Player Matchup

Sol
Sol
Gaymans
Sol
Level 85
God Stats
20W - 14L
1,904 SR
Queue Stats
146W - 153L
1,408 Elo+
Party 3
Izanami
Izanami
Genesis4791
Izanami
Level 41
God Stats
7W - 3L
1,622 SR
Queue Stats
152W - 177L
1,446 Elo+
Party 2
Nemesis
Nemesis
Haru03
Nemesis
Level 27
God Stats
20W - 29L
1,372 SR
Queue Stats
124W - 154L
1,251 Elo+
Party 2
Atlas
Atlas
SneakyRabbit
Atlas
Level 84
God Stats
8W - 9L
1,388 SR
Queue Stats
103W - 106L
1,405 Elo+
Party 3
Neith
Neith
conmister69
Neith
Level 27
God Stats
4W - 4L
1,508 SR
Queue Stats
57W - 66L
1,448 Elo+
Party 3
Team Averages
Level 53
1,559 SR
1,392 Elo+

VS

Team Averages
Level 53
1,464 SR
1,415 Elo+
Set
Set
BlebikHIP
Set
Level 47
God Stats
0W - 3L
1,297 SR
Queue Stats
65W - 80L
1,473 Elo+
Party 1
Aphrodite
Aphrodite
DarSimons
Aphrodite
Level 28
God Stats
6W - 9L
1,533 SR
Queue Stats
19W - 31L
1,324 Elo+
Party 1
Chaac
Chaac
JoXth
Chaac
Level 67
God Stats
4W - 4L
1,402 SR
Queue Stats
323W - 328L
1,344 Elo+
Solo
Hou Yi
Hou Yi
Pechenka420
Hou Yi
Level 67
God Stats
3W - 5L
1,560 SR
Queue Stats
95W - 95L
1,452 Elo+
Party 1
Scylla
Scylla
Red218
Scylla
Level 55
God Stats
3W - 7L
1,526 SR
Queue Stats
101W - 99L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
5 / 3 / 5
7,575
583
6,363
8,767
2,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Genesis4791
Izanami
13
5 / 3 / 8
7,692
592
11,748
10,382
2,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Haru03
Nemesis
12
6 / 0 / 2
7,328
564
2,892
5,650
2,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 1 / 9
7,716
594
6,210
10,484
7,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 1 / 1
6,874
529
1,961
4,290
1,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 5
6,726
517
4,202
8,813
2,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Aphrodite
DarSimons
Aphrodite
9
1 / 6 / 1
5,565
428
2,098
7,882
4,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chaac
JoXth
Chaac
13
2 / 1 / 1
7,282
560
5,410
7,474
4,500
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
10
1 / 5 / 3
6,117
471
8,397
9,933
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Red218
Scylla
10
3 / 6 / 1
6,597
507
7,235
7,206
1,644
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
22
Kills
8
8
Deaths
22
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
L
Aphrodite
DarSimons
Aphrodite
1
6
1
0.25
W
Sol
5
3
5
2.5
W
Izanami
Genesis4791
Izanami
5
3
8
3
W
Nemesis
Haru03
Nemesis
6
0
2
7
L
Chaac
JoXth
Chaac
2
1
1
2.5
L
Hou Yi
1
5
3
0.5
L
Scylla
Red218
Scylla
3
6
1
0.58
W
5
1
9
9.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,174
Damage
27,342
39,573
Taken
41,308
16,911
Mitigated
14,483
13,055
Healing
10,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,202
2,212
0
3,025
8,813
2,422
323
2,650
6,163
0
28,778
L
Aphrodite
DarSimons
Aphrodite
2,098
203
675
2,368
7,882
4,064
0
3,316
4,566
10,858
0
W
Sol
6,363
2,511
0
2,943
8,767
2,733
885
3,672
5,095
34,898
0
W
Izanami
Genesis4791
Izanami
11,748
7,694
0
3,897
10,382
2,634
793
2,334
8,048
0
63,251
W
Nemesis
Haru03
Nemesis
2,892
1,024
0
1,288
5,650
2,025
0
674
4,976
0
33,814
L
Chaac
JoXth
Chaac
5,410
1,030
0
1,608
7,474
4,500
213
1,342
6,132
0
41,401
L
Hou Yi
8,397
4,932
0
1,842
9,933
1,853
0
2,397
7,536
0
35,760
L
Scylla
Red218
Scylla
7,235
340
0
500
7,206
1,644
323
2,868
4,338
24,295
0
W
6,210
2,209
0
3,427
10,484
7,871
0
2,653
7,831
19,961
0
W
1,961
301
0
1,500
4,290
1,648
228
0
4,290
0
36,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,185
Gold Earned
32,287
344
Minions Killed
259
0
Camps Cleared
0
1,230,044
Distance Traveled
1,194,756
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,726
517
63
5
0
281,831
0
L
Aphrodite
5,565
428
19
1
0
190,136
0
W
Sol
7,575
583
71
5
0
241,904
6
W
Izanami
7,692
592
120
9
0
214,210
2
W
Nemesis
7,328
564
60
5
0
283,527
0
L
Chaac
7,282
560
76
6
0
270,091
0
L
Hou Yi
6,117
471
61
5
0
217,551
4
L
Scylla
6,597
507
40
3
0
235,147
4
W
Atlas
7,716
594
19
1
0
261,489
6
W
Neith
6,874
529
74
6
0
228,914
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role