Player Matchup

Hera
Hera
 
Hera
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Brunerah
Da Ji
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
193W - 181L
1,512 Elo+
Solo
Ganesha
Ganesha
DOURADAO
Ganesha
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 139L
1,550 Elo+
Solo
Team Averages
Level 114
1,500 SR
1,512 Elo+

VS

Team Averages
Level 143
1,576 SR
1,442 Elo+
Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FeedingWithStyle
Sol
Level 148
God Stats
4W - 2L
1,657 SR
Queue Stats
39W - 48L
1,508 Elo+
Solo
Sun Wukong
Sun Wukong
Milwalke
Sun Wukong
Level 126
God Stats
3W - 0L
1,724 SR
Queue Stats
32W - 34L
1,456 Elo+
Solo
Gilgamesh
Gilgamesh
Xhitopenes
Gilgamesh
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
2 / 9 / 7
9,313
716
12,929
13,003
4,319
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
 
Charybdis
15
2 / 7 / 7
9,090
699
10,807
13,189
5,181
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
 
Scylla
14
2 / 7 / 5
8,270
636
11,101
9,523
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Da Ji
Brunerah
Da Ji
18
6 / 9 / 4
10,788
830
13,137
15,181
7,248
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Ganesha
DOURADAO
Ganesha
16
2 / 5 / 8
9,146
704
9,399
23,821
22,771
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
12 / 6 / 13
11,664
897
14,917
11,238
6,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
 
Achilles
17
4 / 1 / 17
10,235
787
8,400
22,281
15,968
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

17
6 / 3 / 18
10,893
838
21,569
10,846
4,490
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sun Wukong
Milwalke
Sun Wukong
19
8 / 1 / 19
11,050
850
9,198
15,588
17,901
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Xhitopenes
Gilgamesh
18
7 / 4 / 18
11,960
920
14,679
20,033
11,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
122
14
Kills
37
37
Deaths
15
31
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
9
7
0.61
L
Charybdis
 
Charybdis
2
7
7
0.79
L
Scylla
 
Scylla
2
7
5
0.64
W
Fenrir
 
Fenrir
12
6
13
3.08
W
Achilles
 
Achilles
4
1
17
12.5
L
Da Ji
Brunerah
Da Ji
6
9
4
0.89
L
Ganesha
DOURADAO
Ganesha
2
5
8
1.2
W
6
3
18
5
W
Sun Wukong
Milwalke
Sun Wukong
8
1
19
17.5
W
Gilgamesh
Xhitopenes
Gilgamesh
7
4
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,373
Damage
68,763
74,717
Taken
79,986
42,572
Mitigated
55,799
15,639
Healing
34,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
12,929
3,188
255
839
13,003
4,319
0
2,940
9,953
33,290
0
L
Charybdis
 
Charybdis
10,807
4,569
613
1,936
13,189
5,181
0
2,716
10,429
0
22,022
L
Scylla
 
Scylla
11,101
197
565
555
9,523
3,053
0
1,679
7,619
18,874
0
W
Fenrir
 
Fenrir
14,917
4,297
472
1,678
11,238
6,097
822
5,051
6,187
0
20,727
W
Achilles
 
Achilles
8,400
1,418
2,025
10,222
22,281
15,968
71
10,020
12,261
0
19,050
L
Da Ji
Brunerah
Da Ji
13,137
2,732
866
742
15,181
7,248
0
5,829
9,263
0
23,065
L
Ganesha
DOURADAO
Ganesha
9,399
526
980
8,288
23,821
22,771
0
9,242
14,471
18,479
0
W
21,569
7,712
2,379
3,957
10,846
4,490
3,161
3,263
7,583
40,492
3,072
W
Sun Wukong
Milwalke
Sun Wukong
9,198
1,198
3,289
4,566
15,588
17,901
464
5,531
10,057
0
21,806
W
Gilgamesh
Xhitopenes
Gilgamesh
14,679
3,378
1,404
4,951
20,033
11,343
364
9,564
10,035
6,450
21,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,607
Gold Earned
55,802
115
Minions Killed
120
0
Camps Cleared
0
1,053,679
Distance Traveled
1,308,146
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,313
716
50
4
0
216,816
2
L
Charybdis
9,090
699
22
2
0
191,014
2
L
Scylla
8,270
636
12
1
0
219,569
0
W
Fenrir
11,664
897
12
1
0
236,921
1
W
Achilles
10,235
787
23
2
0
264,566
4
L
Da Ji
10,788
830
31
2
0
207,816
3
L
Ganesha
9,146
704
0
0
0
218,464
0
W
Sol
10,893
838
51
4
0
218,689
1
W
Sun Wukong
11,050
850
14
1
0
296,644
1
W
Gilgamesh
11,960
920
20
2
0
291,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role