Player Matchup

Sylvanus
Sylvanus
BLVCKDEVIL
Sylvanus
Level 104
God Stats
4W - 9L
1,480 SR
Queue Stats
135W - 127L
1,517 Elo+
Party 1
Bellona
Bellona
CaveBonk
Bellona
Level 80
God Stats
37W - 19L
1,777 SR
Queue Stats
172W - 128L
1,660 Elo+
Party 1
Tiamat
Tiamat
CrookedStick
Tiamat
Level 157
God Stats
2W - 5L
1,572 SR
Queue Stats
595W - 321L
1,627 Elo+
Party 1
Izanami
Izanami
Shovelheadtko
Izanami
Level 84
God Stats
15W - 8L
1,737 SR
Queue Stats
257W - 230L
1,569 Elo+
Party 1
Set
Set
Vicarfortunato
Set
Level 144
God Stats
17W - 22L
1,451 SR
Queue Stats
456W - 424L
1,604 Elo+
Party 1
Team Averages
Level 114
1,603 SR
1,596 Elo+

VS

Team Averages
Level 112
1,549 SR
1,580 Elo+
Tsukuyomi
Tsukuyomi
Esquawk
Tsukuyomi
Level 126
God Stats
3W - 3L
1,296 SR
Queue Stats
146W - 130L
1,632 Elo+
Party 2
Atlas
Atlas
SimpleAyee
Atlas
Level 65
God Stats
44W - 27L
1,686 SR
Queue Stats
545W - 378L
1,587 Elo+
Solo
Agni
Agni
SvenNight
Agni
Level 149
God Stats
6W - 6L
1,595 SR
Queue Stats
357W - 355L
1,489 Elo+
Solo
Nike
Nike
Xelllu
Nike
Level 118
God Stats
6W - 4L
1,651 SR
Queue Stats
221W - 183L
1,594 Elo+
Party 2
Hachiman
Hachiman
shādÿ
Hachiman
Level 104
God Stats
3W - 3L
1,519 SR
Queue Stats
94W - 106L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BLVCKDEVIL
Sylvanus
10
0 / 5 / 2
6,255
368
3,757
9,770
6,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
CaveBonk
Bellona
14
0 / 4 / 0
8,335
490
7,521
13,419
12,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
15
1 / 4 / 2
8,958
527
6,237
8,919
3,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
16
0 / 2 / 1
9,573
563
3,926
9,775
2,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 4 / 1
9,034
531
5,372
12,624
4,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Esquawk
Tsukuyomi
15
8 / 3 / 6
9,862
580
8,606
12,161
3,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
13
1 / 0 / 9
9,032
531
8,760
10,205
8,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
15
6 / 1 / 2
8,575
504
8,220
5,947
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nike
Xelllu
Nike
16
3 / 0 / 3
9,844
579
7,142
10,855
10,658
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
shādÿ
Hachiman
18
1 / 0 / 3
10,011
589
5,513
7,522
2,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
19
19
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BLVCKDEVIL
Sylvanus
0
5
2
0.2
L
Bellona
CaveBonk
Bellona
0
4
0
0
L
Tiamat
1
4
2
0.5
W
Tsukuyomi
Esquawk
Tsukuyomi
8
3
6
3.67
L
Izanami
0
2
1
0.25
W
Atlas
1
0
9
5.5
W
Agni
6
1
2
7
L
3
4
1
0.88
W
Nike
Xelllu
Nike
3
0
3
4.5
W
Hachiman
shādÿ
Hachiman
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,813
Damage
38,241
54,507
Taken
46,690
29,798
Mitigated
27,887
13,415
Healing
12,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BLVCKDEVIL
Sylvanus
3,757
548
533
2,035
9,770
6,595
0
5,158
4,612
15,904
5,700
L
Bellona
CaveBonk
Bellona
7,521
2,582
0
3,690
13,419
12,923
337
2,084
11,335
0
61,286
L
Tiamat
6,237
656
0
2,133
8,919
3,742
0
4,073
4,846
69,434
0
W
Tsukuyomi
Esquawk
Tsukuyomi
8,606
2,850
0
1,515
12,161
3,842
0
2,424
9,737
0
67,410
L
Izanami
3,926
2,493
0
3,509
9,775
2,486
66
1,200
8,575
0
85,670
W
Atlas
8,760
3,062
2,244
2,229
10,205
8,769
0
4,565
5,406
28,243
6,660
W
Agni
8,220
463
0
968
5,947
1,963
140
1,745
4,202
49,526
0
L
5,372
2,214
0
1,515
12,624
4,052
0
3,813
8,811
0
69,398
W
Nike
Xelllu
Nike
7,142
1,447
0
1,155
10,855
10,658
0
667
10,188
0
66,785
W
Hachiman
shādÿ
Hachiman
5,513
2,331
0
4,080
7,522
2,655
640
355
7,167
0
81,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,155
Gold Earned
47,324
617
Minions Killed
562
0
Camps Cleared
0
1,632,647
Distance Traveled
1,663,323
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,255
368
30
2
0
297,728
5
L
Bellona
8,335
490
140
8
0
317,223
2
L
Tiamat
8,958
527
153
9
0
329,558
0
W
Tsukuyomi
9,862
580
99
6
0
355,592
7
L
Izanami
9,573
563
177
10
0
323,284
7
W
Atlas
9,032
531
59
3
0
360,546
7
W
Agni
8,575
504
86
5
0
277,053
5
L
Set
9,034
531
117
7
0
364,854
4
W
Nike
9,844
579
157
9
0
333,955
0
W
Hachiman
10,011
589
161
9
0
336,177
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role