Player Matchup

Chaac
Chaac
Bionicman7
Chaac
Level 28
God Stats
10W - 8L
1,609 SR
Queue Stats
20W - 17L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
DPDebbie
Cthulhu
Level 64
God Stats
13W - 10L
1,770 SR
Queue Stats
42W - 37L
1,561 Elo+
Party 1
Artemis
Artemis
HLG ELITEKILLER
Artemis
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,472 Elo+
Party 1
Arachne
Arachne
I3oston28
Arachne
Level 139
God Stats
12W - 9L
1,637 SR
Queue Stats
110W - 97L
1,558 Elo+
Party 1
Ra
Ra
drjp1469
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,676 Elo+
Party 1
Team Averages
Level 70
1,603 SR
1,559 Elo+

VS

Team Averages
Level 75
1,573 SR
1,476 Elo+
Olorun
Olorun
CranberryOhio74
Olorun
Level 106
God Stats
3W - 2L
1,820 SR
Queue Stats
381W - 379L
1,495 Elo+
Party 3
Zhong Kui
Zhong Kui
DemiMoogle
Zhong Kui
Level 45
God Stats
1W - 3L
1,500 SR
Queue Stats
381W - 334L
1,515 Elo+
Party 2
Zeus
Zeus
Jubei_Valentine
Zeus
Level 154
God Stats
11W - 7L
1,461 SR
Queue Stats
550W - 494L
1,508 Elo+
Party 2
Chaac
Chaac
TepinRa
Chaac
Level 53
God Stats
3W - 2L
1,625 SR
Queue Stats
242W - 253L
1,350 Elo+
Solo
Hercules
Hercules
ciewa
Hercules
Level 18
God Stats
1W - 4L
1,457 SR
Queue Stats
57W - 61L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
1 / 0 / 2
6,619
662
4,745
4,812
2,000
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
DPDebbie
Cthulhu
8
1 / 0 / 2
4,846
485
2,471
4,661
2,136
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
1 / 1 / 1
5,162
516
3,709
2,724
759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
I3oston28
Arachne
12
3 / 1 / 3
6,286
629
6,481
7,578
2,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 1 / 1
6,154
615
1,661
3,483
1,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,137
514
1,772
4,868
1,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
DemiMoogle
Zhong Kui
9
1 / 2 / 1
5,276
528
4,600
5,923
3,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 1
5,394
539
2,503
3,531
845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
TepinRa
Chaac
9
1 / 2 / 0
5,324
532
3,541
8,682
5,510
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
ciewa
Hercules
7
0 / 0 / 0
4,292
429
670
3,934
1,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
7
Kills
3
3
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
1
0
2
2
L
1
1
0
1
W
Cthulhu
DPDebbie
Cthulhu
1
0
2
2
L
Zhong Kui
DemiMoogle
Zhong Kui
1
2
1
0.75
W
1
1
1
1.5
W
Arachne
I3oston28
Arachne
3
1
3
4.5
L
0
2
1
0.25
L
Chaac
TepinRa
Chaac
1
2
0
0.5
L
Hercules
ciewa
Hercules
0
0
0
0
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,067
Damage
13,086
23,258
Taken
26,938
8,963
Mitigated
12,738
8,664
Healing
8,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
4,745
1,282
0
2,507
4,812
2,000
0
481
4,331
0
34,545
L
1,772
586
218
2,346
4,868
1,438
0
1,453
3,415
29,296
0
W
Cthulhu
DPDebbie
Cthulhu
2,471
56
428
1,083
4,661
2,136
0
1,626
3,035
15,419
0
L
Zhong Kui
DemiMoogle
Zhong Kui
4,600
438
0
1,099
5,923
3,094
0
1,005
4,918
25,837
0
W
3,709
678
0
680
2,724
759
0
1,615
1,109
0
26,541
W
Arachne
I3oston28
Arachne
6,481
3,775
0
2,558
7,578
2,941
0
3,240
4,338
0
39,425
L
2,503
0
0
459
3,531
845
294
927
2,604
30,669
0
L
Chaac
TepinRa
Chaac
3,541
399
0
2,209
8,682
5,510
0
0
8,682
0
24,997
L
Hercules
ciewa
Hercules
670
148
0
1,849
3,934
1,851
0
747
3,187
0
1,822
W
1,661
112
221
1,187
3,483
1,127
442
1,913
1,570
41,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,067
Gold Earned
25,423
310
Minions Killed
261
0
Camps Cleared
0
1,038,582
Distance Traveled
862,277
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,619
662
78
8
0
191,242
2
L
Olorun
5,137
514
67
7
0
183,306
5
W
Cthulhu
4,846
485
19
2
0
208,072
4
L
Zhong Kui
5,276
528
61
6
0
194,233
5
W
Artemis
5,162
516
53
5
0
179,094
4
W
Arachne
6,286
629
81
8
0
234,811
2
L
Zeus
5,394
539
71
7
0
175,860
4
L
Chaac
5,324
532
59
6
0
170,730
0
L
Hercules
4,292
429
3
0
0
138,148
2
W
Ra
6,154
615
79
8
0
225,363
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role