Player Matchup

Chang'e
Chang'e
FaLL_Gamerx19
Chang'e
Level 64
God Stats
0W - 1L
1,471 SR
Queue Stats
17W - 53L
1,222 Elo+
Party 1
Atlas
Atlas
JK17-Yukiller
Atlas
Level 59
God Stats
2W - 3L
1,657 SR
Queue Stats
2W - 4L
1,427 Elo+
Party 1
Ra
Ra
Louphao_
Ra
Level 145
God Stats
50W - 51L
1,462 SR
Queue Stats
771W - 935L
1,491 Elo+
Solo
Team Averages
Level 89
1,530 SR
1,380 Elo+

VS

Team Averages
Level 132
1,394 SR
1,446 Elo+
Odin
Odin
joodiknight
Odin
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 217L
1,410 Elo+
Solo
Medusa
Medusa
jpim85
Medusa
Level 148
God Stats
70W - 80L
1,421 SR
Queue Stats
506W - 735L
1,376 Elo+
Solo
Merlin
Merlin
xJUSxLEGENDARY
Merlin
Level 122
God Stats
2W - 1L
1,261 SR
Queue Stats
24W - 20L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
0 / 3 / 5
6,654
665
5,204
8,817
3,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
6 / 2 / 0
8,573
857
6,357
10,393
9,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 4 / 5
6,745
675
3,841
13,633
4,460
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
7,458
746
6,201
7,505
6,190
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
jpim85
Medusa
12
3 / 3 / 6
7,914
791
6,912
7,774
2,739
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 2 / 3
7,720
772
9,270
5,398
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
6
Kills
8
9
Deaths
6
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
0
3
5
0.83
L
6
2
0
3
L
0
4
5
0.63
W
2
1
5
4.5
W
Medusa
jpim85
Medusa
3
3
6
2
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,402
Damage
22,383
32,843
Taken
20,677
17,681
Mitigated
10,983
8,999
Healing
3,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
5,204
678
2,363
2,453
8,817
3,479
144
2,623
5,982
14,377
0
L
6,357
2,364
0
725
10,393
9,742
0
2,397
7,740
13,532
0
L
3,841
194
682
2,776
13,633
4,460
11
4,078
9,351
23,365
0
W
6,201
446
0
2,400
7,505
6,190
266
5,673
1,502
0
17,957
W
Medusa
jpim85
Medusa
6,912
2,732
0
302
7,774
2,739
15
5,706
1,916
0
24,794
W
9,270
638
78
1,114
5,398
2,054
0
4,416
942
34,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,972
Gold Earned
23,092
83
Minions Killed
133
3
Camps Cleared
8
532,376
Distance Traveled
552,690
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,654
665
35
4
1
194,449
4
L
Atlas
8,573
857
12
1
0
161,253
2
L
Ra
6,745
675
36
4
2
176,674
3
W
Odin
7,458
746
33
3
0
205,442
3
W
Medusa
7,914
791
30
3
3
177,634
1
W
Merlin
7,720
772
70
7
5
169,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role