Player Matchup

Neith
Neith
 
Neith
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Diddier
Ymir
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,394 Elo+
Solo
Ra
Ra
Yurihenrique13
Ra
Level 153
God Stats
10W - 19L
1,482 SR
Queue Stats
1,036W - 1,164L
1,520 Elo+
Solo
Team Averages
Level 127
1,494 SR
1,471 Elo+

VS

Team Averages
Level 132
1,459 SR
1,422 Elo+
Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
FelipeClosed
Osiris
Level 128
God Stats
1W - 2L
1,517 SR
Queue Stats
54W - 59L
1,486 Elo+
Solo
Scylla
Scylla
LucasMarchena
Scylla
Level 109
God Stats
2W - 3L
1,360 SR
Queue Stats
8W - 16L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
7 / 0 / 5
8,236
824
8,716
8,078
3,207
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
Diddier
Ymir
13
3 / 0 / 8
7,652
765
3,098
6,851
6,584
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 2 / 8
7,349
735
6,119
5,289
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
0 / 4 / 1
5,795
580
3,129
7,862
2,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
10
1 / 4 / 1
6,142
614
3,249
7,286
6,115
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 4 / 1
6,218
622
7,419
6,008
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
12
Kills
2
2
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
0
5
9.5
L
Apollo
 
Apollo
0
4
1
0.13
W
Ymir
Diddier
Ymir
3
0
8
7
L
Osiris
1
4
1
0.38
L
1
4
1
0.38
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,933
Damage
13,797
20,218
Taken
21,156
11,714
Mitigated
10,542
5,822
Healing
2,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,716
2,187
0
1,823
8,078
3,207
100
2,941
5,137
0
38,207
L
Apollo
 
Apollo
3,129
979
0
1,001
7,862
2,596
0
3,251
4,611
0
15,612
W
Ymir
Diddier
Ymir
3,098
469
309
484
6,851
6,584
54
2,429
4,422
9,345
0
L
Osiris
3,249
429
349
610
7,286
6,115
0
3,278
4,008
0
7,209
L
7,419
383
0
730
6,008
1,831
0
3,197
2,811
21,145
0
W
6,119
409
2,030
1,176
5,289
1,923
215
2,331
2,958
27,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,237
Gold Earned
18,155
128
Minions Killed
68
6
Camps Cleared
3
599,929
Distance Traveled
498,277
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,236
824
79
8
5
185,341
3
L
Apollo
5,795
580
27
3
0
158,568
3
W
Ymir
7,652
765
13
1
0
199,851
4
L
Osiris
6,142
614
8
1
1
176,973
3
L
Scylla
6,218
622
33
3
2
162,736
3
W
Ra
7,349
735
36
4
1
214,737
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role