Player Matchup

Horus
Horus
 
Horus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Aeonrooacch
Ymir
Level 7
God Stats
6W - 2L
1,500 SR
Queue Stats
180W - 152L
1,521 Elo+
Solo
Medusa
Medusa
Artikb
Medusa
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,400 Elo+
Solo
Fenrir
Fenrir
Xxkramer24xX
Fenrir
Level 121
God Stats
15W - 16L
1,622 SR
Queue Stats
469W - 498L
1,496 Elo+
Party 2
Merlin
Merlin
llI Karma llI
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,472 Elo+
Party 2
Team Averages
Level 58
1,524 SR
1,478 Elo+

VS

Team Averages
Level 67
1,466 SR
1,444 Elo+
Artemis
Artemis
AceFrizzy1097
Artemis
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 49L
1,346 Elo+
Solo
Odin
Odin
CALLOFAWESOMES
Odin
Level 75
God Stats
1W - 3L
1,104 SR
Queue Stats
88W - 101L
1,412 Elo+
Solo
Zeus
Zeus
Trululugg15
Zeus
Level 107
God Stats
12W - 3L
1,744 SR
Queue Stats
24W - 13L
1,594 Elo+
Solo
Bastet
Bastet
emvo28
Bastet
Level 48
God Stats
24W - 38L
1,385 SR
Queue Stats
27W - 39L
1,416 Elo+
Party 1
Kuzenbo
Kuzenbo
thepurplekilla
Kuzenbo
Level 98
God Stats
9W - 4L
1,595 SR
Queue Stats
51W - 66L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
0 / 3 / 2
7,579
632
950
13,442
9,827
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 4 / 2
8,738
728
4,982
11,038
10,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Artikb
Medusa
16
3 / 5 / 0
9,322
777
4,614
11,242
3,966
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
14
1 / 3 / 2
8,373
698
4,335
10,747
4,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
0 / 1 / 3
7,677
640
4,041
6,481
1,791
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
17
2 / 2 / 6
9,528
794
8,766
5,030
1,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
2 / 1 / 11
8,688
724
6,781
4,764
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
9 / 1 / 4
10,273
856
20,686
4,382
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
emvo28
Bastet
14
0 / 2 / 10
7,942
662
2,653
5,873
2,162
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
3 / 0 / 7
8,720
727
5,106
7,296
7,800
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
6
Kills
16
16
Deaths
6
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
2
0.33
W
Artemis
2
2
6
2.5
L
2
4
2
0.75
L
Medusa
Artikb
Medusa
3
5
0
0.6
W
2
1
11
7.5
W
9
1
4
11
L
Fenrir
1
3
2
0.67
W
Bastet
emvo28
Bastet
0
2
10
2.5
L
0
1
3
1.5
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,922
Damage
43,992
52,950
Taken
27,345
31,038
Mitigated
15,558
10,920
Healing
3,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
950
507
1,703
3,713
13,442
9,827
0
7,504
5,938
0
14,058
W
Artemis
8,766
4,368
0
761
5,030
1,961
1,116
1,004
3,988
0
38,871
L
4,982
608
206
897
11,038
10,498
0
4,514
6,524
26,739
0
L
Medusa
Artikb
Medusa
4,614
1,756
0
2,950
11,242
3,966
1,657
5,552
5,690
0
45,494
W
6,781
1,261
0
531
4,764
1,857
418
1,887
2,849
0
19,338
W
20,686
1,484
0
417
4,382
1,778
685
918
3,362
59,129
0
L
Fenrir
4,335
615
0
474
10,747
4,956
0
4,247
6,500
0
14,762
W
Bastet
emvo28
Bastet
2,653
984
0
905
5,873
2,162
567
2,705
2,983
0
8,346
L
4,041
204
598
379
6,481
1,791
0
3,975
2,506
17,080
0
W
5,106
1,963
203
567
7,296
7,800
60
2,509
4,551
14,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,689
Gold Earned
45,151
221
Minions Killed
210
0
Camps Cleared
0
1,118,540
Distance Traveled
1,154,555
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,579
632
19
2
0
245,385
2
W
Artemis
9,528
794
76
6
0
250,033
0
L
Ymir
8,738
728
54
5
0
195,208
1
L
Medusa
9,322
777
79
7
0
231,507
4
W
Odin
8,688
724
31
3
0
254,138
1
W
Zeus
10,273
856
70
6
0
219,323
2
L
Fenrir
8,373
698
31
3
0
238,416
3
W
Bastet
7,942
662
11
1
0
187,713
0
L
Merlin
7,677
640
38
3
0
208,024
0
W
Kuzenbo
8,720
727
22
2
0
243,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role