Player Matchup

Artio
Artio
 
Artio
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Betrayal69
Hun Batz
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 4L
1,762 Elo+
Solo
Horus
Horus
Inerion
Horus
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,354 Elo+
Solo
Janus
Janus
ProjectBeatdown
Janus
Level 42
God Stats
2W - 9L
1,674 SR
Queue Stats
71W - 80L
1,516 Elo+
Solo
Apollo
Apollo
ulquiorra2826
Apollo
Level 44
God Stats
0W - 3L
1,590 SR
Queue Stats
41W - 42L
1,479 Elo+
Solo
Team Averages
Level 42
1,553 SR
1,522 Elo+

VS

Team Averages
Level 87
1,436 SR
1,499 Elo+
Ravana
Ravana
Chawlay
Ravana
Level 128
God Stats
13W - 12L
1,280 SR
Queue Stats
811W - 809L
1,453 Elo+
Solo
Shiva
Shiva
Donqu11
Shiva
Level 46
God Stats
32W - 26L
1,476 SR
Queue Stats
414W - 399L
1,412 Elo+
Solo
Apollo
Apollo
SAFETYSEALS
Apollo
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 34L
1,590 Elo+
Solo
Mercury
Mercury
Sinnakitty
Mercury
Level 70
God Stats
4W - 12L
1,247 SR
Queue Stats
391W - 419L
1,542 Elo+
Solo
Hel
Hel
josscan003
Hel
Level 152
God Stats
36W - 26L
1,675 SR
Queue Stats
479W - 504L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
4
0 / 2 / 0
5,411
285
355
2,460
1,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Betrayal69
Hun Batz
15
4 / 4 / 3
9,233
486
10,503
13,614
5,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
Inerion
Horus
12
3 / 2 / 5
8,283
436
7,739
15,972
13,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
4 / 6 / 6
9,519
501
14,146
11,036
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 3 / 2
8,541
450
6,288
11,147
3,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Chawlay
Ravana
15
6 / 4 / 5
10,239
539
10,340
14,376
10,444
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shiva
Donqu11
Shiva
14
3 / 2 / 7
9,606
506
5,376
17,062
18,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Apollo
15
3 / 1 / 4
9,275
488
6,185
8,645
2,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Sinnakitty
Mercury
19
3 / 3 / 5
10,796
568
5,053
13,077
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
2 / 3 / 8
9,941
523
9,553
13,097
4,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
11
Kills
17
17
Deaths
13
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
0
0
L
Hun Batz
Betrayal69
Hun Batz
4
4
3
1.38
W
Ravana
Chawlay
Ravana
6
4
5
2.13
W
Shiva
Donqu11
Shiva
3
2
7
3.25
L
Horus
Inerion
Horus
3
2
5
2.75
L
4
6
6
1.17
W
Apollo
3
1
4
5
W
Mercury
Sinnakitty
Mercury
3
3
5
1.83
W
2
3
8
2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,031
Damage
36,507
54,229
Taken
66,257
28,136
Mitigated
40,297
10,342
Healing
24,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
355
68
0
773
2,460
1,578
0
0
2,460
5,354
0
L
Hun Batz
Betrayal69
Hun Batz
10,503
2,493
0
705
13,614
5,363
0
2,667
10,947
0
66,251
W
Ravana
Chawlay
Ravana
10,340
2,379
0
678
14,376
10,444
181
3,405
10,924
0
58,260
W
Shiva
Donqu11
Shiva
5,376
702
1,682
3,615
17,062
18,015
0
3,372
13,690
0
20,819
L
Horus
Inerion
Horus
7,739
3,769
663
3,404
15,972
13,964
0
2,687
13,285
0
29,040
L
14,146
1,072
102
1,083
11,036
3,579
0
3,307
7,729
73,195
0
W
Apollo
6,185
3,311
0
4,064
8,645
2,537
656
1,965
6,680
0
59,810
W
Mercury
Sinnakitty
Mercury
5,053
989
0
248
13,077
4,661
0
1,352
11,725
0
95,249
W
9,553
441
6,712
7,241
13,097
4,640
620
4,360
8,737
76,801
0
L
6,288
2,910
0
3,612
11,147
3,652
0
892
10,255
0
63,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,987
Gold Earned
49,857
395
Minions Killed
505
0
Camps Cleared
0
1,565,603
Distance Traveled
1,893,113
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,411
285
11
1
0
62,087
0
L
Hun Batz
9,233
486
98
5
0
388,199
2
W
Ravana
10,239
539
94
5
0
345,333
2
W
Shiva
9,606
506
23
1
0
376,758
4
L
Horus
8,283
436
42
2
0
395,887
4
L
Janus
9,519
501
125
7
0
343,047
7
W
Apollo
9,275
488
100
5
0
351,340
1
W
Mercury
10,796
568
160
8
0
426,291
5
W
Hel
9,941
523
128
7
0
393,391
1
L
Apollo
8,541
450
119
6
0
376,383
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role