Player Matchup

Horus
Horus
Casadee
Horus
Level 157
God Stats
2W - 9L
1,533 SR
Queue Stats
222W - 192L
1,521 Elo+
Solo
Danzaburou
Danzaburou
CelticBanshee
Danzaburou
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,757 Elo+
Solo
Anubis
Anubis
PrimeAlloy6282
Anubis
Level 102
God Stats
20W - 10L
1,775 SR
Queue Stats
186W - 165L
1,454 Elo+
Solo
Team Averages
Level 139
1,602 SR
1,577 Elo+

VS

Team Averages
Level 99
1,640 SR
1,534 Elo+
Ullr
Ullr
BananaDeathGod
Ullr
Level 154
God Stats
3W - 1L
1,684 SR
Queue Stats
20W - 20L
1,677 Elo+
Solo
Cthulhu
Cthulhu
Sportingblue15
Cthulhu
Level 49
God Stats
6W - 10L
1,656 SR
Queue Stats
64W - 74L
1,424 Elo+
Party 1
Sol
Sol
TinsellyCurve78
Sol
Level 94
God Stats
2W - 2L
1,580 SR
Queue Stats
52W - 48L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Casadee
Horus
9
3 / 0 / 2
8,843
553
2,345
3,549
1,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
CelticBanshee
Danzaburou
16
4 / 3 / 4
11,147
697
18,926
18,228
6,940
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 4 / 5
10,344
647
10,932
13,999
7,373
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 3
10,825
677
10,364
12,792
3,394
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 3 / 5
10,855
678
8,578
18,938
19,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 4 / 2
11,112
695
12,101
8,895
2,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
9
Kills
7
7
Deaths
9
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
Horus
Casadee
Horus
3
0
2
4
L
Danzaburou
CelticBanshee
Danzaburou
4
3
4
2
L
2
4
5
1.13
W
1
3
5
1.17
W
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,203
Damage
31,043
35,776
Taken
40,625
16,216
Mitigated
25,143
13,927
Healing
8,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,364
3,165
0
974
12,792
3,394
0
3,558
9,234
0
38,205
L
Horus
Casadee
Horus
2,345
1,095
648
1,232
3,549
1,903
0
1,553
1,836
0
5,880
L
Danzaburou
CelticBanshee
Danzaburou
18,926
7,468
197
5,480
18,228
6,940
336
8,670
9,196
0
55,263
L
10,932
786
233
6,137
13,999
7,373
268
9,081
4,513
49,482
0
W
8,578
430
0
3,668
18,938
19,065
244
6,781
12,157
29,897
0
W
12,101
3,546
0
3,561
8,895
2,684
2,558
1,047
7,848
53,949
4,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,334
Gold Earned
32,792
170
Minions Killed
198
5
Camps Cleared
9
593,399
Distance Traveled
845,342
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,825
677
70
4
5
291,405
0
L
Horus
8,843
553
13
1
1
92,169
1
L
Danzaburou
11,147
697
92
6
1
276,421
3
L
Anubis
10,344
647
65
4
3
224,809
4
W
Cthulhu
10,855
678
48
3
0
294,285
3
W
Sol
11,112
695
80
5
4
259,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role