Player Matchup

Zhong Kui
Zhong Kui
DanielJuarez848
Zhong Kui
Level 46
God Stats
0W - 6L
992 SR
Queue Stats
150W - 217L
1,131 Elo+
Solo
Ullr
Ullr
LetsRunTheMile
Ullr
Level 48
God Stats
0W - 5L
1,062 SR
Queue Stats
64W - 88L
1,340 Elo+
Solo
Fenrir
Fenrir
THE-SentronGamer
Fenrir
Level 80
God Stats
29W - 41L
1,362 SR
Queue Stats
53W - 92L
1,194 Elo+
Solo
Team Averages
Level 58
1,139 SR
1,221 Elo+

VS

Team Averages
Level 71
1,465 SR
1,548 Elo+
Bacchus
Bacchus
Chendriv
Bacchus
Level 102
God Stats
3W - 3L
1,500 SR
Queue Stats
135W - 100L
1,477 Elo+
Party 1
Chaac
Chaac
Hindrif
Chaac
Level 36
God Stats
31W - 30L
1,394 SR
Queue Stats
511W - 463L
1,472 Elo+
Party 1
Merlin
Merlin
Prototype_X_17
Merlin
Level 75
God Stats
3W - 4L
1,500 SR
Queue Stats
20W - 46L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DanielJuarez848
Zhong Kui
12
2 / 7 / 0
7,577
583
7,836
11,519
6,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 2 / 3
7,599
585
6,933
8,062
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 4 / 2
8,066
620
4,609
10,916
5,574
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chendriv
Bacchus
15
7 / 0 / 5
11,010
847
8,021
12,349
16,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chaac
Hindrif
Chaac
14
5 / 0 / 7
9,628
741
7,459
9,910
12,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 5 / 8
9,056
697
9,744
6,991
2,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
13
13
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Chendriv
Bacchus
7
0
5
9.5
L
Zhong Kui
DanielJuarez848
Zhong Kui
2
7
0
0.29
W
Chaac
Hindrif
Chaac
5
0
7
8.5
L
0
2
3
0.75
W
1
5
8
1
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,378
Damage
25,224
30,497
Taken
29,250
14,926
Mitigated
31,582
3,675
Healing
5,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Chendriv
Bacchus
8,021
1,418
0
3,494
12,349
16,442
326
3,401
8,860
18,021
0
L
Zhong Kui
DanielJuarez848
Zhong Kui
7,836
1,085
367
1,460
11,519
6,486
0
6,721
4,600
24,720
0
W
Chaac
Hindrif
Chaac
7,459
421
0
2,274
9,910
12,469
191
3,910
5,967
0
24,606
L
6,933
3,433
0
133
8,062
2,866
0
4,735
3,169
0
21,641
W
9,744
423
0
0
6,991
2,671
709
1,201
5,790
40,127
0
L
4,609
645
69
1,646
10,916
5,574
0
6,689
4,047
0
13,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,242
Gold Earned
29,694
84
Minions Killed
124
4
Camps Cleared
6
648,507
Distance Traveled
711,335
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,010
847
22
2
2
249,704
1
L
Zhong Kui
7,577
583
35
3
2
186,418
0
W
Chaac
9,628
741
33
3
4
256,738
3
L
Ullr
7,599
585
35
3
2
229,259
0
W
Merlin
9,056
697
69
5
0
204,893
1
L
Fenrir
8,066
620
14
1
0
232,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role