Player Matchup

Ra
Ra
 
Ra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
LUCKY0054
Heimdallr
Level 59
God Stats
0W - 2L
1,633 SR
Queue Stats
12W - 14L
1,432 Elo+
Party 1
Ymir
Ymir
NeddSlanders
Ymir
Level 69
God Stats
5W - 8L
1,681 SR
Queue Stats
399W - 477L
1,402 Elo+
Solo
Team Averages
Level 72
1,605 SR
1,445 Elo+

VS

Team Averages
Level 59
1,302 SR
1,256 Elo+
Gilgamesh
Gilgamesh
Assasins725
Gilgamesh
Level 45
God Stats
12W - 10L
1,529 SR
Queue Stats
34W - 43L
1,408 Elo+
Solo
Sol
Sol
Beara94
Sol
Level 28
God Stats
2W - 2L
1,211 SR
Queue Stats
21W - 47L
1,152 Elo+
Party 2
Charybdis
Charybdis
Wii_Man666
Charybdis
Level 103
God Stats
1W - 1L
1,165 SR
Queue Stats
34W - 71L
1,209 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
10 / 1 / 7
9,721
884
12,251
7,884
3,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
LUCKY0054
Heimdallr
12
2 / 3 / 14
8,208
746
9,387
7,784
3,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
5 / 4 / 11
8,870
806
9,588
15,400
12,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Assasins725
Gilgamesh
10
4 / 6 / 1
7,281
662
8,680
15,723
16,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
11
3 / 4 / 3
7,404
673
9,875
9,764
3,374
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Wii_Man666
Charybdis
9
1 / 7 / 4
6,787
617
5,453
9,437
3,156
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
17
Kills
8
8
Deaths
17
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
10
1
7
13.5
W
Gilgamesh
Assasins725
Gilgamesh
4
6
1
0.75
W
Sol
3
4
3
1.13
L
Heimdallr
LUCKY0054
Heimdallr
2
3
14
3
L
5
4
11
2.63
W
Charybdis
Wii_Man666
Charybdis
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,226
Damage
24,008
31,068
Taken
34,924
19,835
Mitigated
23,370
13,130
Healing
7,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
12,251
1,890
4,227
3,983
7,884
3,232
351
2,489
5,253
33,032
0
W
Gilgamesh
Assasins725
Gilgamesh
8,680
1,139
383
3,024
15,723
16,840
0
10,879
4,414
0
17,303
W
Sol
9,875
1,476
297
2,898
9,764
3,374
0
6,250
3,122
23,294
0
L
Heimdallr
LUCKY0054
Heimdallr
9,387
3,800
299
1,326
7,784
3,618
1,082
1,801
5,857
0
25,357
L
9,588
3,174
241
3,054
15,400
12,985
78
5,857
9,303
26,240
0
W
Charybdis
Wii_Man666
Charybdis
5,453
2,833
214
207
9,437
3,156
0
3,860
5,353
0
13,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,799
Gold Earned
21,472
120
Minions Killed
61
6
Camps Cleared
1
569,054
Distance Traveled
607,890
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,721
884
59
5
3
206,464
0
W
Gilgamesh
7,281
662
12
1
0
186,610
1
W
Sol
7,404
673
28
3
0
218,298
4
L
Heimdallr
8,208
746
31
3
0
182,684
2
L
Ymir
8,870
806
30
3
3
179,906
4
W
Charybdis
6,787
617
21
2
1
202,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role