Player Matchup

Hercules
Hercules
 
Hercules
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Dahrla
Jing Wei
Level 113
God Stats
3W - 6L
1,415 SR
Queue Stats
153W - 206L
1,377 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Scrat08
Tsukuyomi
Level 108
God Stats
20W - 20L
1,529 SR
Queue Stats
245W - 306L
1,379 Elo+
Party 2
Cthulhu
Cthulhu
carpe-diem095
Cthulhu
Level 54
God Stats
5W - 16L
1,413 SR
Queue Stats
10W - 24L
1,365 Elo+
Party 3
Kukulkan
Kukulkan
uniquexI
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,210 Elo+
Party 3
Team Averages
Level 77
1,472 SR
1,366 Elo+

VS

Team Averages
Level 50
1,589 SR
1,414 Elo+
Sol
Sol
HonestImTrying
Sol
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 63L
1,432 Elo+
Party 1
Pele
Pele
LEWSTER6
Pele
Level 61
God Stats
5W - 3L
1,478 SR
Queue Stats
117W - 129L
1,419 Elo+
Party 1
Hel
Hel
QualityYeet
Hel
Level 45
God Stats
10W - 4L
1,638 SR
Queue Stats
106W - 110L
1,423 Elo+
Party 1
Gilgamesh
Gilgamesh
Stepanchan
Gilgamesh
Level 47
God Stats
16W - 10L
1,605 SR
Queue Stats
126W - 155L
1,382 Elo+
Solo
Cerberus
Cerberus
averagechris98
Cerberus
Level 70
God Stats
4W - 1L
1,725 SR
Queue Stats
61W - 55L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 0 / 0
5,497
550
3,355
6,719
6,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jing Wei
Dahrla
Jing Wei
9
0 / 3 / 0
4,909
491
2,311
6,223
1,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
Scrat08
Tsukuyomi
8
0 / 5 / 0
4,748
475
2,275
7,274
1,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
6
0 / 2 / 0
3,958
396
2,117
6,917
1,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
uniquexI
Kukulkan
8
0 / 4 / 0
4,784
478
2,417
3,808
1,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,730
573
3,469
3,697
832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
12
10 / 0 / 1
7,118
712
7,489
7,646
2,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 0 / 6
6,392
639
1,785
3,363
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Stepanchan
Gilgamesh
9
0 / 1 / 1
5,549
555
4,658
6,971
5,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
9
2 / 0 / 1
5,609
561
2,182
4,664
2,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
14
14
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
0
0
1
L
Jing Wei
Dahrla
Jing Wei
0
3
0
0
W
1
0
3
2.5
W
Pele
10
0
1
10.5
W
1
0
6
4
L
Tsukuyomi
Scrat08
Tsukuyomi
0
5
0
0
W
Gilgamesh
Stepanchan
Gilgamesh
0
1
1
0.5
W
Cerberus
2
0
1
2.5
L
Cthulhu
0
2
0
0
L
Kukulkan
uniquexI
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,475
Damage
19,583
30,941
Taken
26,341
11,942
Mitigated
11,334
7,836
Healing
11,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,355
1,492
0
3,514
6,719
6,102
285
80
6,249
0
24,268
L
Jing Wei
Dahrla
Jing Wei
2,311
1,831
120
2,449
6,223
1,235
792
2,182
4,041
0
25,917
W
3,469
2,283
0
1,883
3,697
832
0
463
3,234
36,844
0
W
Pele
7,489
2,214
0
1,370
7,646
2,339
685
2,205
5,441
0
43,056
W
1,785
0
1,107
1,831
3,363
936
595
884
2,479
33,199
0
L
Tsukuyomi
Scrat08
Tsukuyomi
2,275
748
0
648
7,274
1,858
0
1,141
6,100
0
24,029
W
Gilgamesh
Stepanchan
Gilgamesh
4,658
1,670
0
2,633
6,971
5,020
66
0
6,971
0
24,804
W
Cerberus
2,182
164
0
2,660
4,664
2,207
0
982
3,340
13,228
1,157
L
Cthulhu
2,117
177
72
783
6,917
1,731
0
3,271
3,646
8,217
0
L
Kukulkan
uniquexI
Kukulkan
2,417
600
0
250
3,808
1,016
140
694
3,114
24,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,896
Gold Earned
30,398
213
Minions Killed
300
0
Camps Cleared
0
889,460
Distance Traveled
993,343
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,497
550
52
5
0
171,718
3
L
Jing Wei
4,909
491
60
6
0
169,034
1
W
Sol
5,730
573
67
7
0
182,450
0
W
Pele
7,118
712
72
7
0
225,088
0
W
Hel
6,392
639
71
7
0
170,041
2
L
Tsukuyomi
4,748
475
50
5
0
193,682
1
W
Gilgamesh
5,549
555
56
6
0
203,311
3
W
Cerberus
5,609
561
34
3
0
212,453
6
L
Cthulhu
3,958
396
8
1
0
195,603
0
L
Kukulkan
4,784
478
43
4
0
159,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role