Player Matchup

Medusa
Medusa
Aggressiveduck1
Medusa
Level 101
God Stats
4W - 0L
1,768 SR
Queue Stats
369W - 304L
1,571 Elo+
Party 4
Nemesis
Nemesis
CottoKZ
Nemesis
Level 24
God Stats
6W - 4L
1,554 SR
Queue Stats
39W - 41L
1,466 Elo+
Party 1
Fafnir
Fafnir
OmegaSnowflake
Fafnir
Level 128
God Stats
10W - 5L
1,625 SR
Queue Stats
72W - 67L
1,583 Elo+
Party 4
Shiva
Shiva
PochitoSlayer50
Shiva
Level 91
God Stats
21W - 19L
1,536 SR
Queue Stats
99W - 110L
1,435 Elo+
Party 1
Olorun
Olorun
TheFlash1892
Olorun
Level 21
God Stats
4W - 1L
1,500 SR
Queue Stats
327W - 249L
1,628 Elo+
Party 4
Team Averages
Level 73
1,596 SR
1,537 Elo+

VS

Team Averages
Level 70
1,571 SR
1,624 Elo+
Horus
Horus
FknZilver
Horus
Level 136
God Stats
34W - 22L
1,855 SR
Queue Stats
245W - 215L
1,531 Elo+
Party 2
Baron Samedi
Baron Samedi
LtWorm
Baron Samedi
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,723 Elo+
Party 3
Neith
Neith
SOAPSOAP
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,723 Elo+
Party 3
Bastet
Bastet
Steppedregent9
Bastet
Level 127
God Stats
4W - 7L
1,500 SR
Queue Stats
110W - 107L
1,564 Elo+
Solo
Cabrakan
Cabrakan
jotaosvaldo
Cabrakan
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 39L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 0 / 2
7,124
712
8,438
4,870
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
CottoKZ
Nemesis
10
1 / 1 / 1
5,542
554
2,455
5,643
1,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
5 / 0 / 4
6,900
690
2,557
4,254
2,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 1 / 3
6,148
615
5,188
6,379
2,247
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
11
2 / 0 / 2
6,432
643
3,660
2,838
868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
FknZilver
Horus
8
0 / 2 / 1
4,782
478
2,931
5,103
2,381
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
LtWorm
Baron Samedi
7
0 / 4 / 0
4,228
423
2,071
5,945
2,187
Breastplate

Breastplate

+20
Physical Protection

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
SOAPSOAP
Neith
6
0 / 7 / 0
3,975
398
2,093
5,406
1,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 0
4,820
482
2,172
7,249
1,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cabrakan
jotaosvaldo
Cabrakan
7
1 / 3 / 0
4,657
466
1,865
7,959
4,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
19
Kills
2
2
Deaths
19
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
9
0
2
10
W
Nemesis
CottoKZ
Nemesis
1
1
1
1.5
L
Horus
FknZilver
Horus
0
2
1
0.25
L
Baron Samedi
LtWorm
Baron Samedi
0
4
0
0
W
5
0
4
7
W
2
1
3
3.5
L
Neith
SOAPSOAP
Neith
0
7
0
0
L
1
3
0
0.33
W
Olorun
2
0
2
3
L
Cabrakan
jotaosvaldo
Cabrakan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,298
Damage
11,132
23,984
Taken
31,662
9,257
Mitigated
11,725
9,025
Healing
7,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,438
4,534
0
2,726
4,870
1,483
1,357
844
4,026
0
40,198
W
Nemesis
CottoKZ
Nemesis
2,455
1,131
0
661
5,643
1,666
0
478
5,165
0
31,449
L
Horus
FknZilver
Horus
2,931
1,493
192
2,240
5,103
2,381
0
0
5,103
0
19,179
L
Baron Samedi
LtWorm
Baron Samedi
2,071
192
83
858
5,945
2,187
0
2,606
3,339
13,762
0
W
2,557
340
0
2,137
4,254
2,993
0
1,230
2,774
15,403
0
W
5,188
1,344
0
1,814
6,379
2,247
81
841
5,538
0
30,320
L
Neith
SOAPSOAP
Neith
2,093
950
0
287
5,406
1,151
0
1,170
4,236
0
10,632
L
2,172
783
0
2,884
7,249
1,844
0
1,142
6,107
0
21,186
W
Olorun
3,660
2,045
412
1,275
2,838
868
225
543
2,295
43,539
0
L
Cabrakan
jotaosvaldo
Cabrakan
1,865
562
0
1,336
7,959
4,162
0
1,299
6,660
10,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,146
Gold Earned
22,462
317
Minions Killed
149
0
Camps Cleared
0
1,018,018
Distance Traveled
888,064
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,124
712
74
7
0
204,133
2
W
Nemesis
5,542
554
68
7
0
215,833
3
L
Horus
4,782
478
42
4
0
192,789
3
L
Baron Samedi
4,228
423
27
3
0
165,683
0
W
Fafnir
6,900
690
23
2
0
197,342
4
W
Shiva
6,148
615
62
6
0
212,790
1
L
Neith
3,975
398
14
1
0
170,494
0
L
Bastet
4,820
482
42
4
0
195,132
2
W
Olorun
6,432
643
90
9
0
187,920
1
L
Cabrakan
4,657
466
24
2
0
163,966
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role