Player Matchup

Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
AWhiteHare
Medusa
Gold V
Level 126
God Stats
13W - 19L
1,501 SR
Queue Stats
172W - 181L
1,307 MMR
Solo
Mulan
Mulan
Gold V
CheeseAndMac
Mulan
Gold V
Level 85
God Stats
4W - 1L
1,749 SR
Queue Stats
131W - 128L
1,235 MMR
Solo
Scylla
Scylla
Silver IV
Hecataea
Scylla
Silver IV
Level 70
God Stats
2W - 1L
1,348 SR
Queue Stats
4W - 9L
1,309 MMR
Solo
Mercury
Mercury
Silver I
lxXAlexisXxl
Mercury
Silver I
Level 147
God Stats
22W - 16L
1,331 SR
Queue Stats
288W - 286L
1,228 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,486 SR
1,316 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,491 SR
1,308 MMR
Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold III
AzulaΩ
Thoth
Gold III
Level 160
God Stats
2W - 4L
1,526 SR
Queue Stats
305W - 305L
1,301 MMR
Solo
Hou Yi
Hou Yi
Silver II
KIdMP
Hou Yi
Silver II
Level 144
God Stats
0W - 3L
1,193 SR
Queue Stats
18W - 24L
1,221 MMR
Solo
Cthulhu
Cthulhu
Silver III
MonsterGR18
Cthulhu
Silver III
Level 67
God Stats
5W - 4L
1,653 SR
Queue Stats
34W - 47L
1,227 MMR
Solo
Sobek
Sobek
Gold V
ZoltarTheRammer
Sobek
Gold V
Level 108
God Stats
48W - 48L
1,582 SR
Queue Stats
73W - 79L
1,288 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
19
2 / 4 / 22
13,883
578
9,225
23,127
28,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
AWhiteHare
Medusa
20
13 / 3 / 9
16,026
668
23,302
18,927
6,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 1 / 7
15,984
666
20,372
26,912
26,040
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Hecataea
Scylla
19
4 / 5 / 8
13,834
576
9,451
14,777
4,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
lxXAlexisXxl
Mercury
20
13 / 5 / 7
15,852
661
20,722
20,421
7,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
GebZeusApolloArtio

VS

Bans
KaliShivaCliodhnaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
9 / 8 / 3
13,275
553
17,810
23,543
10,586
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
AzulaΩ
Thoth
17
3 / 8 / 2
11,115
463
7,908
12,896
4,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
KIdMP
Hou Yi
19
2 / 8 / 3
11,720
488
12,207
18,909
5,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
MonsterGR18
Cthulhu
17
2 / 6 / 1
11,258
469
13,885
24,968
30,865
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 10 / 5
9,094
379
8,615
25,971
27,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
31
40
Kills
17
18
Deaths
40
53
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
2
4
22
3.25
L
Bastet
 
Bastet
9
8
3
1.31
W
Medusa
AWhiteHare
Medusa
13
3
9
5.83
L
Thoth
AzulaΩ
Thoth
3
8
2
0.5
W
8
1
7
11.5
W
Scylla
Hecataea
Scylla
4
5
8
1.6
L
Hou Yi
KIdMP
Hou Yi
2
8
3
0.44
L
Cthulhu
MonsterGR18
Cthulhu
2
6
1
0.42
L
1
10
5
0.35
W
Mercury
lxXAlexisXxl
Mercury
13
5
7
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,072
Damage
60,425
104,164
Taken
106,287
73,516
Mitigated
79,801
31,604
Healing
19,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
9,225
865
819
6,288
23,127
28,814
77
5,608
16,706
46,741
0
L
Bastet
 
Bastet
17,810
4,238
0
3,199
23,543
10,586
0
1,583
21,952
0
93,559
W
Medusa
AWhiteHare
Medusa
23,302
14,529
0
10,155
18,927
6,750
6,260
6,117
12,810
0
135,378
L
Thoth
AzulaΩ
Thoth
7,908
299
0
260
12,896
4,591
0
4,304
8,400
75,234
438
W
20,372
5,366
0
9,882
26,912
26,040
1,928
7,787
19,125
200
109,090
W
Scylla
Hecataea
Scylla
9,451
1,887
0
2,534
14,777
4,369
2,699
6,903
7,874
78,489
0
L
Hou Yi
KIdMP
Hou Yi
12,207
5,635
0
4,296
18,909
5,958
3,024
1,939
16,970
0
96,835
L
Cthulhu
MonsterGR18
Cthulhu
13,885
1,317
339
5,623
24,968
30,865
176
2,730
22,214
77,428
0
L
8,615
1,032
805
5,401
25,971
27,801
0
7,909
17,899
21,739
0
W
Mercury
lxXAlexisXxl
Mercury
20,722
12,688
0
1,926
20,421
7,543
2,721
4,215
16,206
0
136,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,579
Gold Earned
56,462
715
Minions Killed
604
0
Camps Cleared
0
2,462,973
Distance Traveled
2,172,545
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
13,883
578
20
1
0
482,571
3
L
Bastet
13,275
553
129
5
0
463,716
3
W
Medusa
16,026
668
195
8
0
510,936
1
L
Thoth
11,115
463
134
6
0
400,817
3
W
Mulan
15,984
666
193
8
0
484,301
8
W
Scylla
13,834
576
138
6
0
430,524
3
L
Hou Yi
11,720
488
166
7
0
431,223
4
L
Cthulhu
11,258
469
149
6
0
429,221
3
L
Sobek
9,094
379
26
1
0
447,568
10
W
Mercury
15,852
661
169
7
0
554,641
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role