Player Matchup

Anubis
Anubis
ATK_SlimTim
Anubis
Level 128
God Stats
8W - 4L
1,449 SR
Queue Stats
51W - 39L
1,516 Elo+
Party 1
Shiva
Shiva
oAkame-_-
Shiva
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,437 Elo+
Party 1
Anhur
Anhur
oYuno-_-
Anhur
Level 28
God Stats
7W - 1L
1,713 SR
Queue Stats
82W - 57L
1,552 Elo+
Party 1
Team Averages
Level 74
1,554 SR
1,502 Elo+

VS

Team Averages
Level 66
1,384 SR
1,377 Elo+
Zeus
Zeus
Blac_Mamba_21
Zeus
Level 35
God Stats
5W - 10L
1,414 SR
Queue Stats
24W - 54L
1,319 Elo+
Party 2
Medusa
Medusa
CO_LEADER762
Medusa
Level 3
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Shiva
Shiva
DarkPoetic0425
Shiva
Level 159
God Stats
51W - 68L
1,427 SR
Queue Stats
254W - 345L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
4 / 0 / 3
5,553
926
3,123
3,438
1,461
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
oAkame-_-
Shiva
9
1 / 0 / 7
5,287
881
1,621
3,383
1,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
oYuno-_-
Anhur
8
3 / 0 / 4
5,369
895
2,646
2,224
778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,221
704
2,730
2,251
341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
6
0 / 5 / 0
3,968
661
1,016
4,585
699
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

5
0 / 1 / 0
3,784
631
612
2,056
791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
8
Kills
0
0
Deaths
8
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
4
0
3
5.5
L
0
2
0
0
L
Medusa
0
5
0
0
L
0
1
0
0
W
Shiva
oAkame-_-
Shiva
1
0
7
4.5
W
Anhur
oYuno-_-
Anhur
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,390
Damage
4,358
9,045
Taken
8,892
4,101
Mitigated
1,831
2,641
Healing
498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
3,123
253
0
1,362
3,438
1,461
336
1,502
1,936
16,090
0
L
2,730
36
0
0
2,251
341
0
1,275
919
13,747
0
L
Medusa
1,016
384
32
10
4,585
699
0
1,624
2,870
0
2,670
L
612
139
0
456
2,056
791
0
550
1,454
0
2,299
W
Shiva
oAkame-_-
Shiva
1,621
228
0
796
3,383
1,862
250
1,231
2,152
1,129
9,412
W
Anhur
oYuno-_-
Anhur
2,646
1,015
0
483
2,224
778
928
601
1,623
0
13,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,209
Gold Earned
11,973
71
Minions Killed
29
4
Camps Cleared
2
316,700
Distance Traveled
238,610
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,553
926
31
5
3
106,332
1
L
Zeus
4,221
704
23
4
2
108,639
2
L
Medusa
3,968
661
4
1
0
83,200
0
L
Shiva
3,784
631
2
0
0
46,771
0
W
Shiva
5,287
881
26
4
0
111,767
2
W
Anhur
5,369
895
14
2
1
98,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role