Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
IKuribohI
Sylvanus
Level 122
God Stats
18W - 10L
1,674 SR
Queue Stats
89W - 96L
1,551 Elo+
Party 2
Sol
Sol
JynZ02
Sol
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 115L
1,549 Elo+
Party 2
Nemesis
Nemesis
NoV-iTurned_x3
Nemesis
Level 48
God Stats
42W - 35L
1,523 SR
Queue Stats
59W - 75L
1,377 Elo+
Solo
Horus
Horus
Smurfbo_No5
Horus
Level 47
God Stats
6W - 3L
1,739 SR
Queue Stats
204W - 195L
1,488 Elo+
Solo
Team Averages
Level 94
1,587 SR
1,493 Elo+

VS

Team Averages
Level 63
1,494 SR
1,448 Elo+
Ne Zha
Ne Zha
acul_post
Ne Zha
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,433 Elo+
Party 1
Janus
Janus
baksteen231
Janus
Level 107
God Stats
0W - 2L
1,280 SR
Queue Stats
49W - 53L
1,454 Elo+
Party 1
Gilgamesh
Gilgamesh
boktor555
Gilgamesh
Level 18
God Stats
0W - 1L
1,473 SR
Queue Stats
0W - 2L
1,294 Elo+
Party 1
Atlas
Atlas
ilsurname
Atlas
Level 86
God Stats
45W - 36L
1,598 SR
Queue Stats
117W - 114L
1,545 Elo+
Party 3
Cernunnos
Cernunnos
infisso_titolare
Cernunnos
Level 18
God Stats
22W - 19L
1,618 SR
Queue Stats
23W - 23L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
3 / 2 / 8
10,350
545
9,986
15,748
5,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
IKuribohI
Sylvanus
15
4 / 1 / 7
10,147
534
6,261
13,724
13,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
JynZ02
Sol
17
5 / 0 / 7
11,165
588
8,334
8,899
3,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
8 / 1 / 3
11,601
611
7,984
13,829
6,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 1 / 4
11,892
626
11,189
13,630
13,361
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
acul_post
Ne Zha
14
1 / 7 / 1
8,530
449
4,786
17,365
5,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 6 / 0
8,231
433
5,064
10,253
2,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
boktor555
Gilgamesh
12
0 / 7 / 0
7,235
381
1,450
10,000
5,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
ilsurname
Atlas
14
1 / 4 / 2
8,926
470
10,447
18,727
16,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
14
2 / 6 / 1
8,421
443
13,417
13,573
4,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
29
Kills
5
5
Deaths
30
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
2
8
3.5
W
Sylvanus
IKuribohI
Sylvanus
4
1
7
7.5
W
Sol
JynZ02
Sol
5
0
7
8.5
W
8
1
3
9.5
W
9
1
4
11
L
Ne Zha
acul_post
Ne Zha
1
7
1
0.21
L
1
6
0
0.17
L
Gilgamesh
boktor555
Gilgamesh
0
7
0
0
L
Atlas
ilsurname
Atlas
1
4
2
0.5
L
Cernunnos
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,754
Damage
35,164
65,830
Taken
69,918
42,396
Mitigated
34,766
28,793
Healing
9,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,986
4,022
0
7,257
15,748
5,426
5,611
4,810
10,938
0
74,204
W
Sylvanus
IKuribohI
Sylvanus
6,261
1,302
2,575
6,045
13,724
13,981
947
3,705
10,019
26,138
0
W
Sol
JynZ02
Sol
8,334
2,227
0
4,355
8,899
3,338
4,465
1,587
7,312
77,874
0
W
7,984
4,779
0
2,832
13,829
6,290
0
1,631
11,940
0
93,850
W
11,189
5,113
1,339
4,390
13,630
13,361
400
3,778
9,852
0
53,635
L
Ne Zha
acul_post
Ne Zha
4,786
2,528
0
2,743
17,365
5,546
0
3,112
14,041
0
57,426
L
5,064
236
0
578
10,253
2,992
0
2,553
7,700
51,712
0
L
Gilgamesh
boktor555
Gilgamesh
1,450
349
0
98
10,000
5,196
0
215
9,785
0
22,966
L
Atlas
ilsurname
Atlas
10,447
3,802
0
2,256
18,727
16,367
243
5,712
13,015
36,100
0
L
Cernunnos
13,417
6,707
262
3,499
13,573
4,665
563
3,003
10,570
0
65,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,155
Gold Earned
41,343
535
Minions Killed
382
0
Camps Cleared
0
1,834,655
Distance Traveled
1,619,539
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,350
545
121
6
0
336,181
3
W
Sylvanus
10,147
534
31
2
0
343,965
3
W
Sol
11,165
588
123
6
0
383,944
4
W
Nemesis
11,601
611
137
7
0
432,060
8
W
Horus
11,892
626
123
6
0
338,505
4
L
Ne Zha
8,530
449
105
6
0
353,180
0
L
Janus
8,231
433
109
6
0
308,436
4
L
Gilgamesh
7,235
381
46
2
0
268,684
0
L
Atlas
8,926
470
26
1
0
366,560
3
L
Cernunnos
8,421
443
96
5
0
322,679
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role