Player Matchup

Horus
Horus
A Polite Shibe
Horus
Level 44
God Stats
4W - 5L
1,480 SR
Queue Stats
109W - 116L
1,473 Elo+
Party 1
Olorun
Olorun
Bardawn
Olorun
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 130L
1,507 Elo+
Party 1
Nu Wa
Nu Wa
DedeGamer89
Nu Wa
Level 29
God Stats
0W - 1L
1,631 SR
Queue Stats
0W - 3L
1,309 Elo+
Party 2
Anubis
Anubis
RafaelHill8237
Anubis
Level 33
God Stats
0W - 2L
1,204 SR
Queue Stats
3W - 11L
1,355 Elo+
Party 2
Nemesis
Nemesis
zThe-Last-Hunter
Nemesis
Level 38
God Stats
2W - 3L
1,643 SR
Queue Stats
150W - 176L
1,453 Elo+
Solo
Team Averages
Level 42
1,492 SR
1,419 Elo+

VS

Team Averages
Level 41
1,449 SR
1,401 Elo+
Apollo
Apollo
CheshireOcelot
Apollo
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,313 Elo+
Solo
Ra
Ra
HugUrHandyman
Ra
Level 47
God Stats
42W - 27L
1,691 SR
Queue Stats
160W - 193L
1,469 Elo+
Solo
Kumbhakarna
Kumbhakarna
MightyN0
Kumbhakarna
Level 48
God Stats
9W - 9L
1,433 SR
Queue Stats
131W - 135L
1,458 Elo+
Solo
Nemesis
Nemesis
NuclearFantasy
Nemesis
Level 37
God Stats
7W - 12L
1,197 SR
Queue Stats
56W - 83L
1,383 Elo+
Solo
Merlin
Merlin
xXSR BURGUER2Xx
Merlin
Level 44
God Stats
5W - 7L
1,424 SR
Queue Stats
142W - 163L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 3
5,838
584
2,936
6,821
4,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
Bardawn
Olorun
10
3 / 2 / 2
5,817
582
4,535
4,698
1,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 2
5,279
528
3,019
5,075
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 4 / 0
5,188
519
2,205
8,042
2,980
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 3
5,507
551
3,015
7,885
2,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,980
598
3,271
4,822
1,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 1 / 3
6,659
666
5,201
4,156
1,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
MightyN0
Kumbhakarna
9
1 / 2 / 2
5,579
558
1,611
7,178
3,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
4 / 2 / 3
6,193
619
5,482
6,211
2,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
3 / 2 / 3
6,152
615
3,725
4,170
1,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
8
Kills
13
13
Deaths
8
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
1
3
3.5
L
Olorun
Bardawn
Olorun
3
2
2
2
W
1
1
1
1.5
L
1
4
2
0.5
W
4
1
3
5.5
W
Kumbhakarna
MightyN0
Kumbhakarna
1
2
2
1
W
4
2
3
2.75
L
1
4
0
0.25
W
3
2
3
2.25
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,710
Damage
19,290
32,521
Taken
26,537
12,669
Mitigated
9,101
10,216
Healing
8,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,936
1,526
707
3,110
6,821
4,404
0
2,096
4,725
0
15,155
L
Olorun
Bardawn
Olorun
4,535
2,174
90
1,689
4,698
1,614
0
1,694
3,004
32,447
5,218
W
3,271
1,682
0
2,043
4,822
1,071
960
1,985
2,837
0
36,507
L
3,019
501
0
120
5,075
1,316
0
2,016
3,059
26,662
0
W
5,201
0
577
1,102
4,156
1,362
344
1,607
2,549
45,524
0
W
Kumbhakarna
MightyN0
Kumbhakarna
1,611
86
326
2,318
7,178
3,237
0
1,774
5,404
14,008
0
W
5,482
1,988
0
935
6,211
2,417
0
1,448
4,763
0
29,434
L
2,205
259
0
3,083
8,042
2,980
125
2,506
5,536
25,619
0
W
3,725
109
0
1,128
4,170
1,014
292
2,204
1,966
26,299
0
L
3,015
745
0
1,417
7,885
2,355
0
2,225
5,660
0
23,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,629
Gold Earned
30,563
222
Minions Killed
289
0
Camps Cleared
0
1,011,919
Distance Traveled
1,098,770
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,838
584
21
2
0
210,709
0
L
Olorun
5,817
582
63
6
0
191,327
2
W
Apollo
5,980
598
85
9
0
197,308
1
L
Nu Wa
5,279
528
48
5
0
199,417
1
W
Ra
6,659
666
94
9
0
234,608
1
W
Kumbhakarna
5,579
558
23
2
0
215,330
1
W
Nemesis
6,193
619
42
4
0
254,664
0
L
Anubis
5,188
519
48
5
0
164,775
2
W
Merlin
6,152
615
45
5
0
196,860
4
L
Nemesis
5,507
551
42
4
0
245,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role