Player Matchup

Shiva
Shiva
 
Shiva
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
GhosT-FeaR54
Atlas
Level 42
God Stats
2W - 3L
1,348 SR
Queue Stats
20W - 17L
1,534 Elo+
Party 3
Camazotz
Camazotz
Knarksell
Camazotz
Level 119
God Stats
2W - 1L
1,326 SR
Queue Stats
63W - 47L
1,564 Elo+
Party 2
Hera
Hera
Triiviiate
Hera
Level 131
God Stats
30W - 15L
1,491 SR
Queue Stats
102W - 87L
1,514 Elo+
Party 3
Danzaburou
Danzaburou
lLaStl lHeRo
Danzaburou
Level 125
God Stats
34W - 19L
1,665 SR
Queue Stats
203W - 158L
1,574 Elo+
Party 2
Team Averages
Level 112
1,466 SR
1,537 Elo+

VS

Team Averages
Level 95
1,534 SR
1,569 Elo+
Zeus
Zeus
Chocolate_Igloo
Zeus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 134L
1,538 Elo+
Party 1
Zhong Kui
Zhong Kui
JakeInTheMix
Zhong Kui
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 54L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
PawnSatch
Cthulhu
Level 86
God Stats
0W - 3L
1,282 SR
Queue Stats
161W - 170L
1,557 Elo+
Party 1
Fenrir
Fenrir
XxBenetoxX_43
Fenrir
Level 156
God Stats
6W - 9L
1,606 SR
Queue Stats
166W - 181L
1,562 Elo+
Solo
Neith
Neith
mateios09
Neith
Level 6
God Stats
2W - 1L
1,781 SR
Queue Stats
2W - 1L
1,723 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
9 / 5 / 13
11,761
619
15,528
17,903
8,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
6 / 2 / 17
10,872
572
9,142
15,329
21,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Camazotz
Knarksell
Camazotz
18
3 / 2 / 9
11,358
598
9,863
20,557
14,518
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
13 / 1 / 11
13,172
693
17,455
8,519
2,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
lLaStl lHeRo
Danzaburou
18
8 / 4 / 4
11,867
625
11,181
16,848
5,995
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 8 / 2
10,689
563
12,539
12,771
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
JakeInTheMix
Zhong Kui
15
2 / 10 / 6
9,442
497
10,210
19,506
13,670
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
PawnSatch
Cthulhu
15
1 / 6 / 2
8,727
459
7,683
17,504
15,202
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
6 / 6 / 5
9,772
514
13,217
21,640
10,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
mateios09
Neith
11
1 / 9 / 4
7,642
402
5,199
11,360
2,877
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
33
39
Kills
14
14
Deaths
39
54
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
9
5
13
3.1
L
4
8
2
0.63
W
6
2
17
7.25
L
Zhong Kui
JakeInTheMix
Zhong Kui
2
10
6
0.5
W
Camazotz
Knarksell
Camazotz
3
2
9
3.75
L
Cthulhu
PawnSatch
Cthulhu
1
6
2
0.33
W
13
1
11
18.5
L
6
6
5
1.42
W
Danzaburou
lLaStl lHeRo
Danzaburou
8
4
4
2.5
L
Neith
mateios09
Neith
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,169
Damage
48,848
79,156
Taken
82,781
52,859
Mitigated
46,785
27,057
Healing
16,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
15,528
2,995
63
6,632
17,903
8,226
1,542
6,748
11,155
0
64,255
L
12,539
1,112
0
370
12,771
4,312
156
2,838
9,823
68,683
0
W
9,142
4,196
328
2,292
15,329
21,407
408
6,458
8,871
31,620
0
L
Zhong Kui
JakeInTheMix
Zhong Kui
10,210
1,657
849
3,146
19,506
13,670
428
7,000
12,468
50,646
0
W
Camazotz
Knarksell
Camazotz
9,863
2,414
0
11,836
20,557
14,518
1,158
8,161
12,396
0
70,410
L
Cthulhu
PawnSatch
Cthulhu
7,683
132
347
4,642
17,504
15,202
0
3,917
13,529
49,779
0
W
17,455
3,938
0
1,150
8,519
2,713
2,772
2,657
5,862
77,108
0
L
13,217
2,733
0
6,351
21,640
10,724
86
6,727
14,585
0
54,203
W
Danzaburou
lLaStl lHeRo
Danzaburou
11,181
4,266
0
4,756
16,848
5,995
6,726
6,408
10,440
0
94,104
L
Neith
mateios09
Neith
5,199
2,012
0
912
11,360
2,877
751
5,435
5,779
0
23,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,030
Gold Earned
46,272
539
Minions Killed
425
0
Camps Cleared
0
1,839,555
Distance Traveled
1,685,005
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,761
619
90
5
0
404,798
1
L
Zeus
10,689
563
119
6
0
339,980
2
W
Atlas
10,872
572
40
2
0
338,006
1
L
Zhong Kui
9,442
497
87
5
0
308,952
2
W
Camazotz
11,358
598
125
7
0
360,388
3
L
Cthulhu
8,727
459
92
5
0
359,159
3
W
Hera
13,172
693
140
7
0
401,544
3
L
Fenrir
9,772
514
89
5
0
383,860
4
W
Danzaburou
11,867
625
144
8
0
334,819
1
L
Neith
7,642
402
38
2
0
293,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role