Player Matchup

King Arthur
King Arthur
CreamyGoodnessV
King Arthur
Level 146
God Stats
16W - 15L
1,295 SR
Queue Stats
151W - 173L
1,377 Elo+
Solo
Ganesha
Ganesha
DIO6940
Ganesha
Level 147
God Stats
1W - 0L
1,314 SR
Queue Stats
245W - 278L
1,384 Elo+
Solo
Ymir
Ymir
HustlevsHate
Ymir
Level 64
God Stats
7W - 1L
1,766 SR
Queue Stats
61W - 59L
1,370 Elo+
Solo
Medusa
Medusa
Jonak_joshep7
Medusa
Level 66
God Stats
4W - 3L
1,804 SR
Queue Stats
267W - 264L
1,387 Elo+
Solo
Arachne
Arachne
gondor0826
Arachne
Level 67
God Stats
25W - 9L
1,805 SR
Queue Stats
64W - 52L
1,491 Elo+
Solo
Team Averages
Level 98
1,597 SR
1,402 Elo+

VS

Team Averages
Level 85
1,359 SR
1,369 Elo+
Ah Puch
Ah Puch
Dame_Fuego_Mami
Ah Puch
Level 88
God Stats
10W - 10L
1,585 SR
Queue Stats
126W - 135L
1,396 Elo+
Solo
Loki
Loki
Elder_knight7
Loki
Level 42
God Stats
4W - 10L
1,064 SR
Queue Stats
163W - 188L
1,336 Elo+
Solo
Osiris
Osiris
SuckMcTaint
Osiris
Level 86
God Stats
41W - 34L
1,628 SR
Queue Stats
289W - 324L
1,361 Elo+
Solo
Chiron
Chiron
WeepiestHorse43
Chiron
Level 120
God Stats
14W - 6L
1,281 SR
Queue Stats
117W - 84L
1,404 Elo+
Solo
Atlas
Atlas
krispy_kreammed
Atlas
Level 88
God Stats
3W - 7L
1,239 SR
Queue Stats
197W - 216L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CreamyGoodnessV
King Arthur
12
4 / 1 / 2
6,626
663
3,550
5,587
4,114
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
DIO6940
Ganesha
10
0 / 3 / 8
5,841
584
4,075
8,243
5,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 1 / 2
5,097
510
1,308
7,237
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 1 / 4
5,155
516
1,999
3,553
997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
gondor0826
Arachne
10
6 / 2 / 1
6,537
654
5,179
7,614
2,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 1
5,897
590
7,253
6,900
2,147
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 3 / 0
5,583
558
2,836
7,197
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
7
1 / 2 / 0
4,562
456
1,714
3,603
1,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 2
5,506
551
1,972
4,643
1,191
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 2 / 1
4,683
468
3,313
5,486
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
11
Kills
8
8
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CreamyGoodnessV
King Arthur
4
1
2
5
W
Ganesha
DIO6940
Ganesha
0
3
8
1.33
L
4
3
1
1.5
L
2
3
0
0.67
W
0
1
2
1
W
1
1
4
3
L
Osiris
1
2
0
0.5
L
0
2
2
0.5
W
Arachne
gondor0826
Arachne
6
2
1
3.25
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,111
Damage
17,088
32,234
Taken
27,829
17,035
Mitigated
10,990
7,068
Healing
8,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CreamyGoodnessV
King Arthur
3,550
907
0
1,026
5,587
4,114
654
0
5,587
0
30,356
W
Ganesha
DIO6940
Ganesha
4,075
869
0
1,198
8,243
5,801
424
3,805
4,438
21,106
0
L
7,253
703
0
2,297
6,900
2,147
248
2,424
4,216
25,730
0
L
2,836
1,079
0
2,075
7,197
2,026
0
1,776
5,244
0
26,471
W
1,308
0
44
2,388
7,237
3,731
112
2,175
5,062
24,162
0
W
1,999
693
0
1,390
3,553
997
128
1,362
2,191
0
18,948
L
Osiris
1,714
580
0
1,530
3,603
1,995
0
0
3,603
0
14,816
L
1,972
551
450
1,354
4,643
1,191
1,204
0
4,643
0
34,327
W
Arachne
gondor0826
Arachne
5,179
3,856
0
1,022
7,614
2,392
154
3,224
4,390
0
29,824
L
3,313
1,610
0
978
5,486
3,631
222
640
4,740
13,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,256
Gold Earned
26,231
234
Minions Killed
232
0
Camps Cleared
0
968,467
Distance Traveled
867,199
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,626
663
57
6
0
177,590
0
W
Ganesha
5,841
584
30
3
0
189,583
1
L
Ah Puch
5,897
590
46
5
0
164,423
1
L
Loki
5,583
558
57
6
0
197,625
1
W
Ymir
5,097
510
38
4
0
183,827
2
W
Medusa
5,155
516
44
4
0
183,128
0
L
Osiris
4,562
456
29
3
0
106,265
0
L
Chiron
5,506
551
74
7
0
200,791
2
W
Arachne
6,537
654
65
7
0
234,339
3
L
Atlas
4,683
468
26
3
0
198,095
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role