Player Matchup

Kali
Kali
Platinum III
Aldisass
Kali
Platinum III
Level 76
God Stats
2W - 3L
1,611 SR
Queue Stats
254W - 236L
1,965 MMR
Solo
Zeus
Zeus
Diamond V
BurpYourself
Zeus
Diamond V
Level 109
God Stats
2W - 3L
1,572 SR
Queue Stats
231W - 222L
2,029 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
Daiki Mamoru
Gilgamesh
Diamond V
Level 146
God Stats
2W - 5L
1,479 SR
Queue Stats
259W - 241L
2,013 MMR
Solo
Bacchus
Bacchus
Platinum V
DrDannyB
Bacchus
Platinum V
Level 159
God Stats
11W - 2L
1,539 SR
Queue Stats
127W - 82L
1,958 MMR
Solo
Jing Wei
Jing Wei
Platinum II
SpuntCookie1017
Jing Wei
Platinum II
Level 160
God Stats
28W - 32L
1,574 SR
Queue Stats
633W - 629L
2,002 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 130
1,555 SR
1,993 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,524 SR
1,888 MMR
Nemesis
Nemesis
Diamond IV
 
Nemesis
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold I
DrunkPervert
Geb
Gold I
Level 152
God Stats
3W - 1L
1,725 SR
Queue Stats
35W - 32L
1,960 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
EggBenedict
Sun Wukong
Diamond II
Level 147
God Stats
14W - 18L
1,609 SR
Queue Stats
170W - 165L
2,070 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
Lalob21
Baron Samedi
Platinum IV
Level 145
God Stats
2W - 2L
1,290 SR
Queue Stats
39W - 31L
1,967 MMR
Solo
Heimdallr
Heimdallr
Diamond V
Loops it
Heimdallr
Diamond V
Level 160
God Stats
7W - 7L
1,494 SR
Queue Stats
200W - 191L
1,945 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
4
0 / 2 / 0
3,979
398
1,086
2,862
658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 6 / 0
5,416
542
2,777
5,922
1,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Daiki Mamoru
Gilgamesh
11
1 / 2 / 0
5,991
599
5,809
8,701
5,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
DrDannyB
Bacchus
8
1 / 1 / 1
5,213
521
2,289
5,881
4,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
10
1 / 1 / 0
5,438
544
3,408
6,783
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ShivaMedusaAtlas

VS

Bans
ArachneCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
6 / 0 / 3
6,577
658
3,545
4,785
1,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 3
5,785
579
1,471
7,326
4,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
EggBenedict
Sun Wukong
11
1 / 1 / 1
6,354
635
5,763
9,126
5,039
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Lalob21
Baron Samedi
11
3 / 1 / 7
6,501
650
4,652
4,802
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Loops it
Heimdallr
10
1 / 1 / 0
5,688
569
5,107
5,957
2,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
4
Kills
12
12
Deaths
4
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
0
3
7.5
L
Kali
0
2
0
0
L
1
6
0
0.17
L
Gilgamesh
Daiki Mamoru
Gilgamesh
1
2
0
0.5
L
Bacchus
DrDannyB
Bacchus
1
1
1
1.5
W
1
1
3
2.5
W
Sun Wukong
EggBenedict
Sun Wukong
1
1
1
1.5
W
Baron Samedi
Lalob21
Baron Samedi
3
1
7
6.5
W
Heimdallr
Loops it
Heimdallr
1
1
0
1
L
Jing Wei
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,369
Damage
20,538
30,149
Taken
31,996
13,276
Mitigated
14,968
9,189
Healing
10,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,545
953
0
780
4,785
1,475
61
565
4,220
0
34,798
L
Kali
1,086
496
0
475
2,862
658
0
410
2,390
0
8,755
L
2,777
890
0
212
5,922
1,432
0
2,151
3,649
34,011
0
L
Gilgamesh
Daiki Mamoru
Gilgamesh
5,809
2,468
0
3,610
8,701
5,953
0
641
8,020
0
37,142
L
Bacchus
DrDannyB
Bacchus
2,289
398
0
1,881
5,881
4,014
0
2,320
3,456
10,030
0
W
1,471
120
55
2,406
7,326
4,219
0
2,282
5,044
12,227
0
W
Sun Wukong
EggBenedict
Sun Wukong
5,763
1,455
0
3,973
9,126
5,039
58
0
9,126
0
41,251
W
Baron Samedi
Lalob21
Baron Samedi
4,652
489
139
1,511
4,802
2,191
423
1,864
2,938
40,264
0
W
Heimdallr
Loops it
Heimdallr
5,107
2,466
0
1,814
5,957
2,044
0
355
5,602
0
40,260
L
Jing Wei
3,408
2,254
0
3,011
6,783
1,219
0
272
6,511
0
38,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,037
Gold Earned
30,905
263
Minions Killed
351
0
Camps Cleared
0
802,538
Distance Traveled
988,821
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,577
658
64
6
0
227,637
3
L
Kali
3,979
398
30
3
0
77,209
0
L
Zeus
5,416
542
64
6
0
163,327
1
L
Gilgamesh
5,991
599
75
8
0
177,803
0
L
Bacchus
5,213
521
15
2
0
185,549
0
W
Geb
5,785
579
24
2
0
198,485
5
W
Sun Wukong
6,354
635
95
10
0
188,248
1
W
Baron Samedi
6,501
650
86
9
0
189,569
4
W
Heimdallr
5,688
569
82
8
0
184,882
1
L
Jing Wei
5,438
544
79
8
0
198,650
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role