Player Matchup

Mercury
Mercury
Silver II
Bridwel
Mercury
Silver II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,454 MMR
Solo
Sun Wukong
Sun Wukong
Bronze V
Desmondonette
Sun Wukong
Bronze V
Level 82
God Stats
1W - 2L
1,761 SR
Queue Stats
146W - 137L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
Jmill12345
Apollo
Bronze III
Level 57
God Stats
0W - 1L
1,414 SR
Queue Stats
1W - 7L
1,500 MMR
Party 1
Agni
Agni
Gold I
Pheenin
Agni
Gold I
Level 125
God Stats
7W - 13L
1,479 SR
Queue Stats
223W - 206L
1,571 MMR
Solo
Atlas
Atlas
Bronze III
RayRice22
Atlas
Bronze III
Level 83
God Stats
0W - 1L
1,446 SR
Queue Stats
0W - 2L
1,437 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 94
1,520 SR
1,492 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,518 SR
1,492 MMR
Tiamat
Tiamat
Gold III
BaelRaen
Tiamat
Gold III
Level 160
God Stats
11W - 15L
1,531 SR
Queue Stats
514W - 513L
1,509 MMR
Solo
Jormungandr
Jormungandr
Gold III
Dr0wzy
Jormungandr
Gold III
Level 128
God Stats
113W - 74L
1,625 SR
Queue Stats
217W - 199L
1,433 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
MunsterKen
Gilgamesh
Gold IV
Level 66
God Stats
1W - 3L
1,286 SR
Queue Stats
71W - 66L
1,428 MMR
Solo
Cupid
Cupid
Silver I
OldDumpsterJuice
Cupid
Silver I
Level 124
God Stats
1W - 1L
1,635 SR
Queue Stats
4W - 7L
1,546 MMR
Solo
Thor
Thor
Gold V
TheByahkee
Thor
Gold V
Level 157
God Stats
1W - 1L
1,513 SR
Queue Stats
23W - 21L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bridwel
Mercury
10
1 / 1 / 1
5,902
537
3,652
6,872
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Desmondonette
Sun Wukong
10
0 / 2 / 0
5,851
532
3,972
9,494
3,976
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
Jmill12345
Apollo
8
0 / 1 / 0
4,652
423
2,801
6,159
1,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
Pheenin
Agni
9
1 / 1 / 1
5,665
515
5,033
5,103
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
RayRice22
Atlas
7
0 / 3 / 0
4,714
429
3,578
9,087
4,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ThothArachneAnhur

VS

Bans
CliodhnaBastetShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BaelRaen
Tiamat
12
2 / 2 / 0
7,216
656
2,673
6,412
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Dr0wzy
Jormungandr
13
2 / 0 / 0
7,700
700
6,955
6,942
7,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
MunsterKen
Gilgamesh
9
0 / 0 / 3
6,294
572
5,218
10,361
4,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
4 / 0 / 0
6,871
625
6,244
5,719
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 0 / 1
6,069
552
3,868
6,155
1,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
8
8
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BaelRaen
Tiamat
2
2
0
1
L
Mercury
Bridwel
Mercury
1
1
1
1.5
L
Sun Wukong
Desmondonette
Sun Wukong
0
2
0
0
W
Jormungandr
Dr0wzy
Jormungandr
2
0
0
2
L
Apollo
Jmill12345
Apollo
0
1
0
0
W
Gilgamesh
MunsterKen
Gilgamesh
0
0
3
1.5
W
4
0
0
4
L
Agni
Pheenin
Agni
1
1
1
1.5
L
Atlas
RayRice22
Atlas
0
3
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,036
Damage
24,958
36,715
Taken
35,589
13,451
Mitigated
17,281
9,734
Healing
13,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BaelRaen
Tiamat
2,673
624
0
2,201
6,412
2,206
847
3,217
2,950
42,193
0
L
Mercury
Bridwel
Mercury
3,652
1,039
0
2,315
6,872
2,756
0
305
6,567
0
38,044
L
Sun Wukong
Desmondonette
Sun Wukong
3,972
832
0
2,025
9,494
3,976
0
6,943
2,551
0
37,551
W
Jormungandr
Dr0wzy
Jormungandr
6,955
2,788
0
2,758
6,942
7,291
10
0
6,942
46,133
0
L
Apollo
Jmill12345
Apollo
2,801
1,524
0
2,012
6,159
1,255
0
0
6,159
0
21,248
W
Gilgamesh
MunsterKen
Gilgamesh
5,218
1,312
1,066
2,478
10,361
4,407
0
2,638
7,011
0
30,397
W
6,244
3,401
201
4,154
5,719
1,696
753
863
4,856
0
42,332
L
Agni
Pheenin
Agni
5,033
108
0
1,533
5,103
1,219
0
2,092
3,011
29,341
0
L
Atlas
RayRice22
Atlas
3,578
1,353
0
1,849
9,087
4,245
0
288
8,799
12,558
0
W
3,868
647
0
430
6,155
1,681
0
1,436
4,390
0
39,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,784
Gold Earned
34,150
295
Minions Killed
373
0
Camps Cleared
0
1,146,974
Distance Traveled
1,162,282
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,216
656
91
8
0
221,807
3
L
Mercury
5,902
537
80
7
0
278,626
0
L
Sun Wukong
5,851
532
87
8
0
224,535
5
W
Jormungandr
7,700
700
93
8
0
250,107
4
L
Apollo
4,652
423
49
4
0
185,312
4
W
Gilgamesh
6,294
572
50
5
0
247,770
1
W
Cupid
6,871
625
68
6
0
194,317
3
L
Agni
5,665
515
68
6
0
236,715
5
L
Atlas
4,714
429
11
1
0
221,786
4
W
Thor
6,069
552
71
6
0
248,281
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role