Player Matchup

Tyr
Tyr
Gold I
Abrahamproks
Tyr
Gold I
Level 67
God Stats
1W - 3L
1,514 SR
Queue Stats
46W - 52L
1,770 MMR
Solo
Jormungandr
Jormungandr
Gold II
Tyross_3
Jormungandr
Gold II
Level 156
God Stats
21W - 26L
1,546 SR
Queue Stats
159W - 179L
1,561 MMR
Party 1
Sol
Sol
Platinum IV
Xperia3344
Sol
Platinum IV
Level 124
God Stats
40W - 15L
1,656 SR
Queue Stats
78W - 63L
1,772 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 116
1,572 SR
1,701 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,605 SR
1,725 MMR
Geb
Geb
Gold V
Arkm_Wxlff_
Geb
Gold V
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 60L
1,444 MMR
Solo
Ullr
Ullr
Diamond V
TMGammaSlaYeR
Ullr
Diamond V
Level 157
God Stats
23W - 8L
1,784 SR
Queue Stats
109W - 78L
2,026 MMR
Solo
Zeus
Zeus
Gold V
seb92mrg
Zeus
Gold V
Level 94
God Stats
3W - 2L
1,531 SR
Queue Stats
6W - 2L
1,707 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
7,040
640
5,445
14,318
7,558
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
Tyross_3
Jormungandr
11
0 / 3 / 2
7,237
658
5,437
9,159
6,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 3 / 1
7,486
681
6,670
7,174
1,947
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
ThothAtlasPersephoneBastetFenrir

VS

Bans
ShivaOdinAh Muzen CabCabrakanGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
7,907
719
3,877
8,278
6,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
3 / 2 / 8
8,065
733
12,519
8,066
2,998
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
13
6 / 0 / 4
8,353
759
9,654
6,076
2,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
11
11
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
2
1
5
4.5
W
3
2
8
3.5
L
Jormungandr
Tyross_3
Jormungandr
0
3
2
0.33
L
2
3
1
0.83
W
Zeus
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,552
Damage
26,050
30,651
Taken
22,420
15,864
Mitigated
11,550
8,293
Healing
5,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,445
457
0
3,670
14,318
7,558
0
8,047
6,271
0
17,181
W
3,877
361
0
2,335
8,278
6,058
0
4,352
3,618
10,652
0
W
12,519
5,558
0
2,621
8,066
2,998
559
4,056
3,828
0
35,760
L
Jormungandr
Tyross_3
Jormungandr
5,437
1,113
0
2,058
9,159
6,359
0
3,011
6,148
16,872
0
L
6,670
1,272
0
2,565
7,174
1,947
0
2,835
4,339
23,592
0
W
Zeus
9,654
1,055
0
758
6,076
2,494
220
3,369
2,479
27,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,763
Gold Earned
24,325
90
Minions Killed
113
4
Camps Cleared
7
578,291
Distance Traveled
591,838
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,040
640
24
2
2
188,607
4
W
Geb
7,907
719
10
1
1
203,454
5
W
Ullr
8,065
733
55
5
5
188,270
4
L
Jormungandr
7,237
658
17
2
0
195,305
2
L
Sol
7,486
681
49
4
2
194,379
5
W
Zeus
8,353
759
48
4
1
200,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role