Player Matchup

Sol
Sol
Epic Wife
Sol
Level 89
God Stats
10W - 5L
1,337 SR
Queue Stats
361W - 354L
1,362 Elo+
Solo
Fenrir
Fenrir
RedHTM
Fenrir
Level 36
God Stats
7W - 7L
1,500 SR
Queue Stats
178W - 194L
1,389 Elo+
Party 1
Artio
Artio
chalkdusted
Artio
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,434 Elo+
Solo
Hera
Hera
dbelingar
Hera
Level 121
God Stats
9W - 5L
1,304 SR
Queue Stats
747W - 901L
1,414 Elo+
Solo
Ah Puch
Ah Puch
thebigcheese282
Ah Puch
Level 147
God Stats
16W - 3L
1,887 SR
Queue Stats
220W - 227L
1,429 Elo+
Party 1
Team Averages
Level 93
1,506 SR
1,406 Elo+

VS

Team Averages
Level 102
1,501 SR
1,382 Elo+
Ravana
Ravana
CrimsonDark7092
Ravana
Level 35
God Stats
2W - 2L
1,505 SR
Queue Stats
82W - 95L
1,341 Elo+
Party 2
Hera
Hera
Jroebuck
Hera
Level 109
God Stats
4W - 2L
1,388 SR
Queue Stats
106W - 103L
1,417 Elo+
Party 2
Ymir
Ymir
PsychoMuddGirl
Ymir
Level 103
God Stats
2W - 1L
1,768 SR
Queue Stats
86W - 98L
1,364 Elo+
Party 2
Sol
Sol
Troe T Dog
Sol
Level 109
God Stats
2W - 2L
1,607 SR
Queue Stats
119W - 112L
1,423 Elo+
Party 2
Anubis
Anubis
ff7freak7777
Anubis
Level 154
God Stats
1W - 3L
1,236 SR
Queue Stats
216W - 245L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 14
8,086
809
6,325
6,986
3,323
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fenrir
RedHTM
Fenrir
15
11 / 1 / 15
9,131
913
9,213
11,378
7,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 0 / 25
8,251
825
3,185
8,537
8,302
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hera
15
8 / 1 / 17
9,238
924
8,131
4,106
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
10 / 1 / 19
9,750
975
21,067
8,493
4,473
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
6,634
663
2,798
9,448
8,620
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
13
2 / 6 / 1
8,562
856
12,255
8,538
2,904
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 6 / 2
6,867
687
1,841
12,981
13,096
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 6 / 2
7,461
746
7,000
9,669
2,932
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
12
0 / 8 / 1
6,867
687
5,901
10,831
4,404
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
9
32
Kills
2
4
Deaths
32
90
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
2
1
14
9
L
Hera
2
6
1
0.42
L
0
6
2
0.17
W
Fenrir
RedHTM
Fenrir
11
1
15
18.5
L
0
6
2
0.17
W
1
0
25
13.5
W
Hera
8
1
17
16.5
L
Anubis
0
8
1
0.06
W
10
1
19
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,921
Damage
29,795
39,500
Taken
51,467
25,511
Mitigated
31,956
23,327
Healing
7,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,798
474
204
946
9,448
8,620
0
6,987
2,352
0
7,598
W
6,325
824
872
2,630
6,986
3,323
2,209
5,294
1,536
19,922
0
L
Hera
12,255
1,790
305
865
8,538
2,904
102
6,131
2,267
22,240
0
L
1,841
231
263
163
12,981
13,096
0
9,176
3,685
4,013
0
W
Fenrir
RedHTM
Fenrir
9,213
1,428
1,209
4,803
11,378
7,186
383
7,617
3,615
55
13,366
L
7,000
2,048
781
2,203
9,669
2,932
1,737
7,461
2,100
18,614
0
W
3,185
193
2,782
4,417
8,537
8,302
100
6,031
2,302
8,884
0
W
Hera
8,131
2,956
454
294
4,106
2,227
837
2,957
1,021
16,503
0
L
Anubis
5,901
223
129
1,798
10,831
4,404
0
9,008
1,685
15,261
0
W
21,067
597
2,614
3,252
8,493
4,473
977
4,324
4,029
34,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,456
Gold Earned
36,391
104
Minions Killed
102
0
Camps Cleared
0
1,046,699
Distance Traveled
786,410
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,634
663
10
1
0
160,609
0
W
Sol
8,086
809
39
4
0
184,145
0
L
Hera
8,562
856
22
2
0
164,433
1
L
Ymir
6,867
687
3
0
0
153,498
0
W
Fenrir
9,131
913
5
1
0
193,188
0
L
Sol
7,461
746
47
5
0
158,598
0
W
Artio
8,251
825
10
1
0
227,194
0
W
Hera
9,238
924
18
2
0
224,312
1
L
Anubis
6,867
687
20
2
0
149,272
0
W
Ah Puch
9,750
975
32
3
0
217,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role