100
1,463 SR
1,399 Elo+
Bacchus
Bacchus
AmbitiousCar5
Bacchus
Level 156
God Stats
7W - 12L
1,480 SR
Queue Stats
569W - 653L
1,452 Elo+
Party 2
Medusa
Medusa
Authentic216
Medusa
Level 69
God Stats
30W - 42L
1,437 SR
Queue Stats
391W - 419L
1,411 Elo+
Party 2
Susano
Susano
SquizySensei
Susano
Level 75
God Stats
7W - 11L
1,473 SR
Queue Stats
170W - 195L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,959
596
3,903
7,493
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 4 / 0
6,628
663
2,772
8,920
3,954
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
12
0 / 6 / 2
6,827
683
3,025
8,121
2,077
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
2 / 0 / 12
8,066
807
4,769
8,061
8,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
13
5 / 1 / 11
8,303
830
11,408
6,368
3,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
13
9 / 1 / 5
8,328
833
5,988
6,089
3,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
1
Kills
16
16
Deaths
2
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
0
12
8
W
Medusa
5
1
11
10.5
L
0
6
1
0.08
L
1
4
0
0.25
W
Susano
9
1
5
11.5
L
Neith
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,700
Damage
22,165
24,534
Taken
20,518
7,965
Mitigated
15,093
2,251
Healing
5,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
4,769
364
0
1,920
8,061
8,519
234
3,478
4,583
16,549
0
W
Medusa
11,408
4,973
0
2,442
6,368
3,225
735
2,229
4,139
0
30,952
L
3,903
469
88
453
7,493
1,934
0
2,144
5,250
13,803
0
L
2,772
290
0
1,340
8,920
3,954
0
1,535
7,200
8,581
0
W
Susano
5,988
864
0
776
6,089
3,349
370
1,610
4,479
0
26,174
L
Neith
3,025
1,092
0
370
8,121
2,077
0
1,280
6,813
43
16,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,414
Gold Earned
24,697
63
Minions Killed
114
0
Camps Cleared
8
424,181
Distance Traveled
538,415
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,066
807
31
3
1
179,949
2
W
Medusa
8,303
830
46
5
5
181,455
3
L
Ra
5,959
596
19
2
0
128,886
3
L
Cthulhu
6,628
663
11
1
0
138,900
4
W
Susano
8,328
833
37
4
2
177,011
2
L
Neith
6,827
683
33
3
0
156,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role