Player Matchup

Arachne
Arachne
AsiA ReKz
Arachne
Level 122
God Stats
18W - 20L
1,501 SR
Queue Stats
249W - 234L
1,552 Elo+
Solo
Merlin
Merlin
Ghost aloud58
Merlin
Level 147
God Stats
8W - 10L
1,612 SR
Queue Stats
286W - 245L
1,608 Elo+
Solo
Charybdis
Charybdis
OsamaBenLaggin95
Charybdis
Level 159
God Stats
11W - 9L
1,542 SR
Queue Stats
678W - 557L
1,622 Elo+
Party 2
Eset
Eset
decliningmule
Eset
Level 160
God Stats
6W - 2L
1,859 SR
Queue Stats
659W - 608L
1,573 Elo+
Party 2
Chang'e
Chang'e
jerm28
Chang'e
Level 124
God Stats
11W - 5L
1,758 SR
Queue Stats
30W - 27L
1,684 Elo+
Solo
Team Averages
Level 142
1,654 SR
1,608 Elo+

VS

Team Averages
Level 155
1,545 SR
1,439 Elo+
Medusa
Medusa
 
Medusa
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
BlindBerto
Ganesha
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
261W - 253L
1,577 Elo+
Solo
Cu Chulainn
Cu Chulainn
HeavensMaestro
Cu Chulainn
Level 160
God Stats
10W - 13L
1,439 SR
Queue Stats
150W - 144L
1,523 Elo+
Party 1
Nox
Nox
LuckyTheBandit
Nox
Level 160
God Stats
2W - 2L
1,676 SR
Queue Stats
19W - 21L
1,153 Elo+
Party 1
Jormungandr
Jormungandr
Shibefu
Jormungandr
Level 160
God Stats
10W - 4L
1,609 SR
Queue Stats
213W - 160L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AsiA ReKz
Arachne
10
1 / 2 / 0
5,227
523
2,557
7,737
2,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 2 / 0
5,703
570
5,532
4,211
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
11
1 / 1 / 3
6,071
607
6,401
5,834
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 3 / 2
4,985
499
2,254
6,507
2,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
jerm28
Chang'e
10
0 / 4 / 2
5,486
549
1,661
6,688
1,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 2 / 3
6,565
657
2,409
7,169
1,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
BlindBerto
Ganesha
10
0 / 1 / 6
5,817
582
2,697
7,506
3,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cu Chulainn
HeavensMaestro
Cu Chulainn
10
4 / 2 / 4
6,443
644
6,026
7,609
2,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 0 / 2
7,038
704
4,580
4,492
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Shibefu
Jormungandr
11
3 / 0 / 0
6,709
671
4,384
3,679
2,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
12
12
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
2
3
1.25
L
Arachne
AsiA ReKz
Arachne
1
2
0
0.5
W
Ganesha
BlindBerto
Ganesha
0
1
6
3
L
2
2
0
1
W
Cu Chulainn
HeavensMaestro
Cu Chulainn
4
2
4
3
W
4
0
2
5
L
Charybdis
1
1
3
2.5
W
Jormungandr
Shibefu
Jormungandr
3
0
0
3
L
1
3
2
0.67
L
Chang'e
jerm28
Chang'e
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,405
Damage
20,096
30,977
Taken
30,455
9,946
Mitigated
11,564
11,477
Healing
11,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,409
1,299
0
1,820
7,169
1,678
0
1,323
5,846
0
43,639
L
Arachne
AsiA ReKz
Arachne
2,557
979
0
3,547
7,737
2,915
0
4,905
2,832
0
22,812
W
Ganesha
BlindBerto
Ganesha
2,697
543
225
3,259
7,506
3,397
202
2,700
4,608
13,428
0
L
5,532
665
0
353
4,211
1,291
0
2,074
2,137
31,897
0
W
Cu Chulainn
HeavensMaestro
Cu Chulainn
6,026
1,841
0
3,086
7,609
2,694
0
2,527
4,988
0
30,624
W
4,580
445
0
1,624
4,492
1,428
431
2,014
2,234
37,814
0
L
Charybdis
6,401
2,127
0
2,978
5,834
1,463
0
488
5,346
0
46,344
W
Jormungandr
Shibefu
Jormungandr
4,384
1,999
0
1,940
3,679
2,367
380
289
3,388
32,976
0
L
2,254
734
90
1,556
6,507
2,583
0
2,987
3,520
8,983
56
L
Chang'e
jerm28
Chang'e
1,661
81
229
2,724
6,688
1,694
0
1,207
5,481
29,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,472
Gold Earned
32,572
285
Minions Killed
338
0
Camps Cleared
0
971,730
Distance Traveled
1,151,482
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,565
657
106
11
0
223,043
3
L
Arachne
5,227
523
44
4
0
234,387
0
W
Ganesha
5,817
582
1
0
0
227,759
2
L
Merlin
5,703
570
70
7
0
193,978
4
W
Cu Chulainn
6,443
644
62
6
0
252,496
2
W
Nox
7,038
704
85
9
0
226,041
6
L
Charybdis
6,071
607
89
9
0
192,693
3
W
Jormungandr
6,709
671
84
8
0
222,143
3
L
Eset
4,985
499
11
1
0
142,381
4
L
Chang'e
5,486
549
71
7
0
208,291
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role