Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
ChargingJohnson
Tyr
Level 143
God Stats
53W - 25L
1,669 SR
Queue Stats
1,058W - 583L
1,737 Elo+
Party 1
Merlin
Merlin
Virgõ
Merlin
Level 8
God Stats
8W - 1L
2,021 SR
Queue Stats
50W - 4L
1,704 Elo+
Party 1
Team Averages
Level 101
1,730 SR
1,647 Elo+

VS

Team Averages
Level 65
1,573 SR
1,431 Elo+
Nike
Nike
B3ast NaTion
Nike
Level 68
God Stats
0W - 2L
1,595 SR
Queue Stats
33W - 58L
1,307 Elo+
Party 2
Heimdallr
Heimdallr
THORNSVEK
Heimdallr
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
183W - 224L
1,491 Elo+
Solo
Merlin
Merlin
cdss
Merlin
Level 62
God Stats
12W - 8L
1,624 SR
Queue Stats
14W - 14L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
3 / 1 / 6
7,983
726
5,694
7,436
4,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 0 / 6
8,490
772
6,642
8,927
8,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
Virgõ
Merlin
13
6 / 2 / 5
8,549
777
12,219
7,215
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,254
659
4,921
10,497
6,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
THORNSVEK
Heimdallr
11
0 / 4 / 2
6,701
609
3,022
9,410
2,899
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
cdss
Merlin
11
2 / 5 / 1
7,304
664
8,572
7,972
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
3
3
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
1
6
6
L
1
3
2
0.67
W
3
0
6
6
L
Heimdallr
THORNSVEK
Heimdallr
0
4
2
0.25
W
Merlin
Virgõ
Merlin
6
2
5
4.25
L
Merlin
cdss
Merlin
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,555
Damage
16,515
23,578
Taken
27,879
15,340
Mitigated
11,956
8,974
Healing
3,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,694
1,617
568
3,701
7,436
4,455
342
3,929
3,507
23,233
0
L
4,921
557
152
854
10,497
6,800
0
6,512
3,985
0
17,330
W
6,642
759
0
4,205
8,927
8,501
0
1,855
7,072
0
13,743
L
Heimdallr
THORNSVEK
Heimdallr
3,022
1,602
171
1,603
9,410
2,899
0
5,392
4,018
0
18,852
W
Merlin
Virgõ
Merlin
12,219
719
0
500
7,215
2,384
0
3,138
4,077
40,891
0
L
Merlin
cdss
Merlin
8,572
221
0
419
7,972
2,257
0
6,091
1,881
29,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,022
Gold Earned
21,259
133
Minions Killed
120
8
Camps Cleared
2
654,246
Distance Traveled
577,721
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,983
726
56
5
0
192,107
2
L
Nike
7,254
659
34
3
1
196,902
5
W
Tyr
8,490
772
12
1
3
248,772
4
L
Heimdallr
6,701
609
40
4
0
185,858
1
W
Merlin
8,549
777
65
6
5
213,367
4
L
Merlin
7,304
664
46
4
1
194,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role